Volt, the Master of the Sea

Stacona·5/5/2017, 4:32:58 AM·1 votes·279 views

Volt is a dolphin-like champion and is about twice the size of a yordle.

Volt is a play making, roaming support, with powerful crowd control and low damage. Very mobile.


Basic Attack Range: 525 units Movement: 325 units per second


Dry / Wet Skin (Passive): If Volt has not been to the river or water in the last 1.5 seconds then his skin becomes dry and his basic attacks deal 20-120(+30%AP) bonus magic damage over 3 seconds.

While Volt's skin is wet he gains 15%(+5% per 100AP) increased movement speed. Nami's and Fizz's abilities also make Volt's skin to become wet.

Volt's abilities leave behind pools of water that persist for the next 3 seconds.

Aquatic Zap (Q): Cooldown: 3 seconds; Cost: 30 mana; Range: 900 units Volt blasts electric energy in the target direction dealing 60/90/120/150/180(+40%AP) magic damage to the first enemy struck. If the target was soaked then they are stunned for 1.5 seconds. The struck enemy is soaked in water for the next 1.5 seconds.

Soak (W): Cooldown: 14/12/10/8/6 seconds; Cost: 80/90/100/110/120 mana; Range: 1000 units / 75 degrees Volt sloshes water in the target direction dealing 7/7.5/8/8.5/9%(+1% per 100AP) maximum health as magic damage (max 300 vs monsters) and slowing down by 60% for 1.5 seconds. Struck enemies are soaked in water for the next 1.5 seconds.

Stunts (E): Cooldown: 12/11/10/9/8 seconds; Cost: 60/70/80/90/100 mana; Range: 500 units Volt leaps through the air to the target location. If he lands in water or on a soaked enemy then he is allowed to leap again one time within 1.5 seconds. If Volt lands on a soaked enemy then he grounds it for 2.5 seconds one time.

Whenever Volt lands in water he heals nearby allies for 30/45/60/75/90(+40%AP) health and half of this value for himself, healing doubled if Volt lands on a soaked enemy champion.

Volt Charge (R): Cooldown: 140/120/100 seconds; Cost: 100 mana; Range: 1000 / 400 units / 90 degrees Volt dashes in the target direction stopping at terrain or the first enemy champion struck, dealing 150/200/250(+50%AP) magic damage to enemies in a cone and knocking them back 800 units.

If struck enemies were soaked then they are electrified and suppressed in place for 1/1.25/1.5 seconds instead of being knocked back.


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