Champion Concept: Aemet, The Arcane Golem
Champion: Aemet, The Arcane Golem
http://hydra-media.cursecdn.com/wow.gamepedia.com/d/d9/Arcane_Guardian_TCG.jpg (http://hydra-media.cursecdn.com/wow.gamepedia.com/d/d9/Arcane_Guardian_TCG.jpg)
http://hydra-media.cursecdn.com/wow.gamepedia.com/7/77/Arcane_Protector_TCG.jpg (http://hydra-media.cursecdn.com/wow.gamepedia.com/7/77/Arcane_Protector_TCG.jpg) Range: 135 Lane: Top/Mid Role: Tank/Mage Lore: In the days before the Leagues sanction on magical constructs, many mages and places of magical study had such creations as assistants or guards. Where the Institute of War now stands, there was once a school where every school of magic was studied under the same roof, named The Nexus Halls. This school, filled with many emotional wizards with deadly spells at their fingertips, needed a way to disable anyone who got out of hand, so the greatest mages from each school of magic and a mastercraftsmen allied to forge Aemet, The Arcane Golem. For centuries, Aemet patrolled the Nexus Halls, before he was retired and set into storage. Aemet, awakened from his slumber by the high levels of cosmic and ethereal magics on Valoran with a new directive: Study this new form of magic, Learn method of diffusion .
“Magical threat detected. Activating targeting routine.” - Aemet, during his first match on Summoners Rift.
Passive - Gathering Power - When Aemet takes magic damage, he gains Arcane Charge, increasing his AP for 30% of the magic damage taken in the last 5 seconds. Taking additional magic damage during this time refreshes the duration of Arcane Charge. When Arcane Charge ends, this passives goes on an 8 second cooldown. The AP bonus is capped at 50 maximum bonus AP at levels 1-6, 100 maximum bonus AP at levels 11, and 150 maximum bonus AP at level 16
Q - Neutralizing Beam Range - 525 Cost - 40/50/60/70/80 Cooldown - 10/9/8/7/6 Active - Aemet fires a laser at a targeted enemy, dealing [50/70/90/120/150 (+30% AP)] and stealing [20/25/30/35/40] Magic Resistance for 5 seconds.
W - Kinetic Disable Field Range - 450 Cost - 50/60/70/80/90 Cooldown: 15 Active - Aemet creates an energy field in a zone that slows enemies that walk through it for [20%/30%/40%/50%/60%]. For each enemy champion that was slowed Kinetic Disabling Gate gains Charge, granting [10%/15%/20%/25%/30%] bonus movespeed to all allies who walk through it.
E - Arcane Exo-Plating Passive Range - N/A Active Range - N/A Cost - 0 Cooldown - 12
Passive - Aemet's Exo-plating gives him a shield blocking incoming magic damage for 10% of his current MR. When the shield is broken, Aemet gains a 20% boost in movement speed for 6 seconds and [Arcane Battery Exposed] - For 6 seconds, taking magic damage will partially recharge Aemets core battery, doubling his movement speed bonus. After the movespeed bonus, Aemet must recharge is armor, putting this ability on cooldown for 12 seconds at all ranks.
R - Arcane Nullifier Zone/ Arcane Blast Zone Range: 600 Cost: 100 Cooldown: 100/90/80 Active - Aemet creates an Arcane Denial Zone in an area for 10 seconds, causing all magic damage inflicted to allies within this zone to be reduced by 30%/35%/40%. All of the damaged that was absorbed by the zone is transferred to Aemet, and for the next 8 seconds, he can recast this ability to activate Arcane Blast Zone Arcane Blast Zone - Aemet has become supercharged by the amount of magic damage he's absorbed, gaining 60%/70%/80% bonus movespeed when moving towards enemy champions for 1.5 seconds. Casting his ability will cause Aemet to detonate, dealing the amount of magic damage he's absorbed plus 50% of his current AP in a 600 unit radius around him.
TIPS FOR PLAYING AS AEMET
- Be sure to use R - Arcane Nullifier Zone when the enemy team has fully dedicated to a fight! Using it too early might lead to them just disengaging and leaving you with a wasted defensive ult!
TIPS FOR PLAYING AGAINST AEMET
- Avoid his W - Kinetic Disable Field! Unless a champion walks through it, Aemet and his allies will not get a movement speed bonus!
- Don't try to burst Aemet or his allies while they're within his R - Arcane Nullifier Zone with magic Damage! The damage will be greatly reduced and make his next R - Arcane Blast Zone very deadly. Forcing them out of the zone or kiting them away from it will make it much easier to burst them down and deny Aemet his bonus damage!
Champions who go well with Aemet
_Ekko - The Boy who Shattered Time - Ekko's high AP damage and Aemets MR steal are a match made in heaven, Ekko also benefits from the AOE slowing field that Aemet can provide to make it easier to set up his W - Parallel Convergence.
Viktor - The Machine Herald - Similar to Ekko, Viktors high AP damage benefits from Aemets MR steal and the set up from his slow into Viktors W - Gravity Fields stun. While within Aemets R - Arcane Nullifier Zone, the likelyhood of the fragile Viktor getting bursted down from magic damage is greatly reduced. _
Champions to use against Aemet
Garen - The Might of Demacia - Having his Q - Desiceive Strike freeing him from Aemets slow makes Garen a nightmare for Aemet. While a lot of his Ult R - Demacian Justice, will be reduced by Aemets R - Arcane Nullifier Zone, Aemet generally struggles to do much of anything to disable Garen
Gnar - The Missing Link - Another resourceless ad champion, this time he's ranged with a ton of hard CC and % health damage. If Gnar manages to get slowed his E - Hop/Crunch can give him some distance, then he can return to poking and kiting Aemet. Mega-Gnar is even worse, as the repeated CC and AD trades will whittle Aemet down.
EXAMPLE BUILD

FINAL WORD Aemet expands on the idea of an MR tank, essentially becoming a hulking anti-mage with low mobility and a focus on protecting his team from those dirty burst mages. Let me know what you think!