Aatrox rework idea.

kJs··1 votes·731 views

P: Is now 20/30/40% attack speed and 20/35/50 movement speed for 3 seconds whenever he hits an enemy with an ability.

(Q) Rip/Split: Active: Aatrox quickly swirls towards a fixed 480 distance dealing 70/95/120/140/170 + (65% AD) physical damage and after 4/5/6/7/8 seconds (static cooldown) (reduced by one second per autoattack) he can re-cast the ability dealing 20% + (40% AP) of total damage dealt to (all) previous target(s) as magic damage for a fixed 340 range. The ability shows an indicator for everyone to see within the 0.15 seconds of wind-up. CD: 18/16/14/12/10 seconds. Cost: 10% and 5% health Carnage boost: Split activation wait time is halved and slows enemies by 50% for 1 second.

(W) Blood Thirst: Active: Aatrox siphons life from all nearby enemies within 300 range dealing 100/130/150/170/190 + (70% AP) magic damage and healing for 70% of damage dealt over 4 seconds. CD: 20/18/16/14/12 Cost: 20/30/40% total attack speed for 1 second and cleanses all bonus movement speed. Carnage boost: Range increased to 340 and heals over 2 seconds.

(E) Blood Pull: Passive: 15% lifesteal. Active: Enemies are pulled towards Aatrox. Knocking up enemies within 390 range and slowing all enemies by 10/11.2/12.4/13.8/15% for 3/3.5/4/4.5/5 seconds within 460 range. Enemies further away are pulled much closer whilst enemies right near Aatrox are barely knocked. CD: 15 seconds. Cost: 10/20/30/40/50 health. Carnage boost: Increase pull range to 440, increase slow range to 520 and doubles the passive lifesteal.

(R) Carnage: Aatrox unleashes his full power and induces bloodlust rage within his allies cleansing all ill effects and gaining increased attack range and boosting total attack speed by 30% for 4/4.5/5/6.5/6 seconds. All allied units and champions within 700 range gain 20/40/70% movement speed for 1 second and 15/30/45% attack speed for 2 seconds upon dealing damage. CD: 120/100/80 Cost: None.


I suspect the same builds but he's got better ways to stick to targets with more slows added.

What do you guys think?

P.S. Just got bored.

4 Comments

Soularous1 votes

I prefer Aatrox as he his, but since you literally changed EVERY ability, you might as well just make this a champion concept. Have Fun!

kJs1 votes

It's a better iteration of Aatrox's lore into his gameplay IMO.

Aatrox right now is really crap when he gets kited, especially since his W sustain, at the moment, requiring him to autoattack to stay alive. He also has a lot of trouble keeping up with enemies for his autoattacks.

This rework puts more power into his abilities and less on his autoattacks but he would still be very sustain heavy with the W. The double dashes lets him reposition and chase better and the ultimate allows him to be useful to team mates even when behind.

Soularous1 votes

The primary thing I like about Aatrox is his current W :P

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