Glacka, the Living Ice
Glacka was once a large chunk of ice somewhere within the Freljord that absorbed dark magic from the watchers and became alive. Despite becoming alive due to dark magic, he is not necessarily evil, with great influence of always being around Anivia. Glacka looks toward protecting his homeland wanting to be like his mentor, the cryophoenix.
Glacka shall be a unique type of melee and the longest range champion in the game, but his range sacrifices his mobility. Glacka shall be of the support and tank roles, you can support as him or jungle as him as recommended positions.
NOTE: All cooldowns are shared cooldowns for the same ability slot. NOTE: Freeze / Frozen is a fancy stun animation, but Tenacity is half effective on it (i.e. 50% Tenacity will really be 25%), everything that cleanses or ignores crowd control functions the same as if it were a stun.
Basic Attack Range: 125 units [melee] and 725 units [range]
Magic Ice (Passive): Range: 725 units Upon not moving for 2 seconds, Glacka forms himself into the ground leaving an ice field around him that slows units on it by 20% and gains an incredible amount of range for his basic attacks and new abilities to use.
Frost Bite / Snow Ball (Q): Cooldown: 12/10.5/9/7.5/6 seconds; Cost: 20/35/50/65/80 Mana; Range: 350 units Glacka sends forth two large icicles at his target to deal 6/8/10/12/14%(+1% per 100AP) of the target's maximum health as magic damage and freeze the target for 1.25 seconds. Cooldown is halved against Monsters.
Cooldown: 12/10.5/9/7.5/6 seconds; Cost: 20/35/50/65/80 Mana; Range: 1250 units Magic Ice: Glacka hurls a snowball in the target direction to deal 60/90/120/150/180(+35%AP) magic damage and chills the first enemy struck by 80% for 1/1.5/2/2.5/3 seconds.
Hard Ice / Soft Ice (W): Passive: Taking damage from Monsters heals Glacka for 0.2/0.4/0.6/0.8/1% of his maximum health.
Cooldown: 13 seconds; Cost: 80/90/100/110/120 Mana; Range: 800 units Glacka strengthens an ally champion or himself with an ice barrier for the next 1.5 seconds to block the next incoming enemy ability; if the ice barrier successfully blocks an ability then the barrier shatters to heal 8/10/12/14/16%(+1% per 50AP) of the target's maximum health.
Cooldown: 13 seconds; Cost: 80/90/100/110/120 Mana; Range: 1500 units Magic Ice: Glacka sends out a very thin and fast icicle in the target direction to pierce every struck enemy to deal 20/40/60/80/100(+15%AP) plus 2/2.5/3/3.5/4%(+1% per 100AP) of the target's maximum health as true damage and shred 10/15/20/25/30% of struck enemies' armor and magic resist for 4 seconds.
Ice Immersion (E): Cooldown: 22/20/18/16/14 seconds; Cost: 60 Mana Glacka immerses himself into the nearest terrain if he is within 250-units to become untargetable for the next 3 seconds to freely travel along the terrain gaining 50% movement speed while emerged. After 3 seconds or reactivating the ability Glacka shoots out of the wall 500-units to knock-back and stun struck enemies for 1.5 seconds.
Magic Ice: Glacka immerses himself into the ground to become untargetable and after 0.5 second he and the ice around him comes up to knock enemies in the air for 0.25 second to 1.75 seconds depending on how close the enemies were to Glacka.
Freljord's Watch Tower (R): Cooldown: 100/80/60 seconds; Cost: 100 Mana; Range: 600 units Passive: Magic Ice's ice field's slow is increased to 25/30/35%.
Active: Glacka places a magic ice boulder on the ground for the next 10 seconds, an ally champion may click on this boulder to transform the boulder into an ice tower and stand on top of it causing that champion to be motionless until the tower melts. The champion on the tower has his ranged increased by +1000/1200/1400 units, has his sight radius doubled as well as sees into brush and is immune to all abilities and basic attacks with a range shorter than 500/600/700 units. Once constructed the tower lasts for 3 seconds and then melts away.
~ Stacona