LoL Champion skillset Idea - Lilith & Chloe, the Infinity Sisters

MeowGath·6/22/2016, 8:10:02 PM·3 votes·1,156 views

Lilith & Chloe, the Infinity Sisters

Role: Fighter/APC Secondary: Tank/ADC

Stats + Increase per level

Health - - - - - - - - - - - - - - - 526 + 83.5 Health Regen/5 sec - - - 6.5 + 1.2 Mana - - - - - - - - - - - - - - - - N/A Mana Regen/5 sec - - - - N/A Attack Damage - - - - - - - 53 + 4.5 Attack Speed - - - - - - - - - 0.66 + 0.02 Armor - - - - - - - - - - - - - - - 33 + 4.0 Magic Resist - - - - - - - - - 29 + 1.5 Movement Speed - - - - - 340 Range: Chloe - - - - - - - - - 600 (ranged) Lilith - - - - - - - - - - - - - - - - - 135 (melee) Resource: Infinity (800) (gained by switching between the two sisters)

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PASSIVE - Particle Accelerator (Lilith) After 7 seconds of not taking damage, Lilith steadily accelerates while moving, gaining 3 Movement Speed each second. Once in effect, this bonus is maintained even if damage is taken, but lost if she switches to Chloe or stands still for 5 seconds. (Particle Accelerator does not take effect in the first minute of the game)

De-Limited: Lilith’s acceleration increases by 1 each second while Particle Accelerator is in effect.

PASSIVE - Endless Ammo (Chloe) Whenever Chloe selects a new attack target, the auto-attack timer resets. (max. 4 shots per second)

De-Limited: Endless Ammo no longer has a capped amount of shots.

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Q - Singularity (Lilith) Lilith creates a singularity, dealing [25/35/45/60/75] + [20% AP] true damage per second for 5 seconds to all enemies in the area around it and slows them by [20/30/40/50/60]%. If Lilith remains in the affected area for 1 second, she switches to Chloe. (Damage from multiple singularities do not stack)

De-Limited: Lilith also creates singularities at her allies’ location.

Cooldown: 10 seconds (does not change) Cost: None Cast range: 775 Area radius: 200 Infinity gain: 12/16/20/24/28

Q - Mass Lock-On Barrage (Chloe) Chloe propels herself into the air, applying her passive on the same target and becoming untargetable for 2 seconds. After the fourth basic attack, you can reactivate this ability to switch to Lilith, who dives in, dealing [90/125/160/195/300] + [70% AP] damage to all enemies close to the impact point. This skill can also be activated if Chloe is knocked airborne by anyone else.

Cooldown: 14/13/12/11/10 seconds Cost: None Dive range: 750 Impact radius: 250 Infinity gain: 11/13/15/17/21

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W - Infinite Compression (Lilith, passive)==> Lilith permanently gains Armor and Magic Resist when the duo kills an enemy or monster, depending on the unit killed.

Minion or monster - - - - - - - - - - 0.5 Large minion or monster - - - - - 1 Assisting in champion kills - - - 2 Champion kills - - - - - - - - - - - - - - 4

W - Linear Accelerator (Chloe) Chloe slows all enemies in a linear zone [50/55/60/65/75]%. After 2.5 seconds, enemies that are still in the acceleration zone will be flung 1200 units in a given direction, taking [100/150/200/250/350] + [60% AP] damage. Enemies that hit impassable terrain will take true damage instead. While the acceleration zone is active, this ability can be reactivated to switch to Lilith. If the Alt-button is held while casting this skill, enemies are flung towards Chloe instead of away from her. The acceleration zone remains in place when created.

Cooldown: 12 seconds (does not change) Cost: None Cast range: Zone starts from Chloe's position Zone length: 1200 Zone width: 200 Infinity gain: 14/16/18/20/22

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E - Finity Dash (Lilith) Lilith dashes to her target, dealing [70/115/160/205/270] + [50% AP] damage to it and applying on-hit effects. Every third Finity Dash knocks the target airborne for 1 second. While the target is airborne, this skill can be reactivated to switch to Chloe, who then blasts the target 700 units towards the cursor and deals half of the damage that Lilith dealt. If Finity Dash kills the target, 75% of the cooldown is refunded.

Cooldown: 8/7.5/7/6.5/6 Cost: None Dash range: 700 Infinity gain: 20/25/30/35/45

E - Trans-dimensional Accuracy (Chloe) Chloe enhances her eyesight, increasing her basic attack range by [40/80/120/160/200]% for 5 seconds, but becomes unable to attack turrets for the duration.

Cooldown: 21/20/19/18/17 seconds Cost: None

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R - Black Hole Disaster (Lilith) Lilith creates a black hole (450/600/750 radius), which pulls nearby enemies in, dealing [200/300/500] + [60% AP] to enemies that enter it. After 7 seconds the black hole collapses, dealing [200/300/500] + [60% AP] damage to all enemies inside. The damage dealt upon collapsing, the speed it pulls enemies in and the black hole radius increase by 10% for each minion and 20% for each champion it pulls in. Enemies outside the black hole cannot see inside and enemies inside have no vision and cannot get out at all.

Cooldown: None Cost: Requires full Infinity gauge (depletes upon use) Gravitational area of effect: 400 units around the black hole (regardless of size) Gravitational pull-in speed: Always starts at 400, reduced if the enemy is moving away from the black hole, increased if the enemy is moving towards it.

R - Dimension Shift (Chloe) Chloe distorts the current dimension, causing all enemy champions to shift to their mirrored position (using the center of the Rift as the mirror point), dealing [150/300/450] + [50% AP] damage to them. (Enemy champions in their fountain will not be shifted)

Cooldown: None Cost: Requires full Infinity gauge (depletes upon use)

When Black Hole Disaster/Dimension Shift reaches rank 3, Lilith and Chloe remove their Potential Limiters, De-Limiting themselves and gaining additional effects on certain abilities.

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Notes (to avoid misunderstandings) • If an enemy is close enough to Lilith when she uses her ult, the enemy might immediately end up inside the black hole. In that case, the damage upon entering the black hole will not be applied to that enemy. • The gravitational pull of the black hole is NOT considered a slow. This is because an enemy will have his/her Movement Speed increased when moving towards the black hole. For example, Master Yi will still move slower if he is moving away, even though Highlander is in effect. • Obviously, if an enemy has a higher Movement Speed than the pull-in speed, the enemy can still escape from the gravitational pull, but then moves at [Movement speed – pull-in speed] units per second. • Vi’s Assault and Battery will not be canceled if she happens to chase an enemy right through the black hole. Vi will only be held in place at the edge of the black hole until it collapses and then continues her chase (unless she dies). Any damage will still apply. • No one can use anything to get out of the black hole, under **ANY **circumstances. That said, if an enemy were to attempt to get anywhere outside the black hole, he/she would just end up at the edge of the black hole instead of their intended destination.

3 Comments

xf3NNI37/5/2016, 2:05:02 PM1 votes

Cool, but how do you switch between them?