[Heat Based ADC] Kanoon

Nekusen·5/1/2016, 1:08:11 AM·2 votes·605 views

http://features.cgsociety.org/newgallerycrits/g01/225401/225401_1226274875_large.jpg

Quick lore: From a speceflight-capable civilization, he was in suspended animation for time unknown, adrift in a small vessel. His vessel, drawn to Runaterra, picked its direction to it, where it had a harsh landing. The event critically damaged the ship, and left his memories in a blur. Not quite remembering his civilization in full and having forgotten his own role and place in the world, he now wanders Runaterra doing shoddy-jobs, unknowing in these foreign conflicts which side is the correct one. He tries to learn about the world he is stranded on and put together the broken puzzle that are his memories, trying to find himself and his place.

Factions: Independent

Passive:

Attacking accumulates 8/7/6 heat, heat is vented an amount per second (1/2/3/4/5 increasing with level) while in combat, and double that amount when out of combat. If health drops below 40/35/30%, his heat won’t drop below 50 until visiting the shop (even if healed). When 100 heat is reached, he can’t attack or use abilities for the next 6 seconds and is slowed by 15%.

**Q: **Enhanced Ammo: 40 Heat

Resets his basic attack and empowers his next 3 shots, gaining 60/70/80/90/100 extra range. Unlike regular attacks, Enhanced Shots can be fired while Rocket Boosting. The first shot will slow the target by 25/35/45/55/65 % The seconds shot burns the target for 3/4/5/6/7 % their max hp (+15% AD) The third shot will vent 15/20/25/30/35 heat if it hits an enemy champion or large monster, then deal true damage equal to your current heat.

W: Rocket Boost: 50 Heat - 700 Range

Dashes forward with extra 30/34/38/42/46 % movement speed while moving to target point (doesn't jump terrain) Heat is vented 40/50/60/70/80 % faster for the duration.

E: Hextec Net: 40 Heat - 700 Range

Channel for 1.75 seconds to aim a target, after that fires a net that roots the target for 2.5 seconds and deals 30/40/50/60/70 (+50% AD) physical damage. Aim breaks if the target gets 1700 units away. Can be cast while using Rocket Boost.

R: A.R.U. (Assisted Recharge Unit): 50 Heat

Calls upon ARU (a floating ball that stays behind him) for the next 8/10/12 seconds. The unit helps vent heat 60/70/80 % faster. Fixes Kanoon's suit, making him able to drop heat below again 50 if his health was dropped below the %HP limit, if at the end of this effect his health is below that limit, heat won't drop below 50 again. A.R.U will shot a secondary target dealing 50/45/40 % reduced damage, but will duplicate on-hit effects like Enhanced Ammo. A.R.U will redirect 20/22.5/25 % of the damage Kanoon receives to it, it’s destroyed after receiving damage equal to (400% total AD).


Heat numbers are mostly an example, and they are meant to limit his trading power at the earlier stages of the game. The 40% limitation is meant for him "play safe" and not abuse tradings with his lack of mana.

Accepting suggestions and criticism of how to improve it.

2 Comments

Nekusen5/1/2016, 7:50:07 PM1 votes

Whoa ! Why the downvotes? Any specific criticism or just because ?

Nekusen5/7/2016, 7:17:03 PM1 votes

EDIT: Increased refunds from W and R because when math done, seemed unnoticeable.