I enjoy playing Kindred but...
... let's be honest,
really has a hard time finding a role to fill right now. You can't engage as well as
and you can't CC and peel as well as
so what does
do really?!
I find that
is mainly focused on jungle pressure, but because you need to go to the enemy jungle go get stacks to become relevant enough to attempt to gank it can be extremely difficult to play them like that. If they get behind GOOD LUCK. They don't really have bounce back potential like
who can go 0/3/5 and then late game comes around with a
and
and can 1v3 you to win the game get 4 honors and end 18/4/5, trust me I've played him enough to know that he can, and I have done so. But I've never, that I can remember, won a game as
to my knowledge... Even when I start off 11/4/6 I'll still lose. I've seen great kindred players, but I feel if they were gonna splice abilities of champs together at least give them the useful abilities
....
's 3 shot percent health damage on an active? And you only let it apply a slow??? Their only chase potential is their q,
and
if they buy it and you give them 0 hard engage?! Make mounting dread part of her passive, with slightly less scaling and remove the slow. Then to replace it give them something like
's vault but allow it to target wards so they have more safe invaded. I mean seriously, if
can literally walk through walls to heal, get a slow, or knock up, heal based off damage and 100% dodge skill shots, then why would anyone need kindred compared to a multipurpose fighter with better sustain, damage, utility, and safer invades. Plus with
running around how can they beat that? Plus their ult is 50/100, half a dozen the other, it'll either save your team or get you all killed, plus you can get knocked or pulled out of it so it's not that great. All the while you have no displacement to get the enemies out of it, plus the healing is laughable when compared to a
ult.
I'm just saying......
.
