Rache, the Grand Shadow
BACKGROUND
Look back many years and you will find many dark secrets in the history of the Kinkou, remaining hidden until recently when Zed, the Master of Shadows, uncovered the secrets of the Kinkou when he uncovered the box. Upon opening the box, a great darkness was unleashed along with the knowledge that was implanted into Zed's mind, changing him forever. However, like all evil beings, when they are allowed power, greed soon follows, pushing them to do unthinkable things that only the insane would attempt. Rache is an extremely quick target, using his mobility to trick, kill, and meddle with his enemies. As far as mobility goes, he is unmatched by all. He uses Energy.
LORE
Hatred and greed are the core elements of evil. Zed, the Master of Shadows, marched his army to the doors of the Kinkou Order. There, after some dispute, the culling of all who followed Shen's father began. Shen and a group of Kinkou were able to escape, but Shen's father perished in the fight. Afterwards, the Order of Shadows and the Kinkou Order raged on in an eternal fight. The shadow technique Zed uses was revealed to him in a strange box kept down in the old orders of the old Kinkou Temple. However, when he learnt of the techniques of the shadow, an ancient evil was unleashed into the world. An ancient, demon like creature, manifested into a living shadow roamed the island of Ionia for many years until one day, it finally found the one who freed it from it's seemingly eternal prison.
Zed, wanting for an edge ever since the fighting had begun, sensed the presence of the shadow almost immediately and knew what he had to do to gain that edge. Performing an ancient, forbidden ritual, he entered the Shadows of the World. Nothing is known about what he did there, but when he returned many months later, he did not return alone. A shadow that was attached to no body followed him. The shadow looked oddly familiar however. After several battles, the other members of the Order of Shadows noticed a similarity between the fighting styles of the shadow and the Kinkou Order's newest recruit, Kennen.
In order for a shadow being to be able to enter this world, it must first have the assistance of one who has mastered the art of the shadows. Then, together, they must find someone that is their perfect match through observing them in the Shadow of the World. Kennen, the Heart of the Tempest, matched perfectly with the shadow, allowing the shadow to return to the normal world after many centuries of being banished. Now with the true power of the shadows, Zed's army marches to gain revenge on the Kinkou Order and, in particular, Shen, for not embracing the true art of ninjas.
KIT
Rache, the Grand Shadow Assassin Secondary: Mage Health- 403 (+79 per level) Health Regen- 4.5 (+0.65 per level) Energy- 200 Energy Regen- 50 Armor- 17 (+3 per level) Magic Resist- 30 (+0 per level) Movement Speed- 335 Attack Damage- 50 (+3 per level) Attack Speed- 0.68 (+3.25% per level) Attack Range- 550 (Ranged)
Passive- Shadow of the Fast Innate: Rache's natural agility combined with the speed and energy of Kennen allows him to passively move at enhanced speeds, giving him 11/15/19% (+2% per 35 bonus AD) bonus movement speed. This is increased by a flat amount of 50/65/80 after Rache has been out of combat for 5 seconds. Levels: 1/7/13
Ability 1- Shadows of the Past Passive: Once Rache has been out of combat for 7.5 seconds, the first tick of damage on him from an enemy champion or turret will cause him to leave behind an image of himself from the moment he took the damage and he becomes invisible for 0.5/0.75/1/1.25/1.5 seconds. The image of himself cannot attack or take damage, but will still draw aggro from minions and turrets, absorb projectiles, and be able to be targeted and attacked by basic attacks and spells. The image looks in every way like Rache. The image lasts for 2 seconds. Active: Rache teleports to the target location, leaving an image of himself behind where he was that cannot attack or take damage, but will still draw aggro from minions and turrets, absorb projectiles, and be able to be targeted and attacked by basic attacks and spells. The image looks in ever way like Rache. Rache's next basic attack after teleporting deals 5/10/15/20/25% of his attack damage as bonus physical damage, creates another image at his location, and causes Rache to teleport to the other side of his target from where he currently is. Cost: 50/45/40/35/30 Energy Cool Down: 20/18.5/17/15.5/14 sec. Range: 500
Ability 2- Black Spike Active: Rache creates the shadow of a blade below him that points at the target enemy. After 2/1.75/1.5/1.25/1 second(s), the blade will lunge in the current direction of the target unit, dealing 90/135/180/225/270 (+100% bonus AD) physical damage to them and reducing their armor by 20%. If the blade misses, it will instantly evaporate once it has traveled 850 units. Enemies the blade passes through on it's way to target enemy are silenced for 1.1/1.2/1.3/1.4/1.5 seconds. Cost: 100/95/90/85/80 Energy Cool Down: 11/10.5/10/9.5/9 sec. Range: 450
Ability 3- Umbra Dissolve Active: Rache causes the target enemy to become a shadow, losing 5/20/35/50/65 armor and be dealt 2/3/4/5/6% (+1% per 35 bonus AD) of their current health in physical damage. They are shadows for 5 seconds. Once they turn back to normal, they take 3/4/5/6/7% (+1% per 35 bonus AD) of their missing health in physical damage. Cost: 95/90/85/80/75 Energy Cool Down: 16/14.5/13/11.5/10 sec. Range: 575
Ultimate- Fall Broken Active: Rache targets the target enemy champion the map, applying Grievous Wounds to them for 5 seconds. After channeling for 3 seconds, Rache teleports to the targeted enemy champion and slows them by 25% for 2/2.5/3 seconds. Cost: No Cost Cool Down: 210/185/160 sec.
I would like you guys' opinion on Rache based on the information given here.