Lich's Soul Stone

nasu010·1/31/2019, 9:03:39 PM·5 votes·1,716 views

Soul Stone Cost: 2900 80 ability power 400 health 300 Mana 20% omni vamp Unique passsive: +10% cool down reduction

Unique passive: eternity: 15% of damage taken from champions is gained as mana. spending mana restores 20% of the cost as heath, up to 20 per spell cast.

Unique passive: Soul Stone: [Active] Use on a target ally to create a copy of their soul Forbidding them from death. Breaks upon death of target Ally freeing their soul and instantly resurrecting them at location of holder. 3 minute cool down, unaffected by cool down reduction.

Unique passive: Trapped Soul: Target ally gains 20% damage reduction while their soul is held.

Unique passive: Soul bound: while an allies soul is held they gain increased movement speed while within 800 units of each other and share their power gaining 40% of each others Ability power as a shield that deals this as damage to units within 700 units of the holder when the shield breaks.

Build paths

item 1053 item 3010 item 3067

10 Comments

CloudedLogic1/31/2019, 9:05:23 PM3 votes

Numbers are way too high, though 30% life steal on an ap item seems very niche regardless.

Daddy ReTaric1/31/2019, 9:09:39 PM1 votes

Lifesteal on an AP item.. make no sense... 40% damage reduction as long your allies doesn't die ? Way to much.... The shield would be nice when multiple AP are in the team but other than that.. meh. Good Idea, but overtuned number.

ChaosReyn2/1/2019, 6:27:36 AM1 votes

I feel like this is trying to do too much.

It fits in the same sort of niche as Knight's Vow and Zeke's convergence...honestly, it overshadows both of those things while also providing a murderous level of both offensive and defensive stats on top of giving an ally a GA.

Imagine a Zilean that built this and made his friendly Aatrox so immortal, he gets to rez FOUR TIMES (once from his own ult, once from Zil ult, once from GA, and once from SoulStone) in a single fight. That would mean Trox could go full glass cannon build in mid and literally never worry about feeding, even in a losing fight, because everyone will have to blow their cooldowns four separate times just for him. That's not even mentioning the shield passive, the extra damage from the explosion on it breaking, and the fact that despite building out of an AD item, Zilean still gets 80 ability power which is the same amount of AP as a gunblade or lich bane.

I do like the concept...but everything's really out of whack.

Try this:

Build Path: item 3010 + item 3113 +750 gold (total 2700g)

+50 Ability Power +400HP +300MP +7% Movement Speed

UNIQUE Passive: Eternity - 15% of damage taken from champions is gained as mana. Spending mana restores 20% of the cost as heath, up to 20 per spell cast.

UNIQUE active: Soul Stone - Target an allied unit within 750 units of you to bind their soul to this item. The bound champion is set to receive the benefits of Phylactery until unboaund. (60s active cooldown)

UNIQUE passive: Phylactery - When the bound champion takes damage, 10% of the damage taken within the last 4s fills this item the next time the ally is out of combat, to a cap of 20% of their max hp. Should the ally take lethal damage, they are resurrected after 3s with the amount of hp stored in this item next to its holder. 3 minute CD on rez.

This will give you a more support based item that's still a solid pickup for AP players, it wont take away from your aesthetic but it will add to its complications by requiring your ally to leave combat to store their damage taken (and to take a lot of damage) before it does much, and it doesn't make anything too terribly overbearing.

nosafterburn2/1/2019, 6:37:30 AM1 votes

So my opinion (whether good, bad, or wanted) is that it is kind of a good idea but instead of an ally have it be the GA for AP mages thing instead. The mana, Health, AP, and eternity passive are all good and fine, but i would drop the 20% omni vamp and change the other Unique passive to Phylactery: Upon taking fatal damage this item loses 30% of all stats and resurrects the user after 1.5 secs with 30% health and mana. Stats will recharge after a period of time.