Nocturne: The Eternal Nightmare - Rework Suggestion

Kobolt·6/29/2018, 8:04:39 PM·1 votes·1,105 views

Passive: Umbra Blades

  • Every 14-8 seconds, Nocturne's next attack strikes surrounding enemies for 120% physical damage and heals him for 10-25% of the damage dealt.
  • Nocturnes basic attacks reduce this cooldown by 0.5 seconds (1.5 against champions).
  • If only 1 target is hit, instead Nocturne's next basic attack deals an additional 3%-10% (+1%/50 bonus AD) magic damage.

Changes: 1.) Changed the time from 10 seconds to 14-8 seconds. [nerf early -> buff late] 2.) Decreased the cooldown on basic by 0.5 seconds. [nerf] 3.) Added a conditional passive to deal additional magic damage if only 1 target is hit. [buff]

Q: Duskbringer: Cost: 60/65/70/75/80 Range: 1100 Cooldown: 10

  • Nocturne throws a shadow blade that deals 65/110/155/200/245 (+75% bonus AD) phsyical damage and leaves a dusk trail for 5 seconds. Enemy champions hit also leave a dusk trail over 2 seconds. While on the dusk trail, Nocturne can move through units, gains 20%/25%/30%/35%/40% movement speed and 40%/50%/60%/70%/80% attack speed.

Changes: 1.) Changed getting additional AD to additional attack speed while on a dusk trail. [change] 2.) Increased movespeed while on a dusktrail by 5%. [buff] 3.) Decreased the range by 25 units. [Nerf] 4.) Decreased the trail time of dusk trail down to 2 seconds. [nerf]

W: Creaping Death: [NEW] Cost: 40/50/60/70/80 Range: 200/275/350/425/500 Cooldown: 16/14/12/10/8 Passive: Enemy champions afflicted by dusk trail are feared for 0.25/0.5/0.75/1/1.25 seconds. Can only occur once every 8-4 seconds. Active: Nocturne plagues the surrounding area with a lingering dusk trail over 5 seconds and instantly refreshes umbra blades cooldown.

Change: 1.) Completely new. [change]

E: Unspeakable Horror: Cost: 60/70/80/90/100 Target Range: 425 Cooldown: 15/14/13/12/11 Passive: Nocturne gains 350 increased movement speed toward feared enemies. Active: Nocturne plants nightmares in a targets mind, putting them to sleep after 3 seconds and dealing 90/130/170/210/250 (+10% total AD) over the duration. Attacks and spell hits break the sleep causing them to be feared for 0.25/0.5/0.75/1/1.25 seconds after recovering from the nightmare.

Changes: 1.) Completely new active effect. [change] 2.) Increased movement speed toward feared enemies by 15. [buff]

R: Paranoia: Cost: 100/125/150 Target Range: 2000/3000/4000 Cooldown: 180/150/120 Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 6 seconds. While paranoia is active, all enemies in range are revealed to Nocturne. After launching himself, Nocturne leaves a dusk trail wherever he fly's from and deals 150/300/450 (+100% Bonus AD) to all targets passed through.

Clarification: The new ult is going to be an incredibly fast skill shot that passes through everything. (Think jinx ult speed)

Changes: 1.) Changed ult from a point and click to skill shot [Nerf] 2.) Added the vision in the ult range. [buff] 3.) Increased the scaling damage by 25. [buff] 4.) Changed the ults scaling damage from total Ad to bonus AD. [Nerf]

3 Comments

Parisytic6/30/2018, 6:21:30 PM1 votes

While I think that this rework is cool, I don't feel like Nocturne needs a rework right now. His winrate is pretty stable and nobody is really complaining that he's too weak or too strong and changing him like this won't feel like it flows with the meta.