Vince the blademancer

nasu010·5/3/2019, 3:45:12 PM·3 votes·4,522 views
byakuya bankai wallpaper by cmizer

http://orig09.deviantart.net/12ac/f/2007/325/7/c/byakuya__bankai_wallpaper__by_cmizer.jpg

Art not created by me check out orig09.deviantart.net


Role: Mage/assassin/jungler Lane: Any Resource: mana Reliance: Abilities Damage type: mixed toughness: Average Utility: High Crowd control: high Mobility: Average Difficulty: 5/7 Weakness: Magic damage, tenancy.


Health --------------------------------- 525 (+65) HP Regen --------------------------- 5 (+0.55) Mana ----------------------------------- 400 (+25) Mana Regen ---------------------- 3 (+ 0.65) Attack Damage ----------------- 35 (+ 2.5) Attack Speed -------------------- .650 (+2%) Armor ---------------------------------- 20.88 (+3.5) Magic Resist --------------------- 35 (+0.5) Movement Speed ------------ 340 Range ---------------------------------- 550


[Passive]blade particles: Vince is able to materialize blades from particles based on his current mana, these blades also emit these particles while they are active causing them to link together when within 400 units proximity of Vince and each other, needs at least 400 mana to form walls. Linked swords create walls between the connected swords that slow enemy units that attempt to cross them by 10% per sword link for a maximum of 5 seconds. If a sword/wall collides with an enemy champion it causes them to bleed for 10% of Vince's Ap each second that stacks for each sword collided with or linked.


[Q] Soaring Sabers: Vince creates (2/3/4/5/6) blades that follow him in an (^) formation for 10 seconds. on recast he fires off these blades up to 800 units to a target location dealing dealing 40/60/80/100/120% Ad to all units collided with while active and linger at their locations for the remaining duration.


[W] Ring recall: Vince recalls all active blades to his current location shielding him for 60% of his current health (+40% Ap) while they rotate around him dealing 40/60/80/100/120% Ad to enemies within 400 units of Vince for 4 seconds, this ability reduces the cool down of Soaring Sabers, can be used while mounted.


[E] Sword Surfing: [Passive] Vince is able to mount any 1 of his active blades my moving over its location, gaining +10% movement speed and leaves a short 300 unit trail of blades that slow and bleed enemies that move over them.

[Mounted]:[ Active] Vince flips off his blade becoming invulnerable for the next 1.5 seconds of the animation and launches his blade 800 units in a target direction to deal damage and stun any collided enemies. If soaring sabers is active all the blades follow forming a 400 unit wide (^) wave in the target direction.

[Active]: This ability can be activated unmounted to send forward a row of blades 400 units dealing 50/70/90/120/150 (+50% Ap) and pushing back units in their path.


[R] Beckoned Blades: Vince summons a 600 unit field of blades at a target location dealing 200/300/400 (+50% Ap) and knocking up all enemies hit. Any Soaring sabers in the location are pushed to the outer edges.

30 Comments

DankWedd5/3/2019, 7:52:51 PM2 votes

This is actually an awesome concept, well thought out damage and ratios to not make him too OP either, the only thing I would say is perhaps make the R scale off AD and either slightly nerf the base damage or the scaling % but other than that the kit sounds like it would be fluid and fun and he could have some beautiful skins and maybe even dope ass lore in the hands of the right writers. Solid effort man :)

SKT RAIDENN5/3/2019, 4:56:09 PM1 votes

no.

Doge20205/4/2019, 12:24:04 AM1 votes

The W seems too similar to irelia W in my opinion.

I have a suggestion: much like Xayah’s W, I think this ability should have a threshold of active swords to cast W, (around) 4 swords will form the shield while any extra swords will form the tornado. To prevent this ability from being too powerful, I recommend having this ability also scale with the number of active swords up to the threshold number. So if one sword is active then you only get 10% of current HP as a shield. Hold on when I think about it, if you add this scale in then it might be a good idea to change the shield amount to % max HP instead of current HP.

Really like the design tho, good work!

Mr Voidling5/4/2019, 7:39:42 PM1 votes

Atlas has a brother?

The Highest Noon5/7/2019, 11:33:58 PM1 votes

I bet MY Vincent can beat YOUR Vince! [sg-lulu]

Gilgayu5/14/2019, 2:26:29 AM1 votes

Hi man... it's been too long. Before diving into your concept, let me just explain my long absense from both League and boards (and yes, I quit league cuz I just seriously don't think it's worth the time, I hope I don't offend anyone). I've been quite busy with just random stuff, and tbh this is very time-consuming (especially if we want to be as productive as Voidling, that man is a beast). I might be more active during summer, but I might not make anymore real champion concept anytime soon, but I'll definitely write up some bios and short stories just to pratice cuz... I kinda suck at writing. Enough about me ____________- Just a disclaimer: it's been quite a while, and I'm definitely not as good as I once was as an analysist (a word?), so be easy on me xD


I really like how you figured out how to play around with his sword. In my second concept I actually attempted to do something similar, but just... can't. (I LOVE this concept, so I'll suggest some bold changes, I hope you don't mind xP) Btw my depiction of this guy (in the anime) is that he will be a spam champ, but with skill shots. If you envision something different, please let me know so I don't mess up things too badly lol.


So this guy is all about sword manipulation, which ranges from making ^ shapes, to surfing on it and becoming singed (but SO MUCH better), to making those big, game-changing aoe damages. Compared to how flexible and fun his normal abilitie are, his passive, however, seems to be a bit... unfitting for a lack of better word.

How about making it something like:

[Passive]blade particles: When Vince is within 800 units of a blade, that blade will be activated and it will last until it collides with an enemy champion. Infinite amount of swords can be activated at the same time Activated: Vince's mana gets drained by 2/2/3 (level 1/7/13) every second, but the sword will absorb mana from surround units. For every unit (like minions, jungle camps, and champs) within 200 units of the sword, it will return 0.5/0.5/0.75 mana to Vince every second. The sword will also do true damage, but it disappears after first collision with an enemy champion [Passive]One with the Blade: When Vince's mana reaches over its maximum (only through his first passive, not mana regen or anything of the sort), he will enter a state of "Overload" for as long as his mana is above his maximum mana (the amount it can go over is infinite). While in "Overload" mode: Vince will spend 200%(-10% for every 150 bonus maximum mana) of mana for all sources. Vince's swords move twice as fast and will last for as long as he is in Overload state. Vince will create a mirror image of all his swords (like for q it would be two layers of ^ or something) that scales off ap.


I know this is a HUGE change, and if you like this then his other abilities probably need a little tweaking, too. The basic idea is to make him play around positioning his sword, extremely fun builds (mana build, ap build, ad build), and maybe just some mirror images cuz in the anime he has quite a couple swords xD.

Tell me if you like it, if not I'll just give some ideas to how his gameplay would actually work. Sry for such a late response, I haven't checked boards in ages.