[CHAMPION CONCEPT] Akusuna, the Sand Demon
Among the bands of those who wander the newly born Shurima kingdom is Akusuna, a boy born into a cruel world. When he was born, or should I say, when he was reawakened, he was taken in by a band of treasure hunters lead by the woman known as Sivir. He was found deep within an old, already stolen from tomb within Shurima. Only a baby at the time, no one knows exactly how or why he was sealed into the tomb and was able to not age or die. Some say it is a curse while others say the tomb was enchanted with magic. Both are incorrect, but at the same time correct. Akusuna is possessed by an evil demon that was trapped itself inside Akusuna when he was born to avoid being killed by Azir and his army. To stop the demon, with a heavy heart, Azir was forced to seal the baby and the demon inside a tomb sealed by the life force of the grieving mother of the trapped boy. Time was frozen inside the tomb and neither the demon nor boy could do anything. Now, free, the boy and the demon share the same body and, over the years after the tomb was opened, the boy has begun to become corrupted by the demon. The demon has seen potential in this boy and now wishes to use him as his vessel of destruction. The boy, Akusuna, is now the unable to be saved vessel of the demon... or is he? And how long will the newly awakened Azir take to discover that Akusuna has been freed from his tomb? Soon, Akusuna will strike with the power of the desert that the demon has given him.
Akusuna is a pure Mage that is able to manipulate the sand always swirling around him to both attack enemies and defend himself. However, being completely immobile and having a short range for attacks, Akusuna is forced to have to get close to deal any real damage or have any actual impact on the fight. Just don't let him fool you into thinking he is weak at close range since he is a Mage. Getting locked into his combo of spells is a deadly mistake that you will definitely regret. It is important to harass Akusuna once he has used all of his Sand since he has to be out of combat to regenerate Sand and, alone, his abilities are rather weak in damage and only mediocre in crowd control. When used in a combo, however, he can almost completely control a fight if left alone, especially duels. Most comparable to the likes of Malzahar and Brand, you don't want to go in deep when he has all of his arsenal to launch at you. At least without a secure plan.
LORE http://img2.wikia.nocookie.net/__cb20140904231151/leagueoflegends/images/e/ed/Shurima_landscape.jpg The heat is... unbearable. How much longer till fresh water? Only an hour away young child. However, you know our deal. I give the power to take revenge on who killed your mother and you don't reveal my presence. Yes. I know... I can't kill that person if I die of thirst however. Quite, young idiot. How I despise your stupid comments. You will be punished for saying such. Aaaakk... you idiot... my head... ugh, fine, I'm sorry. I need you to do something. You see the person beside you? The one staring right at us? Yes. Kill him. I can see that he knows the truth now. I must have accidentally shown myself. He is too scared to talk now, but once this band of raiders gets us to water, kill him. I will help if needed. If we are figured out now... I will never get to kill the one... and that cannot happen. This fool will regret ever helping us. Make it swift... but also slow... http://cache.boston.com/universal/site_graphics/blogs/bigpicture/sahara_12_08/01_03B.jpg Image from http://www.boston.com/bigpicture/2008/12/green_sahara.html
KIT Akusuna, the Sand Demon Mage Health- 370 (+70 per level) Health Regen.- 3.25 (+0.35 per level) Sand- 100 Armor- 3 (+0.75 per level) Magic Resist- 15 (+0 per level) Movement Speed- 330 Attack Damage- 44 (+1.75 per level) Attack Speed- 0.63 (+1.95% per level) Attack Range- 475 (Ranged)
Akusuna uses Sand to cast his spells. He begins to erode the ground underneath him into sand after being out of combat for 5 seconds. He then begins to gain 5 (+1 per level) Sand per second. His Sand is fully regenerated over 4 seconds (even in combat) when he is inside his team's fountain. None of Akusuna's spells have a cast time or interrupt his previous commands/actions.
Passive- Sand Orb Akusuna has a shield of sand around him that shields him from damage, boosts his defensive capabilities, and empowers his basic attacks. Innate- Sand Shield: Akusuna is surrounded by an orb of orbiting sand that provides him with a constant shield with 180 (+25 per level) (+40% AP) health that also grants him 25 (+4 per level) armor and 20 (+3 per level) magic resist. His basic attacks are also enhanced to deal 9 (+1.25 per level) (+15% AP) bonus magic damage and he gains 9% (+1% per level) attack speed while the shield is up. The shield is removed when it is either destroyed or Akusuna runs out of sand. If the shield is removed by being destroyed, it will return after a 10/8/6 second delay as long as Akusuna has Sand after the delay. Levels: 1/7/13
Ability 1- Sand Wave Akusuna sends a wave of sand to the target area, pulling enemies with it and dealing damage and slowing enemies in the area. Active: Akusuna sends a wave of sand to the target location, dealing 25/35/45/55/65 (+10% AP) magic damage to enemies in between Akusuna and the targeted location and pushing them to the targeted location. Once the Sand Wave reaches the target location, all units caught in the sand and at the target location take 50/75/100/125/150 (+40% AP) magic damage and are slowed by 15% (+2.5% per 100 AP) for 3 seconds, decaying heavily over the duration. Sand Wave cannot push enemies out of Devouring Desert, instead pushing them to the edge and then dealing blast damage. Cost: 30 Sand Cool Down: 8/7/6/5/4 sec. Range: 525 Blast AoE Radius: 125 Projectile Speed: 395
Ability 2- Devouring Desert The target area becomes quick sand, dealing damage and slowing enemies who move through it. Active: After a 1.75 second delay, the target area becomes quick sand that will drag enemies in for 3/3.25/3.5/3.75/4 seconds. Enemies that move while inside the quick sand will take 25/35/45/55/65 (+20% AP) magic damage per second and be slowed by 15/17.5/20/22.25/25% for 1 second, stacking up to 3/3/3/3/4 times based on how many seconds they have been moving in the quick sand. This can deal up to 75/105/135/165/260 (+60/60/60/60/80% AP) magic damage to a target. If Sand Wave is used into Devouring Desert, the quick sand will harden and instead root all targets inside the quick sand for 35/40/45/50/55% of the remaining duration of Devouring Desert upon being struck by Sand Wave. Cost: 40 Sand Cool Down: 18/16/14/12/10 sec. Range: 450 AoE Radius: 300
Ability 3- Red Dunes Akusuna creates a dune to deal minor damage and knock enemies aside at the target location. The dune acts as impassable terrain for a moderate duration and can be interacted with with Akusuna's other spells. Active: Akusuna causes a dune to rise from the ground at the target location, causing all targets near it to be knocked to away from it and take 15/30/45/60/75 (+25% AP) magic damage. The dune will count as impassable terrain for 3.5 seconds before blowing away in the wind. Akusuna's other abilities can interact with Red Dunes. If Red Dunes is used on top of a non-hardened Devouring Desert, the dune will instead consume targets hit, rooting targets onto the dune for 1/1.25/1.5/1.75/2 seconds before causing them to slide off. If Sand Wave pushes targets into the Red Dunes, they will be stunned for 0.25 seconds before applying the slow from Sand Wave. The Red Dune will also be destroyed upon having a target being pushed into it, spreading sand into the air around the target that counts as a bush for Akusuna, causing only enemies inside the sand to be able to see Akusuna and only they can see him. Their vision of Akusuna is not shared to their allies while inside the sand. Akusuna's spells will not reveal him while he is inside the sand as well, but units inside the sand can still see him. The sand stays in the air for 2.25/2.5/2.75/3/3.25 seconds. Cost: 50 Sand Cool Down: 19/17/15/13/11 sec. Range: 500 AoE Radius: 200 Sand Bush AoE Radius: 325
Ultimate- Demonic Sandstorm Akusuna passively increases his maximum amount of Sand. When activated, Akusuna begins to slowly use his sand to create a sandstorm around him that blinds, deals weak damage, and prevents enemies from using mobility spells. Akusuna's other Sand costs are reduced during this time by a large amount. Passive: The demon inside of Akusuna gains power, increasing the max amount of Sand that Akusuna is able to have at one time by 25/50/75. Active: Akusuna begins to brew a sandstorm around himself, draining away at his sand and dealing 45/55/65 (+12% AP) magic damage per second around himself. Enemies inside the sandstorm are blinded and unable to use abilities that have dashes or teleporting involved. Sand drains in 0.5 second intervals. The cool down for this ability begins once all of Akusuna's sand is depleted or he reactivates the ability to cancel it. While this is active, Akusuna's other spells cost 40/50/60% less Sand. Cost: 30 Sand per Second Cool Down: 30/25/20 sec. Range: 300
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EDITS Edit 1: Ultimate range reduced to 300 from 400. Edit 2: Sand regeneration time needed out of combat increased to 5 seconds from 4 seconds. Edit 3: Increased cool down of Sand Wave to 8/7/6/5/4 seconds from 5/4.5/4/3.5/3 seconds. Edit 4: MINOR REWORK Base Health decreased to 420 from 425 Base Health Regen. decreased to 3.25 from 3.5 Health Regen. per Level decreased to 0.35 from 0.4 Base Armor decreased to 3 from 5 Armor per Level decreased to 0.75 from 1 Base Movement Speed decreased to 330 from 335 Base Attack Damage increased to 44 from 40 Base Attack Speed increased to 0.63 from 0.625 Attack Speed per Level increased to 1.95% from 1.5% Base Attack Range increased to 475 from 450 Akusuna regenerates 1 more Sand per second at all levels while out of combat Sand Orb Base Bonus Magic Damage on Basic Attacks while the shield is active decreased to 9 from 10 Bonus Magic Damage on Basic Attacks per level while the shield is active decreased to 1.25 from 1.5 Base Attack Speed given by shield decreased to 9% from 12% Sand Wave Cost increased to 30 Sand Decreased the push AP ratio on Sand Wave to 10% AP and the blast AP ration on Sand Wave to 40% from 15% and 45% Decreased the blast damage to 50/75/100/125/150 from 50/80/110/140/170 If Sand Wave can no longer push targets inside Devouring Sands if they are hit by the push portion, instead causing them to take modified damage from the ability. This doesn't matter if they are only hit by the blast portion of the spell. Devouring Desert Cost increased to 40 Sand Delay before appearing increased to 1.75 seconds from 1.5 seconds If Sand Wave's blast portion is used on Devouring Desert, the quick sand will now harden and root targets inside for 45/50/55/60/65% of the quick sand's current remaining duration NEW ABILITY! Red Dunes instead of Sand Eruption Cost increased to 50 Sand Akusuna creates a dune to deal minor damage and knock enemies aside at the target location. The dune acts as impassable terrain for a moderate duration and can be interacted with with Akusuna's other spells. Demonic Sandstorm Cost per Second increased to 30 from 20. While active, Akusuna's other spells now cost a heavily reduced amount of Sand. Edit 5: Clarified some of the tool tip with Red Dunes to show exactly how the temporary "Sand Bush" interacts with vision. Also highlighted the beginning of each separate edit in the Edits section. Edit 6: POST REWORK BALANCE Base Health reduced to 370 from 420 Sand Orb Base Shield Health increased to 180 from 175 Shield Health per Level increased to 30 from 20 Shield Health AP Ratio increased to 40% from 25% Sand Wave Push Base Damage changed to 25/35/45/55/65 from 20/35/50/65/80 Base Slow % reduced to 15% from 20% Slow % AP Ratio decreased to 2.5% per 100 AP from 3% per 100 AP Changed interaction with Devouring Desert to instead be able unable to push enemies OUT OF Devouring Desert (instead of not being pushed at all) and dealing the blast damage if they hit the edge of Devouring Desert Devouring Desert Reduced slow duration to 1 second from 1.5 seconds Reduced root duration to 35/40/45/50/55% of remaining duration from 45/50/55/60/65% of remaining duration Range decreased to 450 from 475 Red Dunes Reduced Base Damage to 15/30/45/60/75 from 20/35/50/65/80 Reduced AP Ratio to 25% from 40% Red Dunes will no longer interact with a hardened Devouring Desert, being hardened by Sand Wave Removed additional magic damage from Red Dunes interaction with Devouring Desert Reduced stun duration when a target is pushed into Red Dunes from Sand Wave to 0.25 seconds from 0.5 seconds Removed additional magic damage when a target is pushed into Red Dunes from Sand Wave Reduced Sand Bush duration to 2.25/2.5/2.75/3/3.25 seconds from 2.5/2.75/3/3.25/3.5 seconds Cool Down increased to 19/17/15/13/11 seconds from 15/14/13/12/11 seconds Demonic Sandstorm Base Damage increased to 45/55/65 from 30/40/50 AP Ratio increased to 12% from 5% Sand Cost reduction increased to 40/50/60% from 40/45/50% Cool Down reduced to 30/25/20 seconds from 40/30/20 seconds
If you guys like the kit and character, I can make Quotes and much more time consuming things for him. Thanks for reading as always and, as usual, feedback is always greatly appreciated.
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