Champion Concept: Trey - The Trinity Man
Passive: Every 3rd attack Trey gets 3 Trinity points that stack and build up until he has 3333. Then Trinity Force appears in his inventory, but it cannot be sold. During the build up and after he can spend his Trinity points on his other abilities.
Quicksnipe: Trey shoots a short targetted projectile that can be intercepted by other champion. If Quicksnipe kills an enemy unit, its cooldown is refreshed. If Trey performs 360 spin prior to shooting, the next Quicksnipe will deal 300% damage. 3 second cooldown. Consumes 3 Trinity points. Passive: Hitting enemies with a Quicksnipe marks them for 3 seconds that gives you the vision of them for the duration.
W Dance Dance Revolution: Trey throws a dancing pad on the enemy champion and then in the next 3 seconds 3 of his allies (including him)have to place themselves inside the pad. If they succeed their next autoattack will root the enemy for 3 seconds. If 3 enemies get on the pad first, it dissapears. 33 second cooldown Passive: Increases the damage of each consequent Quicksnipe by 33% if you triggered the refresh
E Trinity Dash: Trey spends his Trinity points to activate his dash ability. Within a window of 3 seconds he can dash 3 times for the distance of 300. 3 second cooldown. The ability costs 3 trinity points to activate.
R The Triple Trinity Man: Active: For 3 seconds Trey splits into 3 characters and gets 300% attack damage and attackspeed and can only be killed only if all 3 are killed. 33 seconds cooldown. Passive: Increases his passive Trinity Points gain by 3/33/333.