[Champion Concepts] Grandmaster - Yip Man

TwoGaysOneNight·10/3/2015, 11:32:23 AM·2 votes·395 views

Roles: Fighter, Assassin Lanes: top,jg Weapon: fist Movement speed: 345 Attack range: 125


Passive: Wing Chun Yipman gains 12% (+1% / per champion's level) chance to block 55 (+3 / per champion's level) physical damage from basic attack.


Q: Headshot Yipman's next attack deal 30/60/90/120/150 (+1.2 Attack Damage) physical damage and stun target for 0.75/0.94/1.13/1.32/1.5 seconds. Cannot be re-cast on the same enemy for 10/9.5/9/8.5/8 seconds

CD: 1.5/1.25/1/0.75/0.5 seconds Cost: No Cost


W: Against Siege Passive: Increase Yipman's Movement Speed by 15/20/25/30/35% when enemies approach. Active: When enemies approach Yipman, they will have their Movement Speed reduced by 29/34/39/44/49% to 59/69/79/89/99% (Closest enemies take the most Movement Speed reduced). The duration of Against Siege is 5 seconds.

CD: 20/18/16/14/12 seconds Cost: No Cost Range: 325/350/375/400/425


E: Quick Hit Yipman gains 100% Attack Speed, and his Basic Attack deal 65/70/75/80/85% Attack Damage physical damage for 6 seconds. Yipman hasn't maximum Attack Speed during Quick Hit.

CD: 20/18/16/14/12 seconds Cost: No Cost


R: 1v10 Passive: Yipman's bonus Attack speed (include abilities) is doubled. Active: Yipman takes 80% reduced physical and magic damage for 3/3.75/4.5 seconds.

CD: 80/70/60 seconds Cost: No Cost

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