Persheeval, Lord of Elements (w/ my own art concept)

Señor Karthus·4/1/2016, 6:15:33 AM·2 votes·565 views

Persheeval , Lord of Elements Primary role: Mage Secondary role: Fighter http://i.imgur.com/4tUneYp.png http://i.imgur.com/xYLcgdP.png http://i.imgur.com/LUV1fKH.jpg

Persheeval is a thousand years old being that has dedicated his life to the knowledge of all magic. Baptized at birth in the mystic fire of Fänor, he is the heir of the elemental-dimensional arts that, among other things created the creature known as Brand. His goal is to meet with different masters of the arts to study every kind of magic that has ever existed in this or other dimensions. He has mastered the magic of every element and openly challenged Nami the Tidecaller, Janna the Storm's Fury and Malphite, the Shard of the Monolith. Persheeval uses a huge scimitar named Fulgor as catalyst for his own spells.

ABILITIES:

PASSIVE: Fire Persheeval builds up the fire of Fänor inside of him every time he deals damage with an ability or auto attack. At 100 stacks, Persheeval enters in a "Fire Blood" state for some seconds, gaining a huge amount of bonus damage on his abilities but also damaging himself for a % of the mana consumed during the Fire Blood state (will stop damaging at 1hp left).
Persheeval does not and cannot regenerate mana by himself other than from items like item 2033 item 2032 item 3508 summoner 13 or returning to the fountain.

Q: Water Active: Persheeval swings his sword summoning a stream of water that flows in the direction he is facing and that lasts for 3 seconds, damaging over time any enemy unit that enters in contact with it. Additionally, it slows down any enemy unit that walks through it in the opposite direction of the flow and will grant a movement speed boost to ANY unit that walks through it in the direction of the flow. http://i.imgur.com/pO8kwNi.png

W: Wind Active: Persheeval summons a whirlwind around him and levitates while moving. All his other abilities gain an extra x/+x/++x/+++x/++++x range while W is active and his autoattacks become ranged dealing a small extra magic damage %AP and gaining AS (per rank). Wind consumes mana per second while activated. Any cc suffered will instantly deactivate Wind. http://i.imgur.com/LrxO7JQ.png

E: Earth Passive: Persheeval passively gains a x%/+x%/++x%/+++x%/++++x% chance to block and deny any knockback or knockup enemy effect. Active: Persheeval dashes towards a Champion. If the dash hits, he buries the enemy champion's legs in rocks, causing damage and rooting the enemy Champion for 1s. After connecting the first dash, he can select another direction to dash even further away in a cone in front of him. If the dash hits an ally Champion, he can also perform the second dash without the rooting effect. If "WIND" is active, Persheeval will instead fly and land, dealing extra damage, knocking the enemy up instead of rooting and he will still be levitating after the second dash is complete. http://i.imgur.com/CJdGzgm.png

R: Lightning Plasma Active: Persheeval unleashes a lightning bolt from his sword Fulgor (channels for 0.5sec). The impact causes huge damage in a small area and then electric bolts spread in all directions in a big area for 1.5sec, causing a smaller damage to any enemy unit they enter in contact with (will not damage any enemy unit that was hit in the first impact). http://i.imgur.com/JQBODnT.png

Recommended Items: item 1082 item 3070 item 3027 item 3040 item 3020 item 3157 item 3001 item 3089 item 3152 item 3116

Combos: Water (Q) is Persheeval farming skill but also a great tool if used wisely. Landing Earth (E) and dashing behind the opponent creates a perfect opportunity to use Water and leave the stream flowing in the opposite direction of your enemy when they want to move towards you, giving you enough time to launch your Lightning Plasma (R) directly to their faces or making harder for them to run away from a gank. Or directly using it to speed up your teammates so they can catch that rabbit. Wind (W) combo with every ability increasing their range, and will also provide you with a safer farming, but will also consume quickly a mana that Pershevaal can't recover. So use it wisely. Timing the damage boost from Fire Blood for your engage while being aware of the self damage done is key.

Works well against: Yasuo Persheeval can dash through Yasuo's Windwall and discharge his arsenal on the other side of things. Additionally, Earth's (E) passive will make Yasuo's life a bit more of a living hell.

Works well with: Soraka The Rakambulance will save Persheeval from burning himself too much Kayle Let Persheeval burn himself safely while causing huge amounts of damage thanks to Kayle's ultimate.

SKINS: Avatar Persheeval.

4 Comments

Señor Karthus4/1/2016, 3:12:39 PM1 votes

:( people are downvoting this but I'd like to know why. I put a lot of effort in this concept and I would like to discuss it if you don't like it.