Jane, the Elite Sniper
Jane will be primarily a marksman with insane basic attack range, but with the trade off of further she is away from her target the greater the chance of her shot missing.
Basic Attack Range: 600 units
Snipe (Passive): Range: 400 units Jane's basic attacks and Perfect Shot damage her main target and then the bullet penetrates through her target to fly straight to deal 100% damage if it hits an enemy. Snipe may critically strike.
Perfect Shot (Q): Cooldown: 16/14/12/10/8 seconds; Cost: 40/50/60/70/80 Mana; Range: 1200 units Jane takes aim at the select target channeling for 2/1.75/1.5/1.25/1 second to deal 120% damage to her target. Perfect Shot may critically strike.
Setting Up Camp (W): Cooldown: 4/3.5/3/2.5/2 seconds; Cost: 20/25/30/35/40 Mana Jane takes her stand at her location causing her to no longer move while set up and she can only attack targets in front of her. While deployed Jane gains 90/130/170/210/250 bonus basic attack range and Snipe gains 40/80/120/160/200 bonus range. To become mobile activate Setting Up Camp again.
Secondary Weapon (E): Cooldown: 26/22/18/14/10 seconds; Cost: 20/40/60/80/100 Mana; Range: 1200 units Jane pulls out a powerful shotgun to fire at the select target dealing 120% damage and knocking back the target 500 units, while briefly knocking up enemies the target passes through. If the target was further than 600 units away then this ability only deals 60% damage and does not knock back the target. Secondary Weapon may critically strike.
The Ultimate Shot (R): Cooldown: 100/70/40 seconds; Cost: 100 Mana Jane readies her weapon to deal the maximum amount of damage possible out of her rifle causing her weapon to critically strike her target dealing 300/350/400% damage for her next basic attack. Additionally Snipe deals 200/225/250% damage to all enemies that the bullet passes through and Snipe's range increases to 800/900/1000 units for The Ultimate Shot.
~ Stacona
Edit: Snipe: No longer has a miss chance past 600 units, her basic attack now shows as a 600 unit basic attack from 1000 and Snipe is now a 400 unit single target skill shot that can hit an additional enemy apart from the main target that Jane attacked by sending the bullet clean through her target to potentially hit another behind her main target.
Perfect Shot: Cooldown increased to 16/14/12/10/8 from 11/10/9/8/7 seconds
Setting Up Camp: Increases Snipe's skill shot range by 40/80/120/160/200 while also increasing Jane's basic attack range while deployed from 40/80/120/160/200 to 90/130/170/210/250 bonus basic attack range
Secondary Weapon: Cooldown increased to 26/22/18/14/10 from 28/22/16/10/4 seconds Cost decreased to 20/40/60/80/100 from 20/50/80/110/140 Mana Range now indicated to be 1200 units The increased damage and knock up on the select target increased to 600 from 500 units from Jane, damage beyond this range increased to 60% from 20% (does not knock back if the target is not between 1~600 units of Jane)
The Ultimate Shot: Cooldown adjusted to 100/70/40 from 90/70/50 seconds Main target unchanged, Snipe increases in range and deals a set damage to all targets the bullet passes through instead of only one enemy. ALL damage is shown as a critical strike and cannot be increased further by any means. So the indicated damage is the maximum amount of damage you can possibly do with The Ultimate Shot.