LoL champion idea - G202, the Corrupted A.I.
Some friends and I decided to each make a skillset of which the ultimates are based on something from a weekend rotation game mode. The catch was that we didn't get to choose the roles and that 'something'. Our favorite teacher put all champion roles and different things from each game mode in two raffle boxes (one for the roles and one for the game modes) and we had to pick one paper from each box. I kinda expected to draw ADC, since I had the last pick from the first raffle box. So there weren't that many roles left in the box. But I didn't think I would pick the Obliterator from the second raffle box. Well, this is what I came up with...
G202, the Corrupted A.I.
Role: ADC
Lv. 1 Stats + Growth Stats
Health - - - - - - - - - - - - - - - 546 + 83 Health Regen/5 sec - - - 6.5 + 0.7 Mana - - - - - - - - - - - - - - - - N/A Mana Regen - - - - - - - - - N/A Attack Damage - - - - - - - 59 + 5.5 Attack Speed - - - - - - - - 0.6 + 0.035 Armor - - - - - - - - - - - - - - - 24 + 3.7 Magic Resist - - - - - - - - - 27 Movement Speed - - - - 330 Range - - - - - - - - - - - - - - - 650 (ranged) Resource: Battery - - - - 350 + 50 flat amount increase per level (measured in Ah. Recharges by 1.5% per second, increased to 6% when standing completely still for 3 seconds.)
NOTE: All skills can be used while moving
PASSIVE - Target Acquired
Whenever G202 hits an enemy champion with a basic attack or ability within 650 units, he locks on to his target, enabling him to keep attacking the target from any distance until it moves out of vision. This lock-on is also lost if G202 does not damage the target for 3 seconds.
Q - Sawblade Ejection
G202 launches a circular sawblade that slices through enemies in its path, dealing [120/140/160/180/200% AD] physical damage to enemies hit and slowing them by 70% for 1 second. Enemies below 50% health take additional physical damage equal to 6/7/8/9/10% of their missing health. If 4 consecutive Sawblade Ejections hit at least one enemy champion, G202 uses Dissection upon the next cast.
Q, special - Dissection
G202 rapidly uses five Sawblade Ejections, homing in on his target instead, dealing damage to it and other enemies hit. If Dissection kills an enemy champion, G202 doubles his current Attack Speed for 5 seconds (disregards the attack speed limit) and heals himself for half of the total damage dealt. Dissection can be cast from up to 2700 units away if a locked-on enemy is the target.
Cooldown: 9/8/7/6/5 seconds Cost: 60 Ah Sawblade Ejection range: 1350 Dissection cast range: 1350 (2700 on locked-on targets) Sawblade speed: 2700 Sawblade width: 20 Dissection launch interval: 0.25 seconds (1 second total cast duration)
W - Pulse Radar
Passive - Stealth Radar: G202 has True Sight within 600/750/900/1050/1200 units. Upon unlocking Stealth Radar, any trinket G202 has immediately switches to Oracle Alteration and cannot be changed afterwards.
Active: G202 emits a circular pulse, which expands to a 2500/3125/3750/4275/5000 radius. When a pulse collides with an enemy champion, its location is revealed for 0.5 seconds (the pulse does not stop expanding upon collision and the location is also shown on the mini-map). Pulse Radar also detects stealthed units and units hidden in bush, but does not reveal who the detected enemy champions are. Pulse Radar is cast repeatedly if the corresponding key is held and is unaffected by cooldown reduction.
Cooldown: 0.5 seconds Cost: 55/60/65/70/75 Ah Pulse expansion speed: 2500 per second Enemies cannot see the pulses
E - Hacking Code
G202 links to an enemy champion or epic monster and hacks for its data, reducing the target’s damage output by 30/40/50/60/70% over 3 seconds while increasing his own damage output by 30/40/50/60/70% and his Movement Speed by 20/25/30/35/40% over the same duration. This effect remains until the link is broken. G202 can only link to one enemy or monster at a time and a link will be broken if another is created.
Cooldown: 16/15.5/15/14.5/14 seconds Cost: 100/105/110/115/120 Ah Maximum link distance: 1000 (turns red as it approaches the maximum distance)
R - Total Annihilation Ray
Passive - Control Tower: If G202 is in the attack range of an allied turret, the allied turret gains [80% AD] Attack Damage and its Attack Speed is equal to G202’s Attack Speed. While being in the allied turret range, G202 can change a turret’s target by holding the Alt-Button + right click and G202 gains kill gold for anything killed by the nearby turret.
Active: G202 charges the T.A.R. for 3 seconds, after which it fires a massive laser across the map, instantly dealing the greater value between 30/40/50% of their maximum Health and [350 + (champion level – 1) x 50] as true damage to all enemies and monsters in its path. T.A.R. can fire in any direction, but always fires from the nexus. All untargetable, damage reduction, invulnerability and shield effects are ignored, but not removed.
Cooldown: 190/155/120 seconds Cost: 150/200/250 Ah Range: Global Ray width: 1250 Cast direction locks in upon cast NOTE: Undying Rage (Tryndamere’s ult) is also ignored. (see it as a damage reduction/invulnerability effect)