Jane, the Elite Sniper

Stacona·11/12/2014, 8:16:11 AM·1 votes·421 views

Jane will be primarily a marksman with insane basic attack range, but with the trade off of further she is away from her target the greater the chance of her shot missing.

Basic Attack Range: 600 units

Snipe (Passive): Range: 400 units Jane's basic attacks and Perfect Shot damage her main target and then the bullet penetrates through her target to fly straight to deal 100% damage if it hits an enemy. Snipe may critically strike.


Perfect Shot (Q): Cooldown: 16/14/12/10/8 seconds; Cost: 40/50/60/70/80 Mana; Range: 1200 units Jane takes aim at the select target channeling for 2/1.75/1.5/1.25/1 second to deal 120% damage to her target. Perfect Shot may critically strike.


Setting Up Camp (W): Cooldown: 4/3.5/3/2.5/2 seconds; Cost: 20/25/30/35/40 Mana Jane takes her stand at her location causing her to no longer move while set up and she can only attack targets in front of her. While deployed Jane gains 90/130/170/210/250 bonus basic attack range and Snipe gains 40/80/120/160/200 bonus range. To become mobile activate Setting Up Camp again.


Secondary Weapon (E): Cooldown: 26/22/18/14/10 seconds; Cost: 20/40/60/80/100 Mana; Range: 1200 units Jane pulls out a powerful shotgun to fire at the select target dealing 120% damage and knocking back the target 500 units, while briefly knocking up enemies the target passes through. If the target was further than 600 units away then this ability only deals 60% damage and does not knock back the target. Secondary Weapon may critically strike.


The Ultimate Shot (R): Cooldown: 100/70/40 seconds; Cost: 100 Mana Jane readies her weapon to deal the maximum amount of damage possible out of her rifle causing her weapon to critically strike her target dealing 300/350/400% damage for her next basic attack. Additionally Snipe deals 200/225/250% damage to all enemies that the bullet passes through and Snipe's range increases to 800/900/1000 units for The Ultimate Shot.


~ Stacona

Edit: Snipe: No longer has a miss chance past 600 units, her basic attack now shows as a 600 unit basic attack from 1000 and Snipe is now a 400 unit single target skill shot that can hit an additional enemy apart from the main target that Jane attacked by sending the bullet clean through her target to potentially hit another behind her main target.

Perfect Shot: Cooldown increased to 16/14/12/10/8 from 11/10/9/8/7 seconds

Setting Up Camp: Increases Snipe's skill shot range by 40/80/120/160/200 while also increasing Jane's basic attack range while deployed from 40/80/120/160/200 to 90/130/170/210/250 bonus basic attack range

Secondary Weapon: Cooldown increased to 26/22/18/14/10 from 28/22/16/10/4 seconds Cost decreased to 20/40/60/80/100 from 20/50/80/110/140 Mana Range now indicated to be 1200 units The increased damage and knock up on the select target increased to 600 from 500 units from Jane, damage beyond this range increased to 60% from 20% (does not knock back if the target is not between 1~600 units of Jane)

The Ultimate Shot: Cooldown adjusted to 100/70/40 from 90/70/50 seconds Main target unchanged, Snipe increases in range and deals a set damage to all targets the bullet passes through instead of only one enemy. ALL damage is shown as a critical strike and cannot be increased further by any means. So the indicated damage is the maximum amount of damage you can possibly do with The Ultimate Shot.

5 Comments

dustwind811/12/2014, 6:57:02 PM2 votes

so many issues with this champion...

Basic Attack Range: 1000 units

tower range = 700 next furthest attack range = 650 (caitlyn)

So they can attack a tower at no risk to themselves really.

greater the chances of her attack missing her target.

So, basically a passive that brings back the dodge stat, which was removed because the random chance of dodge broke the game fore certain champs, making them way to strong. A luck based, chance like skill has no place in this game because anyone who gets unlucky will rage as a result. This is supposed to be a game of skill, not luck.

Perfect Shot (Q): Cooldown: 11/10/9/8/7 seconds; Cost: 40/50/60/70/80 Mana; Range: 1200 units

So, you eliminate all the luck based passive for an indeterminate amount of time.

Setting Up Camp (W): Cooldown: 4/3.5/3/2.5/2 seconds; Cost: 20/25/30/35/40 Mana

Similar to old Xeraths W, except in stead of increasing your abilities it makes your attack range longer and more accurate... also no duration

Secondary Weapon (E): Cooldown: 28/22/16/10/4 seconds; Cost: 20/50/80/110/140 Mana

An attack that gradually lowers to an insanely low cool down, also acts like a less powerful trist ult...

The Ultimate Shot (R): Cooldown: 90/70/50 seconds; Cost: 100 Mana

So, a more powerful version of Cait's ult? Your shot cant be blocked, AND it damages every unit it passes through till it hits your target. This is too strong of an ability with such a low cool down on it.

Notes : I understand the theme you are going with but it just wont work in this game. The random missing of the target (especially at longer distances) does not make sense for a sniper. ESPECIALLY and ELITE sniper. attack range is way too long and the abilities make your whole negative passive prety much moot... i'd spend skillpoints starting with Q then W twice, then E, at that point prioritize R>W>Q>E, by level 9 your W is maxed out and you can deal 100% accurate damage at 1200 unit range... We already have a Champion that fits the sniper theme, that is Caitlyn. Her rifle IS basically a service riffle that doubles as a sniper riffle. In fact, she has 2 abilities the reference this... they are

  • Headshot
  • Ace in the Hole

Also in her lore it states...

and she was one of the sharpest shots in the city-state.

So all in all, this theme is already taken up by another female shooter.

Lafouboy11/12/2014, 8:28:44 AM1 votes

Her passive has the same flaw as old Sion's passive, it can fail you so hard at the worst times, because having luck be the primary deciding factor in the game can make or break a game. Also, her laning phase would be broken, because she could auto attack over and over without ever having to worry about minion aggro or having the enemy punish her for going in. It doesn't matter if you miss or not; some shots will hit, and if she can spam autos for free over and over, you will eventually poke people out of lane before they even hit level 3. Her Q is also ult worthy when mixed with her passive. A buff to her damage and removing her accuracy debuff on such a low cool down? If someone got it at level 1, she would be confirmed to poke her opponents out of lane before level 3 (without a doubt). Her W makes her more uncontrollable with the extra range. Her E is a Tristana ult (disengage) that can get as low as a 4 second cooldown, meaning she will never need anyone to peel for her when she only has 1 or 2 opponents. And her ultimate is an insta-kill for most squishy champs that can get buffed by her other skills to insta-kill most other bruiser-like champs if they are not at full health.

All in all, she is an unbalanced champion that I think even Riot wouldn't be able to balance. She is just a bad champion concept, reeking of "OP CHAMPION" syndrome. She would never make it on live servers, her whole kit is way too Mary Sue-ish.

Edit Also, thematically, League of Legends already has a sniper; Caitlyn. She would be an unoriginal concept with a broken, unbalance-able kit.