Yaxze, the Absolute Controller
MOVED TO ANOTHER POST TO CHANGE THE TITLE/THEME AND DO MAJOUR CHANGES! http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/IxNEGGwE-yaxze-the-pulse-magician
Yaxze [yahks - zeh] is a mage type that has a play style that likes being in control; not only can he control his balls of energy, but he can even control ally and enemy champions as well (more on this).
Basic Attack Range: 600 units Movement Speed: 335 units per second
Pulse Energy (Passive): Yaxze uses pulse energy as his resource which is a maximum of 100 and has no base restoring effects to it.
Yaxze can consume 100 Pulse Energy on his next basic attack to deal 120+10 per level as bonus magic damage.
None of Yaxze's abilities have cast times or stop his movement.
Forward (Q): Cooldown: 5/4/3/2/1 second(s); Cost: 20 Pulse Energy; Range: 3000 units Yaxze sends all currently active balls of energy within range 500 units in the target direction.
Ball of Energy (W): Cooldown: 1 second; Cost: 100 Pulse Energy; Range: 800 units Passive: Restore 10 Pulse Energy every 1/0.8/0.6/0.4/0.2 second.
Active: Place a ball of energy at the target location indefinitely until an enemy comes in contact with it, balls of energies deal 60/90/120/150/180(+50%AP) magic damage to struck enemies in a small area. There is no hard limit to the amount of balls of energy that can be play at one time.
If an ally champion, does not apply for Yaxze, clicks on a ball of energy then it will enter inside and be surrounded by it. The ally champion can move around freely, but if Yaxze commands his balls of energy to move then that ally champion will move too.
If a ball of energy is cast directly on an enemy champion then they are expended in energy for 2/2.25/2.5/2.75/3 seconds losing the ability to freely move and these balls of energy move half the distance than normal when Yaxze commands his balls of energy to move.
Additionally the ball of energy's explosion radius, if it makes contact with an enemy, greatly increases based on the size of the champion within the ball of energy.
Balls of Energy grant moderate vision around them.
Rise / Drop (E): Static Cooldown: 0.75 second; Cost: 40/35/30/25/20 Pulse Energy; Range: 3000 units Yaxze raises the target ball of energy, cannot raise balls of energy that have champions within them, enemies cannot make contact with raised balls of energy unless they are knocked-up into them which causes them to take double the magic damage.
Yaxze drops an already raised ball of energy to knock-up enemies within a 500 units area for 1.25 seconds.
Detonation (R): Cooldown: 40 seconds; Cost: 100 Pulse Energy; Range: 3000 units Yaxze detonates all currently active balls of energy within range to explode in a 600 units area to deal 2/2.5/3 times their normal damage, damage cannot overlap on the same enemies.