Warwick Rework
Warwick desperately needs a kit rework, being one of the champions made in LoL's infancy his kit is clunky and the odd scaling he has with AP seems...unfitting. This rework would make him into more of an physical assassin with good chase potential. I will list his current kit along side my ideas.
Warwick - The Blood Hunter
Passive - Eternal Thirst: Warwick's basic attacks deal 「 3 - 16 」 bonus magic damage and heal him for the same amount, stacking up to 3 times per target and persisting for 4 seconds.
NEW Passive - Blood Hunger: Warwick’s basic attacks apply Bleed onto his target, dealing 5 physical damage per second for 5 seconds. Stacks 5 times. At 5 stacks, the target begins to Bleed Out, applying a slow for 40% for 2 seconds.
OLD Q - Hungering Strike RANGE: 400 COST: 70 / 80 / 90 / 100 / 110 MANA COOLDOWN: 10 / 9 / 8 / 7 / 6 Hungering Strike ACTIVE: Warwick swipes at the target enemy, dealing magic damage and healing himself for 80% of the damage dealt. 「 MINIMUM MAGIC DAMAGE: 75 / 125 / 175 / 225 / 275 」 (+ 100% AP) Against enemy champions, Hungering Strike's base damage changes to a percentage of its target's maximum health if it's higher than the flat damage.
NEW Q - Predators Lunge RANGE: ACTIVE: 400 / PASSIVE 3000 STUN RADIUS: 200 COST: 50 / 60 / 70 / 80 / 90 MANA COOLDOWN: 10 / 9 / 8 / 7 / 6 DAMAGE: 90 / 120 / 150 / 180 / 210 (+75% of Bonus AD) Predators Lunge PASSIVE: Warwick’s predatory instincts alert him to enemies under 50% max health, granting him vision and 15% movespeed when moving towards them. Predators Lunge ACTIVE: Warwick drops down on all fours, gaining 25% movespeed for 7 seconds. Reactivating this ability, allows Warwick to leap in a targeted direction. If he Lunges onto an enemy he will stun them for 1.5 seconds and dealing physical damage (Prioritizes enemy champions.)
OLD W - Hunters Call RANGE: 1250 COST: 35 MANA COOLDOWN: 24 / 22 / 20 / 18 / 16 Hunters Call ACTIVE: For 6 seconds, Warwick gains bonus attack speed and grants half of that bonus to all nearby allies. 「 ATTACK SPEED: 40 / 50 / 60 / 70 / 80% 」
NEW W - Howl of the Pack RANGE: 600 COST: 35 MANA COOLDOWN: 20 / 18 / 16 / 14 / 12 Howl ACTIVE: Warwick unleashes a vicious howl, fearing minions and non-epic monsters for 3 seconds and granting 30% attackspeed and 15% movespeed to allies and himself.
OLD E - Blood Scent RANGE: 1500 / 2300 / 3100 / 3900 / 4700 COOLDOWN: 4 Blood Scent TOGGLE: Warwick gains Sight icon sight of all nearby enemy champions with less than 50% of their maximum health, also alerting them to his presence. While any enemies are revealed this way, Warwick gains bonus movement speed. MOVEMENT SPEED: 20 / 25 / 30 / 35 / 40%
NEW E - Devouring Assault RANGE: Self COOLDOWN: 15 / 14 / 13 / 12 / 11 COST: 35 / 50 / 65 / 80 / 95 DAMAGE: 8% / 9% / 10% / 11% / 12% of targets missing health Devouring Assault ACTIVE: Warwick is overcome by his hunger, causing his next basic attack to consume all Bleed stacks on a target, healing him for 3% of his max health per stack consumed and deal bonus physical damage based on his targets missing health. (Resets auto-timer) (This ability can consume bleed effects on a target applied by allies.)
OLD R - Infinite Duress RANGE: 700 COST: 100 / 125 / 150 MANA COOLDOWN: 110 / 90 / 70 Infinite Duress ACTIVE: Warwick blinks to the front of the target enemy champion and channels for 1.5 seconds, Suppression icon suppressing them for 1.8 seconds and dealing magic damage 5 times in 0.3 seconds intervals. 「 MAGIC DAMAGE PER HIT: 30 / 50 / 70 (+ 40% bonus AD) 」 Warwick heals himself for 30% of the damage dealt, and each damaging strike applies on-hit effects.
NEW R - Gluttony Drive RANGE: 600 COST: 100 / 100 / 100 COOLDOWN: 130 / 115 / 100 Gluttony Drive PASSIVE: Warwick’s kills and assists reset the cooldown of Gluttony Drive for 8 seconds, allowing him to recast at half the mana cost. Gluttony Drive ACTIVE: Warwick leaps onto a targeted Champion, suppressing them for 1.5 seconds and dealing 5 empowered auto attacks in this span. (Bonus Physical Damage per Hit: 40 / 50 / 60 (+50% Total AD)) Warwick applies his passive and on-hit effects.

. Darius is allowed to have this because he has NO OTHER MOVE SPEED BUFFS in his kit. Your Warwick has two. Not good. Next.
haha