Annie Rework concept
So I think Annie is due for a rework and decided to come up with a rework concept for her!
P- Uncontainable Annie is a powerful magician, so powerful her magic is slipping through the cracks of the Summoners magic. Every 30 seconds Annie gains a stack for every stack she has she gains 1% bonus AP, Stack caps are 10/20/30/40/50 at Levels 1/6/11/16/18 respectively.
Q-Disintegrate Mana Cost 60/70/80/90/100, Cool down 12/10/8/6/4, Range 730, Damage 40/80/120/160/220 + .45 AP Splash 10/30/50/70/90 + .15 AP Disintegrate is a skill shot which stuns all enemies in it's path for 1 second, when it collides with an enemy champion, Annie reactivates the ability or reaches the end of it's range it erupts causing Splash damage and stunning all enemies within the AOE for 2.5 seconds. For every unit killed Annie gains back 1/3 of the mana cost and the cool down is lessened by 1 In addition Disintegrate now lowers Defense and Mag.Res to enemies by 3/6/9/12/15 +.01 AP percent for 5 seconds. Please note that Annie cannot stun the same target more than once every 5 seconds with ANY of her abilities, starting AFTER the stun has worn off.
W-Pyro Vortex
Mana Cost 55/60/70/80/90 Range 500, Cooldown 17.5/15/12.5/10/7.5 Inner Damage 30/60/90/120/150 + .25 AP,
Outer Damage 50/80/110/140/170 + .355 AP
A tornado of fire engulfs Annie this ability has two aoe outer and inner Enemies in the outer range are damaged heavily, however enemies
in the inner range while damaged less are stunned for 2 seconds.
Please note that Annie cannot stun the same target more than once every 4 seconds with ANY of her abilities, starting
AFTER the stun has worn off.
E-Firefly
Mana Cost 10/15/20/25/30 mana per second, Cooldown 24/20/16/12/8 seconds, Duration 4/4.5/5/5.5/6 seconds
Damage 1/1.5/2/2.5/3 +1 per 100 AP
percent of surrounding enemies maximum health. MS Buff 10/20/30/40/50 % increase
Annie has taken some magic lessons from her friend Amumu and applied it to her fighting stylr in addition
to this while Fly is active Annie can fly over walls and barriers such as the jungle walls however traveling over this terrain
causes Firefly's effects to end right upon landing on the opposite side, using
another ability causes all of Firefly's effects to disappear. The cooldown
does not start until Firefly's maximum possible duration ends.
R-Summon Tibbers/Mount Tibbers/Dismount Tibbers
Summon Tibbers
Mana Cost 75/100/125 Damage 100/200/300 + .4 AP Range 600 AOE Diameter 75 Tibber's Health is 40/65/90% of Annie's
MS 75/80/90% of Annie's, Attack Damage is 30/40/50% pf her AP
Annie releases the seals binding Tibbers in his teddy bear state allowing him to wreak havoc
for a 1/2/3 minute duration. Upon his release Annie gains 10/20/30% bonus AP and 33/66/100% increased
mana regen as she no longer must use part of her powers to subdue him. Tibbers has an AOE effect while dismounted
dealing 10/20/30 + .05 AP damage to those within a 100 unit radius of him. Tibbers can be controlled by ctrl clicking
where you want him to go.
Mount Tibbers
Mana Cost 15/30/45 mana per second mounted Range 200 Channel 1 second
Annie uses dark magics to bend Tibbers to her will, causing him to get on all fours at which point she leaps upon his back.
While Mounted Annie's Bonus AP from her Ultimate is halved. And she is slowed by 30/20/10%
Her Q and W gain 50% increased range and scaling at the cost of 50% increaded cool downs double mana cost. Her E changes all
together to Get 'em! I addition to this While mounted Annie Gains Tibber's health as a shield, when the shield runs out, reaches 25%
mana or the time limit is reached He bucks her off and returns to doll form
Get 'em!
Mana Cost 50/75/100 Damage 100/125/150 + .3 AP and stuns the enemy for 3 seconds and Annie for 1.
When Get 'em is used Tibbers (on all fours) leaps towards the mouse stunning enemys in a 150 AOE and damaging them.
Please note that Annie cannot stun the same target more than once every 4 seconds with ANY of her abilities, starting
AFTER the stun has worn off.
Dismount Tibbers
Annie Dismounts Tibbers allowing him to be controlled as a pet once again.
So what do you guys think? Is there anything i missed that's pretty vital? I tried to come up with a way to make her deal less damage but giving a a lot more mobility to make up for it as I've noticed she doesn't have a lot in that department and has a little too much in the damage are. (WAY too much if I'm being honest.)
Srry about the jumbled mess this isn't wat the preview showed lol.