Xe & Ara, The Demon And Child
This is just a champion I came up with a while ago, any feedback is nice.
#Passive: Child’s Play
Xe and Ara are manaless, instead their current number of Shades is displayed on their resource bar.
Ara’s basic attacks deal no damage, and instead mark enemies with Child’s Play. Only one enemy can be marked with Child’s Play at a time.
Every second, Xe summons (Ara’s Attack Speed) Shades, up to a maximum of 1/2/3/4/5 (At levels 1/5/9/13/17).
Xe also summons Shades whenever an enemy champion is hit by Xe & Ara’s basic abilities.
Shades seek out and attack enemies affected by Child’s play dealing (0.9 Total AD) + (0.2 Total AP) magic damage and applying on-hit effects. Shades cannot critically strike.
Shades expire after one attack and can only attack marked targets if they are within Ara’s basic attack range.
If a non-champion unit is marked with Child’s Play when they are at or under (0.9 Total AD) + (0.7 Total AP) health they are executed.
#Q: Catch! Cooldown: 12/11/10/9/8
Ara rolls a ball of dark magic in a target direction, the ball gradually slows down as it travels. Xe can then detonate the ball at any time, dealing 60/110/160/210/260 + (0.45 Total AP) magic damage to nearby enemies as well as slowing them by 40%/45%/50%/55%/60% for 2 seconds.
If Catch! is casted while Ara is on his ball, it will detonate that ball instead of forming a new one. This puts Roley Poley on a (12/11/10/9/8) second cooldown instead of Catch!.
#W: Roley Poley Cooldown: 2
Toggle: Ara forms a large ball of dark magic that Xe lifts him onto. This causes Ara to ignore unit collision, grants him 20/35/50/65/80 movement speed, and deals 40/55/70/85/100 + (0.2 Total AP) magic damage to enemies he passes through. Enemies can only take damage from Roley Poley once every 6 seconds.
#E: Naptime Nightmares Cooldown: 40/35/30/25/20
Passive: If Ara takes fatal damage he instead falls asleep for 8 seconds, regaining 65%/70%/75%/80%/85% of his maximum health over the duration. Once the health has been restored Ara gains a shield for 40%/50%/60%/70%/80% of the damage he took while reviving This can only happen once per spawn.
Active: Ara forms a small animal out of dark magic. That animal will stay in place and act a ward for 2 minutes. If they see an enemy they will follow them but if they lose sight of that enemy they will stop moving.
If an enemy is near one of Ara's animals then Xe can turn it into a Nightmare that can't move but will attack visible enemies, dealing 50/75/90/105/120 + (0.25 Total AP) magic damage with each strike while also reducing the target's magic resist by 25%. Nightmares last for 20 seconds.
#R: Best Friends Cooldown: 120/110/100
Passive: Xe & Ara’s basic abilities deal an additional 10%/15%/20% damage to enemies marked by Child’s Play. When Xe leaves Ara, Ara becomes very scared now that his best and only friend isn’t around, and takes 15% increased damage and is slowed by 35%.
Active: Xe temporarily leaves Ara and jumps to an enemy affected by Child’s Play and attacks 5 times over 5 seconds, dealing 80/105/130 + (0.15 Total AP) magic damage on each hit while applying on-hit effects. Xe then lingers on the enemy for 3 seconds. Total 400/525/650 + (0.75 Total AP) magic damage.
Xe can launch Ara to him, dealing 120/135/150 + (0.3 Total AP) magic damage and stunning enemies for 0.25 seconds in an area around the target, but ending his attacks early.
#Lore
“Who are those people?”
“These people are your followers.”
“My followers? What does that mean?”
“It means they look up to you, you are very important to them.”
“Ok, but, why do they think i’m so important?”
“Because you have me.”
“Then… What makes you so special?”
“Not everyone has someone like me with them. Normally people only ever hear their own thoughts. Never anyone else’s.”
“Really?”
“Yes, really.”
“Xe, what are they doing?”
“Preparing.”
“For what?”
“Their end.”
“Oh. Xe, what’s an end.”
“It is when something stops, permanently.”
“Permanently? What’s that mean.”
“It means that something can never be undone.”
“Oh, are there different kinds of ends?”
“Yes.”
“So what’s their end?”
“Death.”
“What’s that?”
“When a person stops being a person, every living being dies at some point.”
“Oh, does that mean I’ll die someday too?”
“No.”
“But, you said that every living thing dies right? Am I... not alive?”
“No, you are very much alive and well. You shall not die because you have me.”
“Oh, so… we’re different from everyone else?”
“I’m different, you’re different because I’m different.”
“Ok, so, when does death happen?
“At any time.”
“How long have they been waiting for it?”
“Their whole lives.”
“Can I do anything to help them?”
“You wish to help them? How?”
“Well, I know that I don’t like waiting for things. I don’t think that they like it either. Is there anything I can do to make the wait shorter?
“I thought you’d never ask. Here, let me show you what you can do, to ‘help’ them.”
“Xe?”
“Yes?”
“Where did all of the followers go? Why aren’t they moving?”
“Because they died, that is what happens when people die.”
“Oh, but, what will we do now? There’s no one to get me food, or to tuck me into bed.”
“We will find more followers, and when they lose their use, they shall die as well.”
“Oh, where can we find more followers?”
“Anywhere, just pick a direction.”
“Ok, lets go… This way!”