Fredrick, the Spear Gunner
Fredrick shall be a melee marksman, that is right a melee marksman; "but sir, that is impossible!" The thing is his true basic attack will be a single target skill shot by using a spear gun for his weapon, so his AFK basic attack may be melee, but he actually is a ranged champion and this skill shot will act exactly the same as a basic attack minus the skill shot property so it can and will damage turrets and structures. This effect will use up his first ability slot, so W and E will be able to have 7 points in their slots and his ultimate will be a 4 point ultimate being at levels 5 / 9 / 13 / 17, and of course he automatically starts with one point in his first ability (Q), this ability cannot ready sheen effects since it acts like a basic attack and not an actual ability.
Do note: Fredrick will have the stats of a ranged champion. Do note: Spear Gun and Fredrick's melee basic attacks cancel each other, so there can never be exploitative situations with being in melee range for a burst of basic attack, Q, basic attack since Spear Gun will cancel the AA animation and the animation of Spear Gun will be canceled by his basic attack.
Basic attack range: 175 units
Penetrating Shot (Passive): Whenever Fredrick deals damage with Spear Gun, 10% of the target's armor is ignored. Additionally, whenever Spear Gun executes an unit it will pass through the unit and go on to the next unit.
Spear Gun (Q): Rate of Attack: 0.675*(% Attack Speed) attacks per second; Range: 750 units Fredrick fires a spear in the target direction to deal 100% damage to the first unit struck. These spears may critically strike, apply life steal, and apply all on-hit effects as a ranged champion. These spears damage towers and other structures.
Elemental Charge (W): Cooldown: 14/13/12/11/10/9/8 seconds Passive: The user will constantly see Ice, Fire, and Electric rotating above him and in the ability icon. When the ability is activated it will lock the element that was currently in play for the next 3 seconds to empower his next Spear Gun shot with that element and then this ability goes on cooldown; all users can only see the locked in element.
Ice: Ice magic is applied to Fredrick's next spear in his Spear Gun to slow the struck unit by 30/40/50/60/70/80/90% for 1.5 seconds, or freeze [stun] the target in place for 1.15/1.25/1.35/1.45/1.55/1.65/1.75 seconds if the spear critically strikes.
Fire: Fire magic is applied to Fredrick's next spear in his Spear Gun to burn the struck unit for (+40/50/60/70/80/90/100% Total AD) magic damage over 4 seconds, or if the spear would have critically strike then the spear explodes on contact to deal a total amount of (+250/275/300/325/350/375/400%Total AD) physical damage to the struck unit and to nearby enemy units.
Electric: Electric magic is applied to Fredrick's next spear in his Spear Gun to deal 80/130/180/230/280/330/380(+100%AP) bonus magic damage to the struck unit, if the spear critically strikes then an additional chain lightning is applied to nearby enemy units to deal 100% damage which this chain lightning also critically strikes.
Power Shot (E): Toggle: ON/OFF, 1 second cooldown between toggles Toggle ON: Spear Gun knocks-back Fredrick in the opposite direction by 150/175/200/225/250/275/300 units, but his Attack Speed is reduced by 40%.
Toggle OFF: Spear Gun spears mark struck units for 3 seconds, after 3 marks on the same unit the marks will be consumed on that unit to deal 21/25/29/33/37/41/45% bonus physical damage which may critically strike.
Unstoppable Flight! (R): Cooldown: 120/100/80/60 seconds; Range: 800/850/900/950 units Fredrick's Spear Gun increases in range for the next 7 seconds and deals damage to every unit in its path rather than only hitting the first unit struck. Additionally, for the next 7 seconds Penetrating Shot's armor ignore is increased to 15/20/25/30%.
~ Stacona
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