Brex The Paladan (2nd champion Concept)
The goal of this champion is to make a juggernaut support which is a unique concept in itself.
Base Stats: Health: 463 (+112 per level) Health Regen: 1.10 (+ 1.77 per level) Mana: 320 (+48 per level) Mana Regen: 10 (+ .60 per level) Range: 225
Attack Damage: 42 (+5 per level) Attack speed: 0.655 (+3% per level) Armor: 28 (+ 4.2 per level) Magic resist: 32 (+1.4 per level) Move speed: 350
(Note the very low base AD with the high scaling)
Passive: Brex converts armor, magic resist, and ability power into holy power. 2 armor = 1 holy power 2 magic resist = 1 holy power 1 ability power = 1 holy power
Brex gains 2.5 health for every 1 Holy power Brex also gains 1% additional holy power for every 1% healing and shielding power
Q: Refracting Shield: 1st cast: Brex throws his shield (skillshot) a range of 600 stopping at the first champion hit, Enemy or Ally. (If it misses it dissapears) This deals a 20/60/90/120/170 + (20% holy power) magic damage to enemies and it gives Ally's damage reduction for a short duration.
2nd cast: Brex dashes to his shield stunning enemies and dealing 30/70/100/130/180 + (60% holy power) Physical damage as well as 1/2/3/4/5 % max health damage. If dashing to an ally damage they take for 2 seconds is dealt to Brex instead.
(This might need to be tuned down)
W: Blinding light: Brex shields a nearby ally and himself for 50/90/130/170/210 (+ 30% holy power) for 2 seconds. (Brex cannot self target) If Brex and the ally touch then a light erupts from them causing enemies to lose vision of Brex and his ally. (think graves smokescreen)
E: Passive: The light within: Brex auto attacks against champions and epic monsters heal himself and nearby allies for 5/10/15/20/25 (+25% Holy Power) and deal (50% Holy power) bonus physical damage.
Active: Holy shock: Brex next auto attack knocks all nearby enemies back and deals 40/60/80/100/120 (+60% holy power) physical damage.
R: Passive: Brex gains 10/20/30% movement speed and tenacity
Active: Holy ground: Brex ignites the ground beneath him in a 1500 radius for 8 seconds. While standing on the holy ground allies gain (25% holy power) armor and magic resist and gain 10/20/30% tenacity.
. For this reason it gates him from building AD items and forces support on him. He also has armor and magic resist scaling for holy power so if your team needs a tank he can build tanky.