Tamra and sizzle, The lizard cavalry
Lore
Role: fighter, support, jungle
Lane: top, bot
Damage type: mixed
Tamra's base health : 450
Sizzle's base health: 250 3 hit bars(100 hp each)
Resources: mana
Armor: 65
Utility: high
Mobility: high
Crowd control: high
Difficulty: extreme
Weaknesses: sustained damage, magic damage,
Passive: Dragoon cavalry, Tamra rides her companion Sizzle; an arrow head salamander who assists her in combat and alters her abilities when mounted. Sizzle is treated as an allied champion and will be treated as such by minions and enemy structures.
Passive: mounted;while mounted Tamra and sizzle share their maximum health by combinie their Armor by doubling its value and subtracting 20% of their new maximum.
Passive: Soothing Flames; Sizzle is able to heal itself and its allies by burning off their received damage. This healing is proportional to 30% of Sizzles missing health and 20% of Tamra's Ability power scales with level (shown are max values).
[Q] Flame charge/Impale: While mounted Tamra commands Sizzle to charge the enemy line by coating itself in flames, building momentum and running through enemy units to deal 130/160/190/220/250 + 40% AD and knock targets a short distance remaining enflamed for 5 seconds to deal 5% of Tamra's Ability power to surrounding affected enemy units, while charging the flames regenerate health by converting a portion of their missing health into grey health which is restored if uninterrupted over 3 seconds.
While Tamra is on foot she dashes thrusts forward a short distance her partizan through enemy champions dealing 65/85/105/125/145 + 40% AD slowing the first champion hit and pulling both they and any other units hit toward her.
[w] Flame cannon/Vault: while mounted Tamra commands Sizzle to spit a ball of fire in a target direction to deal 120/140/160/180/200 +30% AP knocking back targets and leaving a 500 unit area on fire for 6 seconds, the burning area deals 5% of Tamra's AP as damage every 3 ticks as long as they remain in the area for the duration, the initial fire ball as well as the burning area both grant healing to ally champions as long as they were either hit or in the burning area, converting the respective damage as health. On foot Tamra jabs her weapon into the ground to perform a vault sending her over walls and non target projectiles, this ability deals 50/70/90/110/130 + 30% AD to enemy units in a 200 unit area for her landing stunning any champions hit, this can also be used to remount Sizzle.
[E] Spin out: Tamra commands sizzle to spin or run in a circle, throwing her off and moving toward a target location. If sizzle is charging he spins in a 360 rotation launching itself into target enemies dealing 150/170/190/110/130 + 20% AD and knocks enemies hit airborne, if stationary Sizzle runs 3 300 unit circles around Tamra damaging and pushing back enemy units and defending her from incoming attacks, this also commands Sizzle to attack enemy units in the area prioritizing enemy champions after completing the third circle.
[R] Burning Blood Bond : Tamra performs a ritual with sizzle channeling for 2 seconds transfusing their blood to bring out enhanced abilities.
[passive] black flames; after the ritual Sizzle's flames become black dealing 20% increased damage and snaring units hit for 1.5 seconds while they take damage.
While dismounted Tamra is cloaked in black flames for 10 secs increasing her movement and attack speed by 40 points causing every third basic attack to strike three times and adding the effects of the flames to her abilities.
Black Q: sizzle spreads his wings increasing the size of the hit box by 200 unit and roots targets at their knock back distance and increases the amount of health regenerated while charging due to the 20% increase in ability power. Impale blasts a cone of fire from behind the first champion hit to deal 25% AP to all targets in a 60 degree arc and pulls the flames back through the enemy in the same cone to execute them if under 30% health, the flames as normal are able to heal ally's in its effect area.
Black W: Sizzle launches a black fireball into the air 800 units to damage a 600 unit area, enemy units hit are rooted for up to 2 seconds taking the initial damage from the fireball and 25% of Tamra's Ap as they remain in the burning area which now lasts 10 seconds, this ability can now be held down to breath a fan of flames in a 400 unit cone. Vault: Upon landing Tamra creates a black flame shockwave at her impact zone to knock back ~~or stun~ enemy units within 400 units of her landing point.
Black E : If charging Sizzle's Spin out now leaves 2 trails of black flames to damage and root enemy units lasting .5 secs. If stationary Sizzle creates a circle of flames damaging or healing units within the circle.
Special effect, if Sizzle spins into an already burning area with black fire it creates a vortex to knock enemies airborne and deal 25% of Tamra's ability power every tick for as long as they are in a burning area or vortex.
Notes and play style.
Tamra is a highly offensive champion with added maneuverability, her main play style is to mow down enemy units and engage them in midrange combat using her Parlitzan. Her basic attacks are able to strike at a range of 300 units and make her very versatile with increased attack speed. Her combos are as follows;
Flame charge clustered enemies and spin out to deal extra damage deploying Tamra to move in and initiate an attack, flame cannon can be used to keep enemies clustered or to prep a flame circle for even more spin out damage.
Spin out can be used while stationed as defensive coverage for a fast heal before using vault to engage enemies by stunning them and follow up with an impale to deal high damage. Tamra is able to vault over walls and obstacles allowing her to avoid even non target projectiles, this ability can be cast after drawing enemies in with impale to keep them at bay or to stun them while she keeps the pressure.
Though Tamra may be versatile she lacks defense making her vulnerable if caught out and if she is unable to remount. Burning Blood Bond enables Tamra to gain much needed attack speed to finish off targets faster while restoring the damage she has sustained. When used properly the black flames add even more edge to Tamra's kit by allowing her to carry the flames, Her black Q allows her to damage even more foes,by piercing through an enemy and discharging a conical blast of black flames to damage and root enemies then pull them forward ripping her weapon from the impaled enemy executing them and bursting forth another cone of flames in her direction (meaning she is able to heal an ally behind an enemy and her self while killing an enemy by bathing in their burning blood).
Her Black W, clears a space for her to land by knowing back, stunning and rooting foes in her landing area. And even Sizzle gains additional benefits;
His flame change heals a greater percentage of health in a shorter time span and increases his hit box size to mow down even more enemies. Black fire cannonballs are fired into the air increasing its range and changes its launch based on the distance from the target, the flame circle now lasts 10 seconds rooting enemies entering and burning them continuously as long as they remain in the flames, the extended duration allows for Sizzle to combine the circle with a spin-out to capture enemies in a vortex of black flames
Spin-out's effects vary depending on wether Sizzle is running or stationary(dismounted ); which commands him to run 3 circles around Tamra keeping enemies at bay and healing her with the flames, this maneuver is highly strategic allowing Tamra extra time to plan either an escape or mount an attack.
By Nstf Nasu010