MAKE TOWERS GREAT AGAIN!!!
Every single game i play, towers prove to be the best, but also the worst thing in the game. Of course it's great to destroy an enemy tower, but it's so easy now-a-days because they just do absolutely nothing. They take so much damage, they get over whelmed, they deal absolutely no damage, they have very little defenses, and they have such little range, you could poke down an enemy without punishment while the enemy is behind the tower. For being the best objective in game, they shouldn't be the easiest to take. So heres what I suggest towers should be (or atleast similar to).
Tier 1 tower (Outer Towers): - 200 AD (+ 5 AD per minute) - 5000 Health - 3 health regen per second - 200 Armor - 200 Magic Resistance - 1.5 Attack speed - 1500 attack range
- Has a separate laser for enemy champions.
- Tower shots deal 45% damage to melee minions, 80% to caster minions, 20% damage to cannon minions, and 5% damage to super minions.
- Tower shots deal an additional 1000 true damage every 5 seconds (200/s) to any enemy champion being focused for more than 3 seconds.
- Towers gain 10% damage reduction when no enemy minions are around.
- Tower shots do damage regardless of effects, buffs, and actives.
Tier 2 tower (Inner Towers): - 200 AD (+ 5 AD per minute) - 7500 Health - 5 health regen per second - 200 Armor - 200 Magic Resistance - 1.5 Attack speed - 1500 attack range
- Has a separate laser for enemy champions.
- Tower shots deal 45% damage to melee minions, 80% to caster minions, 30% damage to cannon minions, and 5% damage to super minions.
- Tower shots deal an additional 2000 true damage every 5 seconds (400/s) to any enemy champion being focused for more than 3 seconds.
- Towers gain 20% damage reduction when no enemy minions are around.
- Tower shots do damage regardless of effects, buffs, and actives.
Tier 3 towers (Inhib Towers): - 300 AD (+15 AD per minute) - 10000 Health - 10 health regen per second - 250 Armor - 250 Magic Resistance - 1.25 Attack speed - 1500 attack range
- Tower shots target 3 minions in range and has a separate laser for enemy champions.
- Tower shots deal 45% damage to melee minions, 95% to caster minions, 35% damage to cannon minions, and 10% damage to super minions.
- Tower shots deal an additional 3000 true damage every 5 seconds (600/s) to any enemy champion being focused for more than 3 seconds.
- Gains 30% damage reduction when no enemy minions are around.
- Tower shots do damage regardless of effects, buffs, and actives.
Tier 4 towers (Nexus Towers): - 300 AD (+ 10 AD per minute) - 7500 Health - 10 health regen per second - 200 Armor - 200 Magic Resistance - 1.0 Attack Speed - 1500 attack range
- Tower shots target 2 minions in range and has a separate laser for enemy champions.
- Tower shots deal 99% damage to melee and caster minions, 50% damage to cannon minions, and 15% damage to super minions.
- Tower shots deal an additional 4000 true damage every 5 seconds (800/s) to any enemy champion being focused for more than 3 seconds.
- Gains 50% damage reduction when no enemy minions are around.
- Tower shots do damage regardless of effects, buffs, and actives.