Valentina, the Gunslinger

The Dreamwalker··2 votes·588 views

Hi everyone! I have another for you guys to read and give feedback on. Currently, my previous two March ideas have been doing pretty good. Hopefully, I can continue that with Valentina. Anyways, let's do this!

Basics

Homeland: Zaun

Friends: Ekko, Vi

Rivals: Jinx

Class: Marksman

Lane: Bottom (Off-meta tank killer {that means top})


Powers

Passive: Bloody Mess

Valentina is a master marksman. The further out Valentina stands, the more damage she deals. 2.5% extra damage per 100 range.


Q: Quick Shot

Range: 1000

Mana: 45/50/55/60/65

Valentina fires two shots rapidly from her pistols in a line. The bullets deal 25/50/75/100/125 (+ 20% AD + 5% AP). If Double Up kills a unit, it refunds the mana spent.

Cool down: 7/6/5/4/3


W: Deathblow

Range: 750

Mana: 45/55/65/75/85

Valentina throws out a knife in a targeted direction. If the knife hits someone facing her, they are dealt bleeding damage that deals 3/3.5/4/4.5/5% of their max health as damage. If the knife hits someone facing away from her, they are slowed by 20/25/30/35/40%. The knife deals 55/75/95/105/125 (+ 45% AD and 5% AP).

Cool down: 8/7/6/5/4


E: Toxic Grenade

Range: 750 (throw), Range: 520 (explosive)

Valentina throws out a compact toxic grenade. This grenade fumes hits a circular area dealing 50/90/130/170/210 (+ 0 AD and 45% AP) magical damage. The fumes stay for another 1 second dealing 20/25/30/35/40 (+ 0% AD and 15% AP) magical damage per .5 seconds.

Cool down: 10/9/8/7/6 seconds


R: Name is a WIP

Range: (matches her attack range) 650

Valentina has the ability to purchase bullet types from the store. These bullets have varying effects based on the type purchased. These can be changed at any time at the store. Also, this power doesn't reset if you buy different bullets while on cool down.

Bullet types:

Light-weight: Valentina gains increased attack speed while using this bullet.

Tracking: Valentina gains constant sight of the target and the area around them.

Freezing: Valentina gains 30/35/40 lethality.

Shocking: Valentina gains a % chance to stun someone with these bullets. The stuns lasts .75/1/1.25 seconds.

The ability lasts 2/2.5/3 seconds.


This art is now my own work. I will look for proper credits. This is just used for visuals. Only difference would be that my idea of her has longer hair.

http://imgur.com/Q4YQbcY

9 Comments

Dabrick011 votes

If you double the damage of an auto, and most ADC's do almost 1000 damage per auto, you will be doing about 2000+ damage.

This is an interesting idea, but it seems like if Lucian and Vayne had a bad baby.

The Dreamwalker1 votes

{quoted}

If you double the damage of an auto, and most ADC's do almost 1000 damage per auto, you will be doing about 2000+ damage.

1000? Woah, okay, thanks for letting more know. I will about changing that.

This is an interesting idea, but it seems like if Lucian and Vayne had a bad baby.

Huh, I didn't need that idea in my head. O.O

FloRaider421 votes

Nice to see you branching out

P: Dealing more damage when she is further away from her enemy sounds odd, since from her name she uses guns which would lose damage with longer range. Gameplaywise this makes her much more vulnerable to divers, since she loses a lot of damage when they can get close to her (kinda like Aurelion) which sounds interesting as it gives her clear weaknesses and strenghts. The name doesn't seem to fit with the effect though.

Q: Pretty basic, but the name is already taken MissFortune

W: My only problem is that players with quick reactions could theoretically choose the damage depending on the Knifes speed (I assume a bit of traveltime here unlike say Cass R). Kinda odd to suddenly switch to knives when you already have guns.

E: Considering Q is already a pretty straightforward damage tool the effect seems lackluster.

R: Increased Range, AS and Damage remind me a lot of old KogMaw Shouldn't using a second pistol only increase her AS or her Damage and not both?

With her R and passive she would probably result in a protect the Kog'Maw playstyle for her team. Overall she does feel a bit lacking in terms of niche as she doesn't do much that other champions don't do already. With Gunslingers there is a lot of potential for new Ammo mechanics and uncovential playstyles and this concept could use a bit of that.

The Dreamwalker1 votes

{quoted}

Nice to see you branching out

P: Dealing more damage when she is further away from her enemy sounds odd, since from her name she uses guns which would lose damage with longer range. Gameplaywise this makes her much more vulnerable to divers, since she loses a lot of damage when they can get close to her (kinda like Aurelion) which sounds interesting as it gives her clear weaknesses and strenghts.

Hmm, true, but League has lots of things that don't "make sense". Also, with the power of the world of League, they could make a gun that works. So, that is good and bad. At least she has the characteristics of a real champion.

The name doesn't seem to fit with the effect though.

Ah, okay. I am on it.

Q: Pretty basic, but the name is already taken MissFortune

:/ I am an MF main and I didn't know that. Wow, just wow Dream. I thought it was called like Double Tap, or Bouncing Bullet. Whoops, gotta change that.

W: My only problem is that players with quick reactions could theoretically choose the damage depending on the Knifes speed (I assume a bit of traveltime here unlike say Cass R). Kinda odd to suddenly switch to knives when you already have guns.

Say, there would be a travel. Now, I wanted to create a different type of marksman. I mean, I could make another marksman with the abilities of just using guns... also with Valentina's artwork (adding later) I wanted to be able to incorporate more of her look into her kit. If that makes sense.

E: Considering Q is already a pretty straightforward damage tool the effect seems lackluster.

Hmm, yes. I see your meaning. I could add something to her E to make it more... exciting. Maybe one of the rarely used debuffs? Oh, instead of an electric one, it could be one that carries the smog of Zaun in it. It could apply blind or something.

R: Increased Range, AS and Damage remind me a lot of old KogMaw

Oh, okay. I will work on that new ultimate.

Shouldn't using a second pistol only increase her AS or her Damage and not both?

Well, as a master of guns she would be able to learn how to fire her guns faster with dealing more damage, but I see your point.

With her R and passive she would probably result in a protect the Kog'Maw playstyle for her team. Overall she does feel a bit lacking in terms of niche as she doesn't do much that other champions don't do already. With Gunslingers there is a lot of potential for new Ammo mechanics and uncovential playstyles and this concept could use a bit of that.

I understand. I will think of something different for. Maybe, this could a different weapon.

Note: My champion aren't always meant to stay the same. I always think about changing them. If you need any more clarification, just ask.

FloRaider421 votes

Like what? I couldn't think of something at the top of my head, that doesn't fall into gameplay story seggregation.

Okay maybe if you add her artwork this makes more sense, with her current title it seemed a bit odd, but she probably is some kind of bandit where a knife would make more sense.

Graves smokescreen feels very similiar to your proposed change, but I think you get the idea.

Not much to add here, if you have any open question just drop a line.

The Dreamwalker1 votes

{quoted}

Like what? I couldn't think of something at the top of my head, that doesn't fall into gameplay story seggregation.

Well, I was talking about how realistic somethings are in league. For example, Jinx. I compared the weights of various guns. The average minigun is 60-240 lbs. Rocket launcher weight about 15-20 lbs. The average is said to weight 24 lbs. So, at most she is carrying 284 lbs at a time (not including weight of rockets). While everything at the lowest is only 99 lbs. So, she is carrying 99-284 pounds all day long. Jinx also doesn't really have any real "muscle". She is a really lanky girl with stick arms.

Not entirely sure what you meant by gameplay story segregation. I think I responded appropriately.

Okay maybe if you add her artwork this makes more sense, with her current title it seemed a bit odd, but she probably is some kind of bandit where a knife would make more sense.

Yes, that is more of what she is like. Also, I believe I confused you with the use of knife or was it dagger? I don't mean like a Katarina or Shaco butcher knife. I meant those short throwing knives.

Graves smokescreen feels very similiar to your proposed change, but I think you get the idea.

Oh, my E. Hmm, yes, I see that. However, I think that the visuals and actual effect of the power will look different enough to be unique.

Not much to add here, if you have any open question just drop a line.

No, I have nothing else.

FloRaider421 votes

Maybe realistic in context would have been better wording: Compared to people that can wield greatswords in one hand Garen Tryndamere , can carry shield the size of walls Braum or run around with a cannon all day, while being smaller Tristana, being able to wield a machine gun doesn't really seem that strange in comparison. People in Valeron are already capable of incredible strength and Jinxs unique coloration might also be the result of some Zaunite chemical that didn't only alter her appearence (think Joker). If a action hero is able to wield a machine gun in one hand you can easily accept that, but once he pulls out a gun that somehow has more impact after it travelled some distance the willing suspension of disbelief gets stretched.

With gameplay and story seggregation I meant things that are logical, but would break the game: For example Galio, Malphite and Cho having their real size and basically killing everyone by stepping on them. Brand taking no damage from ignite because he already is on fire, but being damaged when standing in the river. Etc.

Okay a throwing knive makes more sense and actually would be more unique than default guns.

Visuals alone aren't enough if the effect stays the same, maybe make it a flashbang instead of a smoke grenade.

The Dreamwalker1 votes

{quoted}

Maybe realistic in context would have been better wording:

True

Compared to people that can wield greatswords in one hand Garen Tryndamere , can carry shield the size of walls Braum or run around with a cannon all day, while being smaller Tristana, being able to wield a machine gun doesn't really seem that strange in comparison. People in Valeron are already capable of incredible strength and Jinxs unique coloration might also be the result of some Zaunite chemical that didn't only alter her appearence (think Joker). If a action hero is able to wield a machine gun in one hand you can easily accept that, but once he pulls out a gun that somehow has more impact after it travelled some distance the willing suspension of disbelief gets stretched.

Oh, okay. I see your point. Thanks for clarifying.

With gameplay and story seggregation I meant things that are logical, but would break the game: For example Galio, Malphite and Cho having their real size and basically killing everyone by stepping on them. Brand taking no damage from ignite because he already is on fire, but being damaged when standing in the river. Etc.

OOOOOH! I see.

Okay a throwing knive makes more sense and actually would be more unique than default guns.

:D

Visuals alone aren't enough if the effect stays the same, maybe make it a flashbang instead of a smoke grenade.

True. I thought I changed it... oooh a flashbang. Fancy, I will consider it.

The Dreamwalker1 votes

Hey Flo, I need your expert advise on another idea. I will make a link. Dakota, The Mystic Blade

Edit: Also, I added Valentina's concept art. I couldn't find one to fit my mind's eye, but this is close enough.

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