@Riot, Are the useless Summoner Spells going to be looked at in Pre-Season Six?
I'm talking about:
{{summoner:2}}
and to a certain extent (these aren't actually useless)
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{{summoner:2}} is completely useless when you have
and
which does the exact same job except better with the case of the Farsight Orb. It would be nice for this summoner spell to be stronger as to widen the variety of spells that long range mages and poke champions use. I can see possible viable use for it on
,
,
and
,
has her own Clairvoyance built into her own kit so she can't count. The other four would benefit greatly with this summoner spell if it was more useful in its job but that's being very generous. It's not a particularly amazing skill to have compared to the others so I think it would be easier to delete it the way that Revive was taken care of.
is just not worth it when items geared towards mana regeneration is taken. This Summoner spell falls off completely past the lane phase and it should be buffed to provide benefits not only for mana users but also for every other resource using champion aside from health costing abilities. The usefulness of other summoner spells completely shadow this spell.
I see
being used by
players but that's really it. Immobile mages make the most use of it but with the coming Flash + Teleport mid meta I don't think it's going to be viable anymore once people learn to ignore Barrier users completely.
A suggestion that I read here in the Boards a few weeks back is to turn Barrier into an anti-burst/anti-assassin spell for yourself. As in, upon activating Barrier damage you take cannot be amplified by both Armor Penetration and Magic Penetration. I can see this work with bruisers and tanks, not just on squishies.
Another idea that I had was to reward the Barrier user with more shields the more attacks/DoT he/she takes during the spell duration. As in provide X(scales with level) shield per attack that you receive.
and
are niche picks at the moment.
When faced with heavy CC team composition an ADC can opt for Cleanse over Heal, the latter could be taken by the Support. The most common champion that I see spell with is
because of her need to be closer in range that other ADC to deal effective damage.
Ghost is more popular than Cleanse usually taken by "Juggernaut" champions like
, Olaf and Hecarim who have extreme synergy with the spell becuase of the nature of their kits. Udyr can quite as easily be effective with
, the decision between Flash or Ghost mostly lies in the playstyle of the player when it comes to Udyr.
EDIT: I moved barrier to the "not actually useless" group. I just don't see Barrier being taken at all, in my rank of Silver IV.
and
destroyed almost every game they were in, it was nearly as bad as League of Cleavers.
in the game together. They are pretty similar, especially if ghost gets a slow reduction like you suggest.
and when people try to dive you
(playing him well is all about positioning),
(cause it let's him lay a longer poison trail),
(he has no good escape, and it also synergizes well with wither), and a number of other champs.
in ARAM.. I take