83 Comments

kasfas19 votes

I miss being able to catch up to people with Sion passive and actually make it useful.

R.I.P In Peace alacrity.

Tychusfindlay9192 votes

{quoted}

I miss being able to catch up to people with Sion passive and actually make it useful.

R.I.P In Peace alacrity.

But then the enemy team also had alacrity boots and you were stuck in the same position of not being able to catch them?

Sion was indirectly buffed by removal of enchants, alacrity especially. Yes, it makes everyone slower, but it also makes it harder to get out of certain abilities like Sion's Q. Dodging abilities with the removal of alacrity and the massive nerfs to swifty boots has become a little bit harder all across the board.

Entheos Geon7 votes

Build Righteous Glory once in a while and save the active for when you die. You're welcome. :D

Bladerunner77771 votes

And frozen mallet

heheheheh

Slythion17 votes

I just don't understand how one (or two, although Furor wasn't really an issue) enchantments were deemed so broken that they would rather remove all enchantments and not just nerf the one or two in question.

Because when it came down to it...only alacrity and furor gave movement speed.

Edit: I forgot about homeguards and captain, sorry Homeguards: Good for loosing teams and tp plays...not exactly broken Captain: LOL

Darth Sidiouss7 votes

Never was broken but they gave useful small speed buffs for certain situations. Now i find it harder to catch highly mobile champions since i cant get alacrity anymore :/

NineTailedMystic9 votes

This is irrelevant because those 'highly mobile champions' likely also bought Alacrity so there was no net gain from both of you buying it.

I WILL TROLL YOU2 votes

{quoted}

This is irrelevant because those 'highly mobile champions' likely also bought Alacrity so there was no net gain from both of you buying it.

Nah uh , if I buy it I'm still faster than them because logic. <Insert snarky statement about how awful a company RIOT is here>.

yukumari1 votes

{quoted}

This is irrelevant because those 'highly mobile champions' likely also bought Alacrity so there was no net gain from both of you buying it.

There was though, because having the bonus movement speed made dodging skillshots easier, which was a big part of the problem.

NineTailedMystic1 votes

In the context of buying Alacrity boots to "catch highly mobile champions easier", both parties got +20 MS for buying Alacrity, making it no easier to catch or escape your pursuee or pursuer.

PeelGodDamnit2 votes

As a vayne main I miss furor :/

Davy Crockett2 votes

same. furor really needed to stay. you could try building a frozen mallet for maximum cheese. item 3022

NineTailedMystic20 votes

Removed Homeguards, Alacrity becomes the 99% bought Boot enchant. MS became overbearing from Swifties + Alacrity + 3rd Drag, on top of new MS granting items like Luden's Echo and Deadman's Plate. If they had instead nerfed/removed Alacrity and not foresaw the impending trend of the next thing becomes the solely bought enchantment, Distortion would have taken the top spot as the most bought Boot enchant. After that Furor. There would have been one clear outlier in the Boot Enchantment meta just like there are with Champs.

MS now is much more in line, but that also caused the nerf to Swifties due to new found lack of high MS.

Slythion3 votes

You keep saying that they removed all of them because there would always be one clear outlier...which doesn't make sense

League is about outliers. Let's be 100% honest here, League has never been aiming at everything being completely balanced. The game would become stale, unable to be changed without breaking. League revolves around creating outliers that effect the meta and gameplay...that's why things like Lucian and the Tank Assassins became a thing. That's why Metas such as Juggernaut or Assassin metas are a thing.

So my question is...was it really such a bad thing to have Alacrity be the "dominant" enchantment? They could have nerfed it similar to item 3009 (rip) or just removed that one enchantment. It's not like Distortion or Furor would be any stronger from the removal Alacrity...but the niche they provide would become stronger from the removal of Alacrity as they provided the next best thing.

And the purpose of enchantments where to support niches...and it's not unknown that movement speed is the prominent advantage most champions have but a lot of champions where unnecessarily hurt or dumbed-down from the removal of all of the enchantments.

Bagguette1 votes

The blue boot enchant was my go to because it helped you flash a SHIT ton more and teleport more. 190 seconds was so useful..

MetalGearTeemu1 votes

The trick Riot pulls in cases like this is to continue trying to convince you they are competent developers, rather then admit the move speed on their new items was a god awful mistake, they butcher older items. Giving you the illusion that the new ones are effective.

theDeblin1 votes

Homeguards were actually some of the most powerful movement enchants in the game. Admittedly they fell off a bit late-game, but in lane phase it let you back for wards/gear/etc while not missing CS or lane XP even better than teleport. And it basically doubled the clear speed and halved the risk of a lot of junglers, too.

Even late-game HG was to strategic champs what furor was to champs normally limited by low sticky: not necessarily overpowered, but powerful enough to render a lot of supposed tradeoffs in champion selection completely pointless.

SpecterVonBaren2 votes

These are the same people that decided to just remove Spellvamp as an option for all champs because ONE champ abused the hell out of it. And they also created the exact same situation with Deathsdance where about the only person that builds it is Graves who abuses the hell out of it.

WukongMain10 votes

It's also the new dragon. The stats the new dragons give in combination with the boot enhancements would be simply too strong.

Darth Sidiouss3 votes

Possibly but honestly i think the air dragon could of just been a flat scaling of minion haste when near them and an additional effect.. so 2 buffs in one like the earth drake.

SpecterVonBaren1 votes

You say this as if Clown Drake is useful.

WukongMain2 votes

It is.

VvVVvV6 votes

I swear all of Riots changes are just to dumb down the game. All of their changes seem to want to simplify things.

Screwed up the warding 2 seasons ago

Screwed up Sorakas kit so that she cant give mana anymore and then they completely removed mana pots from the game

Slowly but surely with every rework, new champ release and patch they are making every champ able to play all roles IE Quinn top, Vayne top....now every adc wants to top .......Kindread released....now every adc wants to jungle. Hell i havnt seen Graves play in any game as a adc since his changes....he's just running around the jungle vaping.............(insert any champs name here_____ _____ _____ with a sightstone....wallah support) TEEMO...teemo is literally played everywhere. TANK assasins........ TANKS who can build no damage but still do more damage than the carries....the list goes on.

And like you said...the boot enhanceents

GinoSoldier5 votes

I just wish they'd cut down on all the %MS buffs present in the game already. Luden's 10%, Lich's 7%, Censer 8%, Trinity 5%, the ADC crit items, Youmuus 20% active, and more. Considering how easy they are to stack and acquire in any build, they could easily have afforded the reduction.

taleofsonata5 votes

I Miss Captain boots enhancement, now I have to play Janna to speed up that SLOW AS FUCK KOG MAW.

Friendly Ram4 votes

Loved building furor on karthus for those sweet qs.

Gibberwatt4 votes

What if rito got new enchantments back in the game, but made them hyper expensive, like 4000 or 5000. that way, the enchants could be kinda op in riots mind, and still be something you have to wait to get until you're full build. the enchants could be a gold-sink for 50+ minute games

blueberrypancake4 votes

What if they added a blink effect enchant but made it super expensive like 2000 gold so it would only be gotten late game and would really help champs that really need their flash to engage like a Galio

It would probably be cancerous tho

warpenguin5552 votes

i thought rocketbelt was going to do this but it really didnt help much at all lol

Gibberwatt1 votes

I think rocketbelt is mostly useless

TurquoiseYoshi3 votes

It's good on certain champions, such as Kennen and Rumble. There's a very small subset of champions (AP scaling, no major mana problems/no mana at all, mixed stats between tank and AP that still needs CDR, likes to dive teamfights) that really likes it, but everyone else doesn't really care. There are better AP items, better HP items, better CDR items, and items with better actives/passives.

M Dragon141 votes

This would make already mobile champs, even More mobile....... That makes the situation even worse for immobile champs.

Revali3 votes

Ekko item 3009 summoner 6 + distortion = stereotype

for good measure get item 3285 item 3100 item 3742

The Last Ballad4 votes

Don't forget Stormriders surge and procked passive for maximum thrust.

Eye of Tomato2 votes

[{quoted}](name=The Last Ballad,realm=NA,application-id=3ErqAdtq,discussion-id=ea0lmQYr,comment-id=00040000,timestamp=2016-06-26T10:33:07.758+0000)

Don't forget Stormriders surge and procked passive for maximum thrust. yippykiHecarim mothertrucker

deadlychuck3 votes

The irony is that riot doesn't notice the only reason movement speed was powerful was because mobility creep and everything being a skill shot.

They created the problem, quit stopping players from playing around the problems you created.

GrReaper963 votes

I just replace boots with item 3046 item 3100 item 3285 late game

BullGOD1 votes

does the speed gets too affected by such change?

GrReaper962 votes

I usually lose around 10-20 ms. item 3046 give extra ms when champions are near, which happens alot late game so its worth it. The other two give great stats so they are also worth it since most mages dont really need that much ms.

4th3t0s3 votes

To further the irony, they're talking about buffing the wind drake's bonus movespeed.

Sukishoo2 votes

Diversity?!! Most people use to rush Homeguard, so it became a global stat at 20 minutes. Next Alacirty took over everything else, so there really was no diversity having just that. That was why they removed them completely.

BullGOD2 votes

remember vayne with the red enchant??? [zombie-nunu-tears]

LithiumWednesday2 votes

don't remind me

Jesus is Savior1 votes

The funny part is that they added movement speed to like every AD item when they did the AD rework.

So it really wasn't boots that were the problem.

Blac Iyc1 votes

what AD items are u talking about

Jesus is Savior1 votes

[{quoted}](name=Blac Iyc,realm=NA,application-id=3ErqAdtq,discussion-id=ea0lmQYr,comment-id=00110001,timestamp=2016-06-27T14:02:11.779+0000)

what AD items are u talking about

item 3147 item 3094 possibly more. Just extra items with more movespeed, just like item 3285 for AP champs (which is also the same problem with another set of items)

LatetotheRace1 votes

If the movement speed on these stupid items (item 3113 item 3086) was made into a unique passive..... We could have enchantments back.

Blac Iyc1 votes

yea cuz theyre the real problem (sarcasm)

theDeblin1 votes

The issue wasn't necessarily "too much speed", it was that boots were able to completely cancel out the differences in speed that were supposed to be inherent to the design of the characters.

If they brought back badges but just didn't have any of them effect speed (e.g. adding a non-stacking half-power version of the unique boot passives you can stick on a different pair of boots) I don't think they'd suffer any of the balance issues they did with things like Red badge, which literally completely negated the primary balancing factor that kept a lot of ranged ADCs reasonable.

Darth Sidiouss1 votes

The company quote on quote said there was too much movement speed in the game when explaining why they were removing the boot enchantments for 6.9.

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