Manu, the Solar Child
Manu [mah - nuu] being born from the sun, is practically a living solar flare [humanoid]. His play style is an aggressive middle lane ranged mage jumping around his molten pillars and using the power of the sun to dish out a ton of damage.
Basic Attack Range: 550 units Movement: 325 units per second
Turn Up The Heat (Passive): Static Cooldown: 6 seconds Whenever Manu is within 400 units of an enemy champion or large monster his next basic ability deals 20(+10 per level)(+50%AP) bonus magic damage.
Manu ignores all unit collision.
Scorch (Q): Cooldown: 6/5/4/3/2 seconds; Cost: 50 Mana; Range: 400 units Manu scorches the area around him and his Molten Pillars dealing 60/80/100/120/140(+40%AP) magic damage to struck enemies and healing himself for 30(+12%AP) health for every enemy struck, 10(+4%AP) healing for struck enemy minions.
Scorch can be cast while performing Burner.
Molten Pillar / Burner (W): Cooldown: 0.25 second; Cost: 1 charge + 40 Mana; Range: 700 units Passive: Molten Pillar and Burner require a charge to use, Manu gains 1 charge every 30/25/20/15/10 seconds up to maximum of 2/2/3/3/4 charges at one time.
On Ground Cast: Manu creates a Molten Pillar at the target location granting a large amount of vision around it and remaining in play for 30 seconds.
On Molten Pillar Cast: Manu performs Burner to dash to the target Molten Pillar and dealing 80/110/140/170/200(+50%AP) magic damage to enemies he passes through.
Fireball (E): Cooldown: 12/11/10/9/8 seconds; Cost: 70/80/90/100/110 Mana; Range: 1200 units Manu fires a giant fireball in the target direction to deal 90/130/170/210/250(+70%AP) magic damage to struck enemies.
Solar Body (R): Cooldown: 110/100/90 seconds; Cost: 100 Mana; Range: 350 units Manu transforms into a solar flare for the next 2/3/4 seconds becoming untargetable during this time and dealing 90(+25%AP) magic damage per half-second to nearby enemies around him.