Brex The Paladan (2nd champion Concept)
The goal of this champion is to make a juggernaut support which is a unique concept in itself.
Base Stats: Health: 463 (+112 per level) Health Regen: 1.10 (+ 1.77 per level) Mana: 320 (+48 per level) Mana Regen: 10 (+ .60 per level) Range: 225
Attack Damage: 42 (+5 per level) Attack speed: 0.655 (+3% per level) Armor: 28 (+ 4.2 per level) Magic resist: 32 (+1.4 per level) Move speed: 350
(Note the very low base AD with the high scaling)
Passive: Brex converts armor, magic resist, and ability power into holy power. 2 armor = 1 holy power 2 magic resist = 1 holy power 1 ability power = 1 holy power
Brex gains 2.5 health for every 1 Holy power Brex also gains 1% additional holy power for every 1% healing and shielding power
Q: Refracting Shield: 1st cast: Brex throws his shield (skillshot) a range of 600 stopping at the first champion hit, Enemy or Ally. (If it misses it dissapears) This deals a 20/60/90/120/170 + (20% holy power) magic damage to enemies and it gives Ally's damage reduction for a short duration.
2nd cast: Brex dashes to his shield stunning enemies and dealing 30/70/100/130/180 + (60% holy power) Physical damage as well as 1/2/3/4/5 % max health damage. If dashing to an ally damage they take for 2 seconds is dealt to Brex instead.
(This might need to be tuned down)
W: Blinding light: Brex shields a nearby ally and himself for 50/90/130/170/210 (+ 30% holy power) for 2 seconds. (Brex cannot self target) If Brex and the ally touch then a light erupts from them causing enemies to lose vision of Brex and his ally. (think graves smokescreen)
E: Passive: The light within: Brex auto attacks against champions and epic monsters heal himself and nearby allies for 5/10/15/20/25 (+25% Holy Power) and deal (50% Holy power) bonus physical damage.
Active: Holy shock: Brex next auto attack knocks all nearby enemies back and deals 40/60/80/100/120 (+60% holy power) physical damage.
R: Passive: Brex gains 10/20/30% movement speed and tenacity
Active: Holy ground: Brex ignites the ground beneath him in a 1500 radius for 8 seconds. While standing on the holy ground allies gain (25% holy power) armor and magic resist and gain 10/20/30% tenacity.