Xepal the soul deer of Ozhirim (WIP)
Xepal was a strong stag who had always cherished his home and fellow heard but after he lost his son and mate in a territorial dispute he left in search of new meaning to life and began a pilgrimage to the star octohydron. After reaching the summit alter xepal was awakened to the cosmic potential of his soul, his body had transformed, it was now more of a projection or raw energy encased in an organic rock-like skin black in color engraved with runes on his shoulders and flank. Along the ridge of his back ran a gap,like a tiny rift spouting energy instead of his normal fur
He walked forward on all fours like he did all his life moving around amazed by his New apparence he could now understand the delicate cycle of life and death with this new knowledge he had found a way to regain what he had once lost
His desire required him to perform a certain ritual enabling him to revive the dead but Came at a price
Xepal needed a soul to bargain and thus he set out in search of a souls to bargain for his lost ones .
Xepal the soul deer
Passive: by absorbing the energy of the ground he walks restores 6% max hp over 20secs must continue moving to keep effect 15 sec cooldown .
Basic attack: raises to hind legs and flails legs to deal physical damage.
Q: Charge and trample, Project hisself to charge forward knocking back anything in his pathand dealing 60+(40ap), resetting and empowering his next auto.
W, stomp,Hold to slam the ground stunning enemies in surrounding area for 3 secs dealing 40+(50%ad)and syphoning health and Mana equally to 50%total damage delt (after stun autos are cancelled) .
E: ritual space, inscribes a seal at current location in preparation for Resurrection ritual area lasts 2 minutes 90sec cooldown, enimes entering this area take 60+(60%ap) and leaves targets with "Soul feast" dealing 20+(30%ap) and slowing (40%) while moving through decaying over 6 secs.
R: Resurrection ritual, begins channeling energies in area for 130 seconds, channeling remains active as long as xepal remains within 200 units of area.
While channeling allies entering the ritual space receive healing (40%ap) as long as they remain in the space also gaining 30% reduced physical and magic damage. Allies who die in or are near xepal can be resurrected at the cost of 40% max hp channeling costs 80 units Mana but can be shared by number of allies in the space, enemies who die within the space spawn wreaths costing 40 units shared Mana, wreaths attack enemie champions and structures within 600 units of the ritual space dealing (12%ap) with auto attacks wreaths endure 3 hits 2minute cooldown