[CHAMPION CONCEPT] Warden, the Origin Golem
http://66.media.tumblr.com/f5639f7f4f440c14b07db4b39f96b302/tumblr_nq1hj78FYf1unb4zyo6_1280.jpg Image created by Michiel aka deluisteluilak on Tumblr
LORE Floating in space, a lone rock in this very dimension was barren and without life. Suddenly, a burst of energy exploded into existence and a star was made. With it, gravity. The lone rock began to circle the star and, before long, developed an atmosphere. Then, with just the right warmth and just the right atmosphere, life. Life began to grow on the rock. It became a planet. First, there were volcanoes and for many, many, many centuries they erupted. By a small chance, perhaps one in a trillion if not more, one of these eruptions spawned something. Life flowed from the volcano and, from the now hardened lava, exploded a being. The first being of life on the planet. Like a confused child, it roamed the planet, searching for life. It could not find any. It wandered for many decades, longing for something or someone that it could interact with, but nothing came. After many rotations around the star passed, it came up with a plan. The being had grown mysteriously grown incredibly wise in it's time wandering and had learned much of itself. The rock it was on was special in it's own way. There were many rocks in space like it, but this one was special. It had to be a planet filled with life, for it knew it had potential. So, with a quick jab to itself, it stuck it's hand into it's belly and pulled out something shiny. It then poured the shiny liquid onto the ground and, from it, life sprouted. Plants and small creatures began to sprout from it. It watched over the years as the much smaller creatures it had spawned began to evolve. It interacted with them and was happy. It finally had friends it could share it's time with. However, as time went on, he noticed something. His friends would turn on each other. Creatures would prey on other creatures and would kill each other. While wise, the being did not realize that this circle of life was essential to the growth of the planet. So, it created three beings just like it to act as leaders. They were very special to him so he made sure they were each unique in their own way and very powerful so they could do their job. The first was made of the volcanic rock of the mountains it itself was born from. The second was crafted from the wood of the trees it had birthed from itself. The third was different, being made from a new material which had come from the sky. It was the opposite of the volcanic rock in nature. It was cold. It was like snow, yet much harder. It was called ice. It pressed the ice together and created the third being. The beings spurred to life and began their duty. The volcanic being lived with it's subjects at the hottest point of the planet where the volcanoes were and deserts were all across the land. The ice being had a difficult job having to be in the coldest climate, but was able to pull together a plan with the help of it's parent being. It created many smaller clones of itself to enforce it's leadership. They would watch over the many beings of coldest parts of the world and try to govern the creatures they were made to lead. The wooden being lived somewhere in between, watching over the moderate temperature landscape which held in it many forests and plains. The parent being that created them all was tired after creating and directing all three of the beings to become leaders. It made itself a home on the largest mountain of the world and dug a hole below the mountain, creating a cave for it to rest for many centuries in. Time passed and, for the first few centuries, the three beings, now called Elder Golems by the creatures they controlled, lived in harmony. However, this all changed when the Ice Elder Golem saw that, with it's powerful army of it's lesser clones, it might be able to expand it's domain. It was given the hardest job and did not like it. It began it's march on the Wood Elder Golem. The Wood Elder Golem called for help from the Volcanic Elder Golem, but it had mysteriously disappeared. The Ice Elder Golem went to war with the Wood Elder Golem and their territory's border became a wasteland. This war shook the planet for many centuries. During this war, mankind came into being. Humans began to take side and fight each other based on which Elder Golem was their leader. As time went on, the Wood Elder Golem was slowly losing the war. In a last ditch effort, it went to awaken the parent being, now known as the Origin Golem. It disturbed it's sleep and told the Origin Golem what the Ice Elder Golem had done. Angry with it's child, the Origin Golem exploded from underneath the mountain to the surface. It charged to where the Ice Elder Golem was and, with a swift blow, almost killed the Ice Elder Golem. It took the Ice Elder Golem back to the mountain it slept in and began to fix it. The Wood Elder Golem began to take care of the few remaining followers that the Ice Elder Golem had and, during this time, discovered that the Volcanic Elder Golem had actually entered a strange state similar to how the Origin Golem had been when it was asleep. A new form of evolution could take place in these golems that no other being could do. A form of hibernation could be done that allowed the golems to cleanse their minds of all malicious thoughts and, indirectly, rule over their landscapes without directly interfering with the lives of those they governed. They could become wise beyond almost any being in all of creation. The Wood Elder Golem told the Origin Golem of this and, with this knowledge, the Origin Golem was able to fix the Ice Elder Golem. It practically reset the Ice Elder Golem and then told it to immediately enter hibernation. It did as told and began to indirectly rule over it's landscape. Now the last Elder Golem to remain awake, the Wood Elder Golem thanked the Origin Golem for it's assistance. The Wood Elder Golem went back to it's territory and entered hibernation. In that instant, the "natural" occurrences in nature such as disasters, miracles, and other such things were created. All of these "natural" occurrences were simply the Elder Golems indirectly governing the territory it controlled. The Origin Golem, seeing the world was at peace, went back to sleep under it's mountain. A few of the Wood Elder Golems followers saw the Origin Golem's home and migrated to it, settling down there. This mountain was later named Mount Targon. Meanwhile, back in the territory of the now sleeping Ice Elder Golem, the Origin Golem had forgotten about the clones that had been created. The reset Ice Elder Golem simply saw them as natural beings within it's territory, unaware that they were it's own creations. These clones remained corrupt, but knew the now reset Ice Elder Golem wold destroy them if they acted out of line, so they went into hiding and waited many centuries before emerging again, this time to corrupt mankind. That is another story however. This is the story of the Origin Golem. As time passed, the Origin Golem dreamed of many things. Happiness. Sadness. Anger. However, one day, it had a nightmare. It saw nightmarish beings invading the planet and trying to kill all life on it. Instantly, it awoke. It looked around, seeing that time had passed. The entrance to it's cave was destroyed and dust was all around it. The creatures of this world had made homes within the golem and had made use of it's life force. Shaking these beings off of it, it burst from the earth. The nightmare it had was no dream, but a vision from the future. It could hear the laughter of the malicious beings echoing throughout the many dimensions and began to prepare for their arrival. The time had come for the many Elder Golems to awaken. War was coming again and it was time for them to defend all life on this planet. No, not just life on this planet, but life on all the planets of this universe. All the life in this dimension as a matter of fact. They had to stand up to the incoming barrage of horror coming their way. The Origin Golem began it's march. While worried about the upcoming war, it could not shake the interest it had in seeing how the world had changed while it had slept. While traveling, it saw many things and marveled at mankind in particular. It was an incredible sight and so was the Origin Golem to them. It could say one thing for certain. The world truly was a marvelous place. He now just had to defend it. Humanity looked up at the Origin Golem with wonder. They had only seen such things in books, but never described as being as large as this. The capital of Demacia could rest on the shoulder of this being. When it passed by them, they did not feel fear strangely. They felt warmth in their heart. They felt protected. With this feeling, they came up with a name for the Origin Golem. From this moment forward, the ancient being was to be called Warden. It would protect Runeterra at all costs, even if that meant death.
KIT Warden, the Origin Golem Tank (Warden) Secondary: Tank (Vanguard) Health- 650 (+110 per level) Health Regen.- 10 (+1 per level) Armor- 30 (+4 per level) Magic Resist- 32.1 (+1.25 per level) Movement Speed- 325 Attack Damage- 57 (+3.5 per level) Attack Speed- 0.62 (+1% per level) Attack Range- 225 (Melee)
Passive- Colossal Size Innate- Gigantic: Warden is incredibly large, breaking the size limit. All bonus health it gains is increased by 10/15/20/25% and all bonus armor and magic resist it gains is increased by 12.5/15/17.5/20%. However, it cannot gain any bonus movement speed. Instead, all flat bonus movement speed is converted into bonus ability power and all percentage bonus movement speed increases Warden's base health regeneration by the same percentage. Innate- Parent Being: The Elder Golems that Warden commands will give Warden all experience and gold they collect. Experience can not be split between multiple Elder Golems or between an Elder Golem and Warden. They will only gain the experience of each enemy unit's death once, no matter how many Elder Golems are near the enemy unit upon it's death. Same goes for enemy champion and large monster takedown gold. Elder Golems have 50% of Warden's death timer and will respawn at Warden's team's fountain. If Warden is not within 2500 units of an Elder Golem, their movement speed is halved and they will not collect any gold or experience.
Ability 1- Awaken Volcanic Elder Golem Passive: Upon unlocking this ability, the Volcanic Elder Golem will spawn at Warden's team's jungle's Red Buff camp. The Volcanic Elder Golem is half the size of Warden and has stats based on his. Health- 60% of his health Health Regen.- 100% of his health regen. Armor- 75% of his armor Magic Resist- 75% of his magic resist Movement Speed- 100% of his movement speed Attack Damage- 25% of his attack damage Attack Speed- 60% of his attack speed Attack Range- 100% of his attack range The Volcanic Elder Golem's basic attacks will fling lava in a cone behind the targets it hits, dealing 35/55/75/95/115 (+20% AP) magic damage to enemies hit and applying spell effects. Enemy units who attack the Volcanic Elder Golem will also take 4/6/8/10/12 (+5% AP) magic damage per second for the next 2 seconds, refreshing with subsequent attacks. The enemy champion who kills the Volcanic Elder Golem is rewarded with 33% of Warden's gold bounty and a small amount of experience. Active: Warden commands the Volcanic Elder Golem to move to the target location or attack the target enemy unit. Cool Down: 0.025 seconds Range: Global Lava Fling Cone Range: 450
Ability 2- Awaken Ice Elder Golem Passive: Upon unlocking this ability, the Ice Elder Golem will spawn at Warden's team's jungle's Blue Buff camp. The Ice Elder Golem is about a third the size of Warden and has stats based on his. Health- 40% of his health Health Regen.- 100% of his health regen. Armor- 45% of his armor Magic Resist- 45% of his magic resist Movement Speed- 120% of his movement speed Attack Damage- 55% of his attack damage Attack Speed- 80% of his attack speed Attack Range- 100% of his attack range The Ice Elder Golem's basic attacks will slow enemies hit by 10/12.5/15/17.5/20% (+2% per 100 AP). Enemies near the Ice Elder Golem will also have their attack speed slowed by 6/8/10/12/14% (+1% per 100 AP). The enemy champion who kills the Ice Elder Golem is rewarded with 33% of Warden's gold bounty and a small amount of experience. Active: Warden commands the Ice Elder Golem to move to the target location or attack the target enemy unit. Coll Down: 0.025 seconds Range: Global Ice Attack Speed Slow Range: 700
Ability 3- Awaken Wood Elder Golem Passive: Upon unlocking this ability, the Wood Elder Golem will spawn at Warden's team's fountain. The Wood Elder Golem is about two-fifths the size of Warden and has stats based on his. Health- 50% of his health Health Regen.- 150% of his health regen. Armor- 60% of his armor Magic Resist- 60% of his magic resist Movement Speed- 110% of his movement speed Attack Damage- 40% of his attack damage Attack Speed- 70% of his attack speed Attack Range- 100% of his attack range The Wood Elder Golem will emit a pulse every time it basic attacks an enemy champion or structure, healing nearby allied units by 1/1.25/1.5/1.75/2% (+0.5% per 100 AP) of their max health. When the Wood Elder Golem dies, it will create a tree where it dies that can be channeled on by allied champions to revive the Wood Elder Golem where it died after channeling for 6 seconds. After being revived the Wood Elder Golem is invulnerable and untargetable, but cannot basic attacks for the next 3 seconds. The enemy champion who kills the Wood Elder Golem is rewarded with 33% of Warden's gold bounty and a small amount of experience. Active: Warden commands the Wood Elder Golem to move to the target location or attack the target enemy unit. Cool Down: 0.025 seconds Range: Global Heal Pulse Range: 550
Ultimate- Hibernating Forces of Nature Passive: Warden begins to regain the life energy it lost while it was sleeping, increasing it's base health by 300/650/1000. Active: The target Elder Golem will begin to hibernate after channeling for 5 seconds, being able to be interrupted with damage and interrupting crowd control. While hibernating, the Elder Golems will regenerate 3/4/5% (+1% per 100 AP) of their max health every second and unleash a natural disaster on the area around them. The Volcanic Elder Golem will spew lava into the air around it, dealing 30/50/70 (+15% AP) magic damage per second to enemies within a large area around it. Enemy minions and monsters take double damage from this. The Ice Elder Golem will unleash blizzard around itself, slowing enemies within by 25/30/35% (+3% per 100 AP) of their movement and attack speed. The Wood Elder Golem will overgrow the area around it, causing enemies who enter to be applied Grievous Wounds and have their armor and magic resist converted back into it's natural form, reducing their bonus armor and magic resist by 25/35/45% (+2% per 100 AP). While hibernating, the Elder Golems will gain a 600/800/1000 (+100% AP) shield. If this shield is destroyed, they will be forced out of hibernation immediately and all effects they were causing around them will stop. Cool Down: 60/45/30 seconds Range: Global Volcanic Elder Golem Lava Spew Range: 1000 Ice Elder Golem Blizzard Range: 775 Wood Elder Golem Naturalize Range: 775
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Thank you for reading all of this and feedback is appreciated! I know I just made a threat yesterday with a champion concept (The Laughter in the Dark), but I had to post this idea as well that I had while making that concept. This is an extremely different champion. Instead of casting spells to influence the battlefield, you have to command this legion of gigantic beings. Warden is about 50% bigger then a max size Cho'Gath (not quite as fat however) and is just ginormous. His golems are about a third to half his size and can be used to cover a ton of ground, giving his team a huge vision and numbers advantage over the enemy. Each golem has it's own uses, ranging from damage to crowd control to healing. Positioning these around the battlefield is key to winning as Warden since he has no big, instant effects he can throw onto the battlefield. Positioning Warden himself correctly will also allow you to make use of any gold and experience his golems are collecting and make use of any item actives you might buy. Warden wins in numbers and that's what he brings. I hope you liked this concept and, again, any feedback is appreciated, as long as it's constructive.