SanYone, Netherworld Vindicators
Lore: San and Yone were once members of the court of Hell, two of the fairest and most terrifying members. Their skill at knowing the truth was once feared. Until they met a small band of spirits, ones who felt they had been cheated, and wanted a chance for retrial. San and Yone granted it, yet it was something they should not have done. Their master, upon hearing this, sent them to the overworld, and told them that they must not be as forgiving. Thus, San and Yone joined the League of Legends, in the hope that it would harden them and allow them to return home. San is the original character you shall play as, with Yone circling him in spirit form. Passive: SanYone gains 1 power charge every time they use a basic ability. Power charges are consumed upon using their ult. (Max of 10)
Q: San turns into a spirit, allowing Yone to solidify as a warrior. When playing as San, you have an extra 10/20/30/40 (Scaling with levels on ult) AP. When Yone, you have an extra 10/20/30/40 (Scaling with levels on ult) AD. If you are currently Yone, then you turn into San.
W: If San, you fire a bolt of magical energy, doing 75/100/125/150/175(+0.3 AP)(+0.1 AD) Magic Damage. If it hits a champion, they are slowing by 20/25/30/35/40%. If Yone, you send a sword forward, doing 100/110/120/130/140(+0.4 AD)(+0.1 AP) Physical Damage. If a champion is hit, then their armor is reduced by 10/20/30/40/50%. This ability is a skill shot.
E: If San, you dash forward, doing 20/30/40/50/60(+0.1 AP)(+0.1 AD) Magic damage, and gain a 10/20/30/40/50% Armor and MR increase. If Yone, you flip backward, knocking back all enemies by 500 units and dealing 10/25/40/55/70(+0.1 AD)(+0.1 AP) Physical damage.
R:San and Yone both solidify on the battlefield for 5 seconds, moving as one, and attacking as one. For every power charge consumed, you gain extra movespeed, armor, and magic resistance. All damage is doubled. Your abilities are decided by which form you were in before you ult.