[Champion Concepts] Soul Calibur - Second Yi Generation

TwoGaysOneNight·10/1/2015, 10:33:13 AM·1 votes·715 views

Roles: Fighter, Mage Lanes: top,mid,jg Weapon: Sword Movement speed: 355 Attack range: 125


Passive: Piercing Chop Yi's critical strikes fire a shockwave, deal 50 (+5/per champion's level) magic damage to all enemies hit.

Range: 900(60°)


Q: Double Strike Passive: Yi gains 10/16/22/28/34% attack speed and 5/7/9/11/13% movement speed.

Active: Yi's next attack strikes twice, deals 80/85/90/95/100% physical damage per strike and gains 20/25/30/35/40% critical strike. Basic attacks (except Double Strike) reduce Double Strike's cooldown by 0.5 second.

CD: 8/7/6/5/4 seconds Cost: 40 mana


W: Light Turret Yi creates an light turret and knocks back enemies. When allies basically attack light turret, it will fire a shockwave, deal 50 (+5/per champion's level) + 0/40/80/120/160 (+0.4/0.45/0.5/0.55/0.6 Attack Damage) magic damage to all enemies hit and slows them by 40% for 2 seconds. Enemy champions can damage light turret. light turret can critically strike, dealing 160% magic damage. light turret can be struck by 2/2/3/3/4 times. light turret last 1 minute. light turret is terrain. Yi gets a new light turret every 14/13/12/11/10 seconds and can carry 2/2/2/3/3 at once.

CD: 1 seconds Cost: 60/65/70/75/80 mana Range: 125, 900(60°)


E: Defy Foe Yi gains 14/18/22/26/30% Life Steal and Spell Vamp for 6 seconds.

CD: 20/18/16/14/12 seconds Cost: 50 mana


R: Flash Yi teleports to a target nearby location and gains 40/60/80% movement speed for 1.5 seconds.

CD: 10/8/6 seconds Cost: 100 mana Range: 375/425/475

4 Comments

Asperoth10/1/2015, 10:36:25 AM1 votes

Quite OP if u ask me... quite a lot... nerf him hard, cuz ithe light turets alone... could solo a champion if many enough and since it's small cooldown... no to mentio nthe other abbilityes are hyped

FurriesAreHot10/1/2015, 11:11:53 AM1 votes

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