Brex The Paladan (2nd champion Concept)

Moonfall Saber··6 votes·401 views

The goal of this champion is to make a juggernaut support which is a unique concept in itself.

Base Stats: Health: 463 (+112 per level) Health Regen: 1.10 (+ 1.77 per level) Mana: 320 (+48 per level) Mana Regen: 10 (+ .60 per level) Range: 225

Attack Damage: 42 (+5 per level) Attack speed: 0.655 (+3% per level) Armor: 28 (+ 4.2 per level) Magic resist: 32 (+1.4 per level) Move speed: 350

(Note the very low base AD with the high scaling)

Passive: Brex converts armor, magic resist, and ability power into holy power. 2 armor = 1 holy power 2 magic resist = 1 holy power 1 ability power = 1 holy power

Brex gains 2.5 health for every 1 Holy power Brex also gains 1% additional holy power for every 1% healing and shielding power

Q: Refracting Shield: 1st cast: Brex throws his shield (skillshot) a range of 600 stopping at the first champion hit, Enemy or Ally. (If it misses it dissapears) This deals a 20/60/90/120/170 + (20% holy power) magic damage to enemies and it gives Ally's damage reduction for a short duration.

2nd cast: Brex dashes to his shield stunning enemies and dealing 30/70/100/130/180 + (60% holy power) Physical damage as well as 1/2/3/4/5 % max health damage. If dashing to an ally damage they take for 2 seconds is dealt to Brex instead.

(This might need to be tuned down)

W: Blinding light: Brex shields a nearby ally and himself for 50/90/130/170/210 (+ 30% holy power) for 2 seconds. (Brex cannot self target) If Brex and the ally touch then a light erupts from them causing enemies to lose vision of Brex and his ally. (think graves smokescreen)

E: Passive: The light within: Brex auto attacks against champions and epic monsters heal himself and nearby allies for 5/10/15/20/25 (+25% Holy Power) and deal (50% Holy power) bonus physical damage.

Active: Holy shock: Brex next auto attack knocks all nearby enemies back and deals 40/60/80/100/120 (+60% holy power) physical damage.

R: Passive: Brex gains 10/20/30% movement speed and tenacity

Active: Holy ground: Brex ignites the ground beneath him in a 1500 radius for 8 seconds. While standing on the holy ground allies gain (25% holy power) armor and magic resist and gain 10/20/30% tenacity.

6 Comments

M00ndanc31 votes

the ult may be a little strong since its a team wide defensive and tenacity buff but other than that i like the holy power passive but it may make him easy to kill since he has no armor and magic resistance and the only problem with his ability is that he builds a ap/tank build but his ability does physical damage and his e healing might be a little to strong as a auto attack based aoe heal passive that scales 25% with his armor magic resistance and ap so instead maybe increase the heal and make it a single enhanced auto attack active

Moonfall Saber2 votes

He is designed to be a Juggernaut. Meaning stay away from him. Hes meant to be strong but not overloaded. He deals mostly physical damage because this would be new to supports overall. He would be the first AD support. The reason his holy power scalings even have ability power is BECAUSE of the fact that he is meant to be a support and not a top laner. We want him to build support items and not just go ham with a item 3071 . For this reason it gates him from building AD items and forces support on him. He also has armor and magic resist scaling for holy power so if your team needs a tank he can build tanky.

His E passive is not as powerful as it looks on paper. He has to land an auto attack to actually proc a heal and even then at level 1 if you start with E his heal will be 5 + (holy power (around 12)) for 17 total. That is really low considering it doesnt work on minions. Normal healers heal about 7 times that just for a reference.

M00ndanc31 votes

yes i can understand the supportive nature and i didn't even think of a top since as a sup itd be so much stronger but the passive says it converts armor mr and ap into holy power which means all of his resistances are gone and instead its converted into health and scaling on abilities and i can understand a early game weakness on his e but late game it will be like an aoe soraka heal but on every auto since it will scale with 25% of his armor, mr and ap so building items like ardents, gargoyle, locket, crucible, and FOA turns him into a huge healing shielding machine with a tone of health and no resistances which might make him too squishy late game if a mage or ad focus him for more than half a second since he'll take the full blown damage of a crit

Moonfall Saber1 votes

Aha I got you now. I guess convert wasn't the word I was looking for. He will still have armor and magic resist

M00ndanc31 votes

ok so you want it like jhins passive where crit and attackspeed become ad but he still has those stats but in a defensive nature

Moonfall Saber1 votes

Exactly.

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