[Champion Concept] Jamie, the vigilante
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**Small lore **
Jamie is rivaled with
. She currently has a high bounty by the police of Piltover. But the people of piltover love and respect Jamie for the her vigilante work at night. She strives to catch the only criminal she cannot punish, who is
. Using her hextech grappling hook she punishes the criminals the Piltover sometimes unwillingly with Vi.
About Jamie Jamie is a high risk & reward ADC and would require much practice to play out the combos. Her entire kit is designed to be completely in sync with one another leading to some interesting combo variations in play with requiring the experience to know Jamie's limits with the ???? pill is critically important, abusing the pills can make or break situations. ** Passive (Vigilante)** Allies struck give Jamie movement speed. If an ally dies near Jamie she gains vast movement & true damage towards the killer for 5 sec. Deaths of allies near her also decrease the timer of all of Jamie's abilities by 10% including her R.
Q ( Peace-maker) ** On minion kill, dealing 30% of hp dmg on a champion, kill, or assist Jamie then gains a bullet in her special peace-maker following up for a double shot, the peace maker bullet has a 25% more chance to crit. Hitting Q activates Peace-maker. ** W ( ???? Pill ) Jamie takes a pill which increases all her stats moderately and empowers her E to dodge any attack in the air. This lasts for 8 sec and upon the end of the duration Jamie gains the withdraw of the pill taken and everything on screen starts to become distorted and fizzy, enemy champions near her appear to be blood thirsty beasts and impact fear on Jamie. Scaring her away on contact for 1.25 sec. The withdraw effect only lasts 7 sec. You can also take a pill again during the withdraw in emergencies to gain the 8 secs of power again but doing so with activate a overdose status effect which, makes the screen fizzy and distorted further. During the emergency dose and upon withdraw Jamie will have reduced movement speed and see things that are not even there... (Overdose effect is a total of 15 sec with the withdraw being 7 sec again during the overdose.) ** E ( Dive shot )** Jamie takes a leap shooting in the air, she can combo Peace-maker for a double shot in the air, further combo the ???? pill for a slow motion dive where she can dodge any attack in the air. (Using your E while taking the ???? pill lowers the duration of the drug effects by 2 sec.)
R ( Hextech Grapple hook )
Your given a skillshot arrow activating your R will have Jamie attach a hextech grappling hook into her pistol firing it in the skill shot direction.
Upon contact with an enemy she flies to the enemy stuck and kicks them up in the air for 1.75 sec.
Upon contact with an ally she files to the ally and kicks them in the air for 1.75 sec while in the air your ally cannot take any damage.
You can also hook into a wall, or tower for escaping. Hooking a minion will bring you to the minion and kicking the minion will send the minion flying in the direction you hooked, on impact the minion will die dealing satisfactory dmg.
You can also link the peace-maker with your ult and have Jamie kick your enemy up and then fire a double shot while they're stuck in the air.
Imagine the wombo with
.