Nova, The Celestial Crafter

Little Stick Man·11/13/2015, 6:13:17 AM·12 votes·3,943 views

With the new champion Illaoi coming out, it seems like cosmic horrors are coming to the Rift so this is a champion concept of a celestial champion who exists to fight these dark gods. Let me know what you think!

https://i.warosu.org/data/sci/img/0071/91/1428951159048.jpg

Name: Nova, The Celestial Crafter Range: 175 Resource: Mana Role: Support/Fighter Lane: Bot/Top

Lore: The cosmos is a vast sea of lights and darkness but in it's infancy it was no more than a candle amidst the infinite darkness. In this endless void, there existed formless things composed of only maws and writhing limbs. Apart from this dark there existed a single star and the 12 celestial beings that orbited the light, drunk on it's brilliance. One of these beings, Nova, looked out into the deep, sobering dark. He stole 2 pieces of this sun and submerged himself into the abyss. The dark fled from him and his lights, leaving it's denizens exposed. Nova hammered one of his small stars against the other, bending space and light to form more and more suns. He grasped each of the weakened monstrosities and locked them within these newly forged suns. Nova continues to craft stars and hunt ageless monsters. Nova has come to Runeterra to prepare for the arrival of another prisoner.

Example Build: Support item 3401 item 3050 item 2049 item 3117 item 3110 item 3222

Passive: Anvil of Stars Nova hammers his Anvil, forging one of three small stars that will orbit him for 3 minutes. Red Star: Gain 10% max health. Basic attacks and abilities will slow targets for 15% for 1 second. White Star: Gain 10% bonus move speed. Basic attacks and abilities double this bonus for 1 second. Blue Star: Nearby enemies will receive 15 (+5% current health) magic damage per second.

Q: Meteor Strike Range: 750 Impact Radius: 125 Cost: 60 Cooldown: 12/11/10/9/8 Damage: 100 / 120 / 140 / 160 / 180 (+75% Total AP)
Nova tosses his hammer high into the sky. After a short delay the hammer crashes down, stunning enemies hit and dealing magic damage. Reactivating this ability will cause Nova to blink to his hammer. While the hammer is away from Nova his basic attacks will deal 50% damage and his auto attack range is reduced to 100.

W: Gravity Weld Range: N/A Cost: 50 Cooldown: 14/12/10/8/6 Tether Range: 700 Bonus Damage: 6% / 7% / 8% / 9% / 10% of your Maximum Health Nova empowers his next auto attack to deal bonus magic damage based on your maximum health and mark the next target hit with Gravity Weld. After the first auto attack, the next auto attack within 3 seconds will deal magic damage based on your maximum health and mark another enemy with Gravity Weld, causing both enemies marked to be drawn to each other, colliding and to be snared for .5 seconds. If the first marked target gets too far away, the link will break and the second auto will not draw the two targets together.

E: Solar Flux Range: N/A Cost: 80 / 90 / 100 / 110 / 120 Cooldown: 20 / 18 / 16 / 14 / 12 Depending on which star is currently orbiting Nova this ability will have a different effect.

Red Star: Fling your Red Star in a target direction. As the star travels forward it grows in size. Enemies struck will have their movement and attack speed slowed by 30%.

White Star: Accelerate the rotation of the White Star, giving you 30% bonus movement speed for 4 seconds.

Blue Star: The star begins to go supernova, increasing the radius of the passive damage for 3 seconds. After 3 seconds the star will explode, dealing 90% of your bonus AP as damage to enemies within 500 units of you. At the location of the explosion a black hole will appear 500 units wide, slowing all enemies moving away from the hole by 20%. Enemies who touch the black hole will be stunned for 1.5 seconds.

R: Eternal Light Active Range: 300 Passive Range: 600 Star Radius: 200 Cost: 100 Cooldown: 130 / 120 / 110 Damage: 200 / 280 / 360 (+100% of Total AP) Damage over time: 25 / 50 / 100 (+30% bonus AP)

Passive: Upon killing or assisting in the kill of an enemy champion, Nova forges a small Star at his current location that remains until he is killed. While within 600 units of any of these Stars Nova and his allies will gain 10% bonus movement speed and 35 bonus attack damage. The bonuses from Stars do not stack.

Active: Nova calls upon all Stars on the map to fly to his current location, arriving with a fiery explosion dealing magic damage to all enemies hit. For 4 seconds, these stars will orbit Nova, dealing continuous magic damage to enemies hit by the Stars.

17 Comments

KaylaDaBamf11/14/2015, 3:06:35 PM3 votes

Usually I'm very let down by champion concepts because they're either too busy or complex or just too difficult to picture. This is A+. If Riot doesn't consider this I'll shit myself.

Little Stick Man11/13/2015, 11:38:30 PM2 votes

[{quoted}](name=Chieften Scar,realm=NA,application-id=A8FQeEA8,discussion-id=5o89OUcW,comment-id=0003,timestamp=2015-11-13T16:15:53.348+0000)

I think you did a fantastic job. Could you choose which star to create,like how kindred chooses their marks, I feel like the champ could make more plays that way.[slayer-pantheon-popcorn] but seriously, I think its a great champion concept

At the beginning of the match and every 3 minutes after that you'd be able to select a new star, versatility was a major goal for nova!

KapedCrepe11/13/2015, 7:30:11 AM1 votes

I really really like this.

Chieften Scar11/13/2015, 4:15:53 PM1 votes

I think you did a fantastic job. Could you choose which star to create,like how kindred chooses their marks, I feel like the champ could make more plays that way.[slayer-pantheon-popcorn] but seriously, I think its a great champion concept

Poop Jelly11/13/2015, 5:26:26 PM1 votes

Beautiful artwork, 1st =]]

2nd I'd love to see more celestial beings like soraka or bard. I like the mystery and whimsy they aspire =]]

Poor Nibba11/13/2015, 6:46:58 PM1 votes

Awe-f*cking-some!!

Boxpencil11/14/2015, 5:09:04 AM1 votes

His ult could be called Supernova, lel.

Traxicus11/14/2015, 8:04:10 PM1 votes

I like it a lot - but - Nova has a serious case of "jack-of-all-trades-itis". Every single ability does a TON of different things. His passive has three swappable states that affect his abilities and playstyle. He has like 6 different ways to CC enemies. He can buff allies or himself at least 3 different ways. On top of all that every single ability does formidable damage. I would be much less hesitant to throw my hands up and scream "RITO PLS" if you refined his scope and identity.

FlameHalbrdOkido11/21/2015, 1:55:54 AM1 votes

like the new ult a lot, it matches play style better, and it also matches lore, plus its cool

Bedl44m11/24/2015, 10:57:20 PM1 votes

Love it, I think RITO said that they were trying to step away from celestial beings and daeties for a bit sadly. But if they are to make one, I would vote for this champ to be it. IM glad you put the limitation on the buffs from the stars for teammates. It shows that you put a lot of thought into your concept.

FlameHalbrdOkido11/13/2015, 6:44:08 AM1 votes

all exciting, but I got let down a bit with the ult, didnt seem as connected to the kit thematically or mechanically

LordDeath9987511/25/2015, 3:24:08 AM1 votes

You should insert the voting poll in this*[slayer-pantheon-thumbs]*

masterdragon48111/13/2015, 7:01:32 AM1 votes

I agree with Flame, Ulti doesn't fit the rest of his kit. Personally, I would buff the E and make that the ultimate; the blue star detonation already sorta feels like that. I would adjust the other two to be more impactful; W maybe heals and gives move ms to all allies, Red does something else (not sure what) and blue just gets buffed. Ofc then he needs a new E......and I don't know what that would be either.