Tamra and sizzle, The lizard cavalry

nasu010··3 votes·2,552 views

Lore

https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/lltIv4pv-a-tale-of-valor-so-long-dear-sister

Role: fighter, support, jungle 

Lane: top, bot 

Damage type: mixed 

Tamra's base health : 450

Sizzle's base health: 250 3 hit bars(100 hp each)

Resources: mana

Armor: 65

Utility: high

Mobility: high 

Crowd control: high

Difficulty: extreme 

Weaknesses: sustained damage,  magic damage, 

Passive: Dragoon cavalry, Tamra rides her companion Sizzle; an arrow head salamander who assists her in combat and alters her abilities when mounted. Sizzle is treated as an allied champion and will be treated as such by minions and enemy structures. 

Passive: mounted;while mounted Tamra and sizzle share their maximum health by combinie their Armor by doubling its value and subtracting 20% of their new maximum. 

Passive: Soothing Flames; Sizzle is able to heal itself and its allies by burning off their received damage. This healing is proportional to 30% of Sizzles missing  health and 20% of Tamra's Ability power scales with level (shown are max values). 


[Q] Flame charge/Impale: While mounted Tamra commands Sizzle to charge the enemy line by coating itself in flames, building momentum and running through enemy units to deal 130/160/190/220/250 + 40% AD and knock targets a short distance remaining enflamed for 5 seconds to deal 5% of Tamra's Ability power to surrounding affected enemy units, while charging the flames regenerate health by converting a portion of their missing health into grey health which is restored if uninterrupted over 3 seconds. 

While Tamra is on foot she dashes thrusts forward a short distance her partizan through enemy champions dealing 65/85/105/125/145 + 40% AD slowing the first champion hit and pulling both they and any other units hit toward her. 


[w] Flame cannon/Vault: while mounted Tamra commands Sizzle to spit a ball of fire in a target direction to deal  120/140/160/180/200 +30% AP knocking back targets and leaving a 500 unit area on fire for 6 seconds, the burning area deals 5% of Tamra's AP as damage every 3 ticks as long as they remain in the area for the duration, the initial fire ball as well as the burning area both grant healing to ally champions as long as they were either hit or in the burning area, converting the respective damage as health. On foot Tamra jabs her weapon into the ground to perform a vault sending her over walls and non target projectiles, this ability deals 50/70/90/110/130 + 30% AD to enemy units in a 200 unit area for her landing stunning any champions hit, this can also be used to remount Sizzle. 


[E] Spin out: Tamra commands sizzle to spin or run in a circle, throwing her off and moving toward a target location. If sizzle is charging he spins in a 360 rotation launching itself into target enemies dealing 150/170/190/110/130 + 20% AD and knocks enemies hit airborne, if stationary Sizzle runs 3 300 unit circles around Tamra damaging and pushing back enemy units and defending her from incoming attacks, this also commands Sizzle to attack enemy units in the area prioritizing enemy champions after completing the third circle. 


[R] Burning Blood Bond : Tamra performs a ritual with sizzle channeling for 2 seconds transfusing their blood to bring out enhanced abilities.

[passive] black flames; after the ritual Sizzle's flames become black dealing 20% increased damage and snaring units hit for 1.5 seconds while they take damage.

While dismounted Tamra is cloaked in black flames for 10 secs increasing her movement and attack speed by 40 points causing every third basic attack to strike three times and adding the effects of the flames to her abilities. 

Black Q: sizzle spreads his wings increasing the size of the hit box by 200 unit and roots targets at their knock back distance and increases the amount of health regenerated while charging due to the 20% increase in ability power. Impale blasts a cone of fire from behind the first champion hit to deal 25% AP to all targets in a 60 degree arc and pulls the flames back through the enemy in the same cone to execute them if under 30% health, the flames as normal are able to heal ally's in its effect area. 

Black W: Sizzle launches a black fireball into the air 800 units to damage a 600 unit area, enemy units hit are rooted for up to 2 seconds taking the initial damage from the fireball and 25% of Tamra's Ap as they remain in the burning area which now lasts 10 seconds, this ability can now be held down to breath a fan of flames in a 400 unit cone. Vault: Upon landing Tamra creates a black flame shockwave at her impact zone to knock back ~~or stun~ enemy units within 400 units of her landing point. 

Black E : If charging Sizzle's Spin out now leaves 2 trails of black flames to damage and root enemy units lasting .5 secs. If stationary Sizzle creates a circle of flames damaging or healing units within the circle. 

Special effect, if Sizzle spins into an already burning area with black fire it creates a vortex to knock enemies airborne and deal 25% of Tamra's ability power every tick for as long as they are in a burning area or vortex. 



Notes and play style.

  Tamra is a highly offensive champion with added maneuverability, her main play style is to mow down enemy units and engage them in midrange combat using her Parlitzan. Her basic attacks are able to strike at a range of 300 units and make her very versatile with increased attack speed. Her combos are as follows;

Flame charge clustered enemies and spin out to deal extra damage deploying Tamra to move in and initiate an attack, flame cannon can be used to keep enemies clustered or to prep a flame circle for even more spin out damage. 

Spin out can be used while stationed as defensive coverage for a fast heal before using vault to engage enemies  by stunning them and follow up with an impale to deal high damage. Tamra is able to vault over walls and obstacles allowing her to avoid even non target projectiles, this ability can be cast after drawing enemies in with impale to keep them at bay or to stun them while she keeps the pressure. 

Though Tamra may be versatile she lacks defense making her vulnerable if caught out and if she is unable to remount. Burning Blood Bond enables Tamra to gain much needed attack speed to finish off targets faster while restoring the damage she has sustained. When used properly the black flames add even more edge to Tamra's kit by allowing her to carry the flames, Her black Q allows her to damage even more foes,by piercing through an enemy and discharging a conical blast of black flames to damage and root enemies then pull them forward ripping her weapon from the impaled enemy executing them and bursting forth another cone of flames in her direction (meaning she is able to heal an ally behind an enemy and her self while killing an enemy by bathing in their burning blood). 

Her Black W, clears a space for her to land by knowing back, stunning and rooting foes in her landing area. And even Sizzle gains additional benefits; 

His flame change heals a greater percentage of health in a shorter time span and increases his hit box size to mow down even more enemies. Black fire cannonballs are fired into the air increasing its range and changes its launch based on the distance from the target, the flame circle now lasts 10 seconds rooting enemies entering and burning them continuously as long as they remain in the flames, the extended duration allows for Sizzle to combine the circle with a spin-out to capture enemies in a vortex of black flames 

Spin-out's effects vary depending on wether Sizzle is running or stationary(dismounted ); which commands him to run 3 circles around Tamra keeping enemies at bay and healing her with the flames, this maneuver is highly strategic allowing Tamra extra time to plan either an escape or mount an attack. 

By Nstf Nasu010

24 Comments

FlameHalbrdOkido1 votes

wat is a parlitzan?

"Tamra jabs her weapon into the ground to perform a vault sending her over walls and non target projectiles, this ability deals 50/70/90/110/130 + 30% AD to enemy units in a 200 unit area for her landing stunning"

so fizz troll pole with a stun?

anyways i would get rid of the ult granting empowered abilities b/c thats too much a burden of knowledge the fact that she has 6 basic abilities is enough, just make R one ability for simplicity sake, so u should do some more work on her, shes not done yet.

all in all interesting ideas i like the idea of dynamic dismount and remounting even if it shares a similar theme to Kled

i dont think u should make her Valor Quinn's sister tho

nasu0101 votes

who is valor?? am using the word as an adjective and cant really change the r cuz of what it does if i do shes to basic and similar to kled and can no longer heal go over the essential reason for her r its to big a part of her back story in pt 2 still to be posted

nasu0101 votes

who is valor?? am using the word as an adjective and cant really change the r cuz of what it does if i do shes to basic and similar to kled and can no longer heal also its partizan typo. its a polearm trying to get the link to display the image but its not working

FlameHalbrdOkido1 votes

{quoted}

who is valor?? am using the word as an adjective and cant really change the r cuz of what it does if i do shes to basic and similar to kled and can no longer heal also its partizan typo. its a polearm trying to get the link to display the image but its not working

my bad i assumed from the title that u meant Valor, Quinns blue eagle. Ive read the story and...it may be a bit dark for LoL u can achieve the same end without the beginning being so dark...u do kno that some kids play this game right? That asside I think its ok having another Noxus escapee is ok and its also cool that a young salamder befriended her

I have one issue tho. What are the dragon wars, theres no mention of them in LoL lore. Unfortunately having a champion that mounts and dismounts a reptilian animal is definitely something that this concept shares with Kled its a basic theme and thats just a fact. And thats too much of a similarity. Further more the both have polearms

2 be honest unless someone likes dark stuff starting off with that is a bad idea and will discourage readers from continueing the story b4 they get invested. And her Story is long enough, using Riot as an example they tend to keep their champ lores on the shorter side.

nasu0101 votes

lol i totally get the kled thing but i thought he had a sword meh thats about the only similarities thou since 1 sizzle is vastly different from kleds "skaarl" and is actually supposed to be considered an ally champ when alive unlike skaarl who just runs away sizzle has a number of uses to tamra in battle and the theme i used was a mounted cavalry whos regular weapons were pole arms.

now on to her lore (lol) you have no idea its only just begun, its actually a story am writing after about 6 years of not writing any figured that i'd write her lore and just flex some muscle on it as i flow, however i do understand this is kinda like a 50 shades kinda story already and i haven't even brought her back to noxus to save her sister or get revenge (this is where i breakdown her kit and explain in cinematic detail how she escapes the noxus after murdering her master ripping out his heart with the partizan ( her R enhanced Q). all in all given her dark background shes this warped chick on the run from noxus who ends up in league as a means of escape and revenge shes meant to be dark.

nasu0101 votes

{quoted}

lol i totally get the kled thing but i thought he had a sword meh thats about the only similarities thou since 1 sizzle is vastly different from kleds "skaarl" and is actually supposed to be considered an ally champ when alive unlike skaarl who just runs away sizzle has a number of uses to tamra in battle and the theme i used was a mounted cavalry whos regular weapons were pole arms.

now on to her lore (lol) you have no idea its only just begun, its actually a story am writing after about 6 years of not writing any figured that i'd write her lore and just flex some muscle on it as i flow, however i do understand this is kinda like a 50 shades kinda story already and i haven't even brought her back to noxus to save her sister or get revenge (this is where i breakdown her kit and explain in cinematic detail how she escapes the noxus after murdering her master ripping out his heart with the partizan ( her R enhanced Q). all in all given her dark background shes this warped chick on the run from noxus who ends up in league as a means of escape and revenge shes meant to be dark.

Maybe i should have made this a book.

FlameHalbrdOkido2 votes

{quoted}

lol i totally get the kled thing but i thought he had a sword meh thats about the only similarities thou since 1 sizzle is vastly different from kleds "skaarl" and is actually supposed to be considered an ally champ when alive unlike skaarl who just runs away sizzle has a number of uses to tamra in battle and the theme i used was a mounted cavalry whos regular weapons were pole arms.

for one thing it might not be possible to code sizzle as an allied champ, only as a pet that has unique code interactions with minions and towers I have nothing against ur champ. But I need u to understand that there are some VERY glaring similarities between ur champ and Kled, that if Riot were to take champion concepts from here, urs in its base form wouldn't be highly considered. You know how people complained and said Aatrox was too similar to Riven just because they both have a Q that can be cast 3x, well im afraid ur concept has more similarities than just one ability thats cast 3x

1.) Mounted champion/2.) Mount is a lizard reptile/ 3.) mounted champion uses a polearm weapon/4.) Mounted champ can jump off and jump back on their mount/ 5.) The mount IS the passive/6.) her abilities are altered when mounted/7.) they combine health bars when mounted/8.) both mounted and unmounted forms have a dash

thats a total of 8 similarities between Kit and theme. Look the kit has potential (though it needs a lot of work), but u have to acknowledge that this champion shares a BASIC and integral theme of reptile mount of which jumping on and off changes the abilities and playstyle of the champ. And its ok that ur champ turned out to similar it happens to everyone from time to time even me. The best u can do is acknowledge it and stick to what u have, or make changes to distinguish it to make it a unique and possible addition to LoL

now on to her lore (lol) you have no idea its only just begun, its actually a story am writing after about 6 years of not writing any figured that i'd write her lore and just flex some muscle on it as i flow, however i do understand this is kinda like a 50 shades kinda story already and i haven't even brought her back to noxus to save her sister or get revenge (this is where i breakdown her kit and explain in cinematic detail how she escapes the noxus after murdering her master ripping out his heart with the partizan ( her R enhanced Q). all in all given her dark background shes this warped chick on the run from noxus who ends up in league as a means of escape and revenge shes meant to be dark.

yeah...um im sure ur good at writing stories and if u like dark stuff like that sure go do ur thing. Personally its not my cup of tea and i avoid dark stuff like that when I can, i especially am not looking for that kinda dark stuff when im thinking about LoL stuff, and im not sure Riot would make a dark story like that either...a 50 shades story is a bit above LoL's age rating and actually might be against the rules to post something like that on the boards, so im just warning u be careful. She can be dark...but does her story have to be THAT dark tho? U can achieve a decent lv of darkness without getting into specific areas of darkness. U kno wat i mean.

also the League doesn't exist in LoL lore anymore. Summoners also don't exist and neither does the Institute of War its ALL gone. Got Retconned.

nasu0101 votes

OK so i get what your saying and ill admit I've never played Kled nor do I have any idea what his abilities are but I did base this champ off his theme so with that said i see why there might be a problem with their likeness but there only one kled, where as swords are already introduced she can be a comparison, a non yordle rider.


And i already figured that this story has far outgrown this game so since i ended on a good point am just gonna post the rest elsewhere lol cant undo whats already done.


So about the coding aspect let me clarify he's to be coded that minion and structure damage him it can get stuck in traps but that's about it outside of the kit Might still be alot though All the champions that i create are ment to be used in ways that make you think, example Tamra is able to play with out the mount so lets look at her possible play styles she can pull with her Q short gap closer She has the W vault and i purposely made the E a mount command cuz its really already half the character.

Now the reason i said considered an ally champ is because Sizzle is like the other half now E basically commands sizzle to move in a basic circle around Tamra or if she's on him rotate now its about the same as coding her to go through a wall or attach and bind movement to another champion. Now compared to every other league champion and all those other concepts, compere mine to there's Built my champions with an understanding of physical laws the reason for her cc in such places if you had said that the kit was overloaded then that I would really understand but from what you are sating your looking at somewhat trivial aspects i can see tamra if she were to be created as a very unique character. Usable in any position but against mages. Scenario she's top lane against lets say Darius she's been in the lane getting her farm now at lvl 1 she has the onption of picking either her mount is priotized or if she wants to go it alone, key note sizzle is squishy he just does damage that's the difference between he and skarrl also he's basicly a lizard not whatever skaarl is but i guess you already knew that now the decision stands (were focusing on tamra) she can get 1 closer and a heal from Q, a ranged projectile and ally heal on her W or the option that the pet is more strategic these are the first options with the pet now sizzle dieing in combat allows her the the alternative options damage and a pull on q, her vault and a brief stun.

Now am thinking about changing her passive sizzle dies after 3 ability hits instead of sharing health I've got an idea to change the E command that if it gets hit when. Making the circles it stops instead of all three as basic in case the 3 circles are too much defense now the r is the real excption viz its really a power spike and ability boost to Tamra where i creatively placed a heal in the q and have a little more safty with the w vault because like i said i see these with physics her landing has to have a lag where she's slightly more vulnerable so the stun here makes sense but if it misses she done the r adds a small knock back to push away whats too close, so she vaults over stun basic then q pull basic again and just repeat still know killable of coures the cool down isn't long but its not spamable again i don't know much about kled but i dont think there's any other similarity apart from mounted spear holders.

Lol the paragraphs i appreciate the feedback though and would like you to check out some of my other concepts preferably the 5 most recently added in the first section of characters it would be great f you commented on all of them or even your views on my patch idea honestly its a consideration for new character introductions new cities maps creatures.

FlameHalbrdOkido1 votes

{quoted}

OK s i what your saying and ill admit I've never played Klee nor do I have any idea what his abilities are but I did base this champ off him i guess so with that said i see why there might be a problem with their likeness but there only one kled, where as swords are already introduced she can be a comparison, a non yordle rider.

Yes theres only one Kled. There's only one champion that rides a lizard mount that they can jump on and off of. Thats what makes him unique. If ur character were added (and it wouldn't be because it doesn't add enough of something new to the game) then that makes Kled less unique because they both share something intergral to their themes. And Riot strives to make unique champions

i mean if u base ur concept off a existing champion i think ur already making a mistake, u should strive to make ur own original unique champions. Now I won't lie; i use existing champions as guides to make sure that my concepts don't end up too broken and that they follow some basic rules of LoL, but my most basic ideas of that champ always come from my head or where i see gaps in LoL's current roster.

And with ur creativity u could definitely do the very same. U have the potential, and honestly u could keep this same kit if u changed the theme, and instead made Sizzle something else like another type of animal. Or maybe LoL's demon of rage. Instead of mounting Sizzle (and u'd probably want to change his name) the Demon morphs onto Tamra's body changing them into a sort of amalgamation (think High Noon Lucian). U can can keep the kit with a theme change as simple as that and I think it won't really affect the out come of the champion or the story, except u'd have to have some dialogue probably between Tamra and the demon. A good example of what im talking about is Shayne and Aurox from Battleborn. I do not believe that LoL has a champion like this yet. what do u think of that?

And i already figured that this story has far outgrown this game so since i ended on a good point am just gonna post the rest elsewhere lol cant undo whats already done.

k

So about the coding aspect let me clarify he's to be coded that minion and structure damage him it can get stuck in traps but that's about it outside of the kit Might still be alot though

no thats fine he's basically a pet...so u can call him that except for one thing. The big difference between allies and a pet is that allied abilities usually do not affect pets. Minions and towers will damage most pets and champions all the same, i think the same goes for some enemy traps (not too sure here). But the BIG difference that would have the most impact would be if allied abilities affected him.

All the champions that i create are ment to be used in ways that make you think, example Tamra is able to play with out the mount so lets look at her possible play styles she can pull with her Q short gap closer She has the W vault and i purposely made the E a mount command cuz its really already half the character

ok cool. I also like champions that make u think and i like how her kit works within itself. (again its a little rough around the edges but still it has great potential)

FlameHalbrdOkido2 votes

{quoted}

All the champions that i create are ment to be used in ways that make you think,

i like making champions that make u think as well, many of my concepts are like that

Now the reason i said considered an ally champ is because Sizzle is like the other half now E basically commands sizzle to move in a basic circle around Tamra or if she's on him rotate now its about the same as coding her to go through a wall or attach and bind movement to another champion. Now compared to every other league champion and all those other concepts, compere mine to there's

sure i guess during E its ok for them to go through a wall since it can be considered a dash, many of which can pass walls. Its one kinda unique aspect to this concept i guess since its a dash in a circle instead of a straight line.

Built my champions with an understanding of physical laws the reason for her cc in such places if you had said that the kit was overloaded then that I would really understand but from what you are sating your looking at somewhat trivial aspects i can see tamra if she were to be created as a very unique character. Usable in any position but against mages.

i don't really have any issue with the mechanics in the kit. Theme is something VERY important to LoL and its important that each champion is unique in theme. A champ can have similar abilities to another and even have the same roles, but as long as their themes are unique it should be ok.

Her kit is overloaded because she has too manu different abilities. This is due to her ult as the number of her basic abilities are fine. But when the ult adds empowerment that change the abilities then the kit is getting overloaded. Theres a thing called burden of knowledge based on how many different effects a champion has. And ur champ having the type of ult it has, adds too many extra effects to a kit with more than 3 basic abilities.

nasu0101 votes

{quoted}

i like making champions that make u think as well, many of my concepts are like that

sure i guess during E its ok for them to go through a wall since it can be considered a dash, many of which can pass walls. Its one kinda unique aspect to this concept i guess since its a dash in a circle instead of a straight line.

i don't really have any issue with the mechanics in the kit. Theme is something VERY important to LoL and its important that each champion is unique in theme. A champ can have similar abilities to another and even have the same roles, but as long as their themes are unique it should be ok.

Her kit is overloaded because she has too manu different abilities. This is due to her ult as the number of her basic abilities are fine. But when the ult adds empowerment that change the abilities then the kit is getting overloaded. Theres a thing called burden of knowledge based on how many different effects a champion has. And ur champ having the type of ult it has, adds too many extra effects to a kit with more than 3 basic abilities.

Ok so in essence she has 4 core abilities that are tied to each other the vault and stun on her w and the pull and heal on her q they make sense when used like this and that something I find that other champions don't have which is what makes her unique the way the abilities interact each other in such a versatile and creative way.


Also let me correct your miss understanding her E does not allow her to go through walls all it does is makes the mount spin, she already has the vault for walls, what I meant was from a coding prospective its a simple command just like going through a wall not much coding needed, the spin when mounted is like spinning a bottle and moving in a straight line, but when dismounted it makes a circle around her basically draw a circle with her as the center. Now don't get me wrong I am totally get that she vastly overshadows kled but in essence they are vastly different and incomparable she rides a 4-6 legged lizard with a tail and all that breathes fire while kled rides a chicken where's the similarity that she can ride and still dismount, that she uses a spear more like xin zhou. I get that the theme is too close to kled and probably a little bit better than his but I can argue that she's unique. But that's not an issue heve.

Honestly Tamra was not my first choice for this ccos, the original concept was already 4 months old Lou'lou the land shark was an original concept I created while brainstorming a new area to add to runeterra check out his post in the ccos or read the ozhirim thread in my gallery. There's an idea for a new patch complete with a new zone 2 new maps, a roster of champions and an event where this zone evolves with the release of each champion.

Anyway am just waiting for the next ccos to put up Solution one of my unpublished champions this one doesn't have that dark of a past being from zawn she's more of a tactical champion, though seeing how Tamra was received am wandering weather she might be considered too close of a theme to zac although they only thing they have in common is that they are both slimes.

FlameHalbrdOkido1 votes

{quoted}

Ok so in essence she has 4 core abilities that are tied to each other the vault and stun on her w and the pull and heal on her q they make sense when used like this and that something I find that other champions don't have which is what makes her unique the way the abilities interact each other in such a versatile and creative way.


Now don't get me wrong I am totally get that she vastly overshadows kled but in essence they are vastly different and incomparable she rides a 4-6 legged lizard with a tail and all that breathes fire while kled rides a chicken where's the similarity that she can ride and still dismount, that she uses a spear more like xin zhou. I get that the theme is too close to kled and probably a little bit better than his but I can argue that she's unique. But that's not an issue heve.

Unfortunately, its not as vastly different as u'd like to make it seem. Thats 2 differences and I gave 8 similarities. They still share a FOUNDATION theme. It would be like if I made a floating eye ball monster with one tendril coming off of him with magical skill shots and said this champion is kinda similar to Vel'Koz, but its better cause he can shoot lasers in more than 3 directions at the same time. But thats not true its just Vel'koz with some added bells and whistles.

ok u've admitted her theme is similar to kleds, and sadly what its not better, because Riot made Kled, and not this champ, also the kit is over loaded and the champion has a needlessly extremely dark past. Now what are u going to do about that? Admit it and not make changes to the theme? or Make changes to the theme to make her theme as unique as the kit? The nitty gritty details of what differentiates one reptile from another don't matter. At all unfortunatly. Did u not like the demon idea i came up with? It doesnt matter, the choice is urs and a simple one. Im suggesting that u give her a differnt kind of mount, or make other changes, just be creative; make a new theme.

I don't care about the abilities, i've told u b4 that the abilities are fine, and that they are ok, its NOT the abilities i have an issue with. Claim the abilities are unique and make her unique sure doesn't matter.

Champions can have similar abilities as long as their themes are different. But ur champions THEME isn't unique and it isn't better than Kled's because Kled added a new and interesting theme where as yours is an edited version of Kled.

I just need u to understand a few things 1.) U admit that this concept is similar to Kled 2.)the abilities are fine 3.) the theme NEEDS to change, she CANNOT ride a reptile simple as that, cause that is KLED'S property and this concept cannot be unique as a theme as long as u continue to persist

or u can just admit that this theme and thus the champion ISN't unique. this concept has potential but its being held up by ur refusal to change the theme. if u dont want to change the theme just say so.

Honestly Tamra was not my first choice for this ccos, the original concept was already 4 months old Lou'lou the land shark was an original concept

U do realize that Rek'sai is a champion with the land mark theme

I hope that i didn't come across as rude and that my comments were constructive and not deconstructive, if I did then pls let me kno.

nasu0101 votes

{quoted}

the similarity that she can ride and still dismount, that she uses a spear more like xin zhou. I get that the theme is too close to kled and probably a little bit better than his but I can argue that she's unique.

Unfortunately, its not as vastly different as u'd like to make it seem. Thats 2 differences and I gave 8 similarities. They still share a FOUNDATION theme. It would be like if I made a floating eye ball monster with one tendril coming off of him with magical skill shots and said this champion is kinda similar to Vel'Koz, but its better cause he can shoot lasers in more than 3 directions at the same time. But thats not true its just Vel'koz with some added bells and whistles.

ok u've admitted her theme is similar to kleds, and sadly what its not better, because Riot made Kled, and not this champ, also the kit is over loaded and the champion has a needlessly extremely dark past. Now what are u going to do about that? Admit it and not make changes to the theme? or Make changes to the theme to make her theme as unique as the kit? The nitty gritty details of what differentiates one reptile from another don't matter. At all unfortunatly. Did u not like the demon idea i came up with? It doesnt matter, the choice is urs and a simple one. Im suggesting that u give her a differnt kind of mount, or make other changes, just be creative; make a new theme.

I don't care about the abilities, i've told u b4 that the abilities are fine, and that they are ok, its NOT the abilities i have an issue with. Claim the abilities are unique and make her unique sure doesn't matter.

Champions can have similar abilities as long as their themes are different. But ur champions THEME isn't unique and it isn't better than Kled's because Kled added a new and interesting theme where as yours is an edited version of Kled.

I just need u to understand a few things 1.) U admit that this concept is similar to Kled 2.)the abilities are fine 3.) the theme NEEDS to change, she CANNOT ride a reptile simple as that, cause that is KLED'S property and this concept cannot be unique as a theme as long as u continue to persist

or u can just admit that this theme and thus the champion ISN't unique. this concept has potential but its being held up by ur refusal to change the theme. if u dont want to change the theme just say so.

U do realize that Rek'sai is a champion with the land mark theme

I hope that i didn't come across as rude and that my comments were constructive and not deconstructive, if I did then pls let me kno.

Bus Lil and here i was posting another paragraph OK hope it diddny get uploaded an actually fine if she fails to be original i was just thinking of how to change the creature while not bring compared to sujune or how ever her name spells i just find mounts are an underused concept and the champ list could use at least 1 more that being said check out the concepts that i could not posy for ccos in the first section of my gallery then the difference in the second section these are the ones that if ccos was sooner could have been used but its all fine i still gave 6 or so unpublished champions ready for the next ccos.

As for changes i think i did mention i would be making some, when i get time, ill snip out the obscene parts of her lore.

My first concept lou'lou has no resemblances with reksi he's a Ford out of water with a similar passive to chogarth his r lets him dive in the ground to resurface and land flopping around. I cant see a similarity but as always enlighten me.

PS i have no issues with how your comments came across

FlameHalbrdOkido1 votes

{quoted}

Bus Lil and here i was posting another paragraph OK hope it diddny get uploaded an actually fine if she fails to be original

ok

i was just thinking of how to change the creature while not bring compared to sujune or how ever her name spells i just find mounts are an underused concept and the champ list could use at least 1 more that

Good idea there are MANY possible creatures that can be used as a mount. Currently the mounted champions use a lizard/reptile, a boar, and a yeti. Other possible creatures that are not in those categories, are predatory mammals, birds, griffons, aquatic, or amphibious animals. There are also supernatural creatures such as spirits from the spirit realm, and demons. And don't slouch on giant insect mounts either such as bombardier beetles or fire centipedes.

In fact I agree that mounts are an under-represented theme in LoL, and I have come up with one recently. For this theme i tried to make it unique as possible. I thought about an unorthodox mounted champion, where the animal actually rides the human instead of the other way around. I did this by having a spirit animal inhabit the body of the champion. https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/m3NQi1hk-champion-concept-liu-the-girl-with-the-dragon-spirit honestly the kit is very flawed but as a base concept it has potential.

PS i have no issues with how your comments came across

cool*[poppy-wink]*

nasu0101 votes

................hmmm................. Thinking...................... Bugs.......... Aquatic reptiles........ Sigh... Their OK but don't really flow with the kit the aquatic creatures can work but I'd have too many things to change so if anything am gonna make a fresh champion.[sg-syndra]

FlameHalbrdOkido1 votes

{quoted}

................hmmm................. Thinking...................... Bugs.......... Aquatic reptiles........ Sigh... Their OK but don't really flow with the kit the aquatic creatures can work but I'd have too many things to change so if anything am gonna make a fresh champion.[sg-syndra]

what amount a spirit creature or demon? In terms of insects both the bombardier beetle and fire centipede could have fire like qualities.

making a "lot" of changes is the price that must be paid to make an original champion

nasu0101 votes

Yeah well the centipede would end up getting a different skill set due to its movement patterns and the same goes for the insects Was thinking about a toad but changing the mont is like a complete rework of the champion the salamander had personality i just feel that changing him subtracts from the core values of Tamra.

I could just as easily design someone fresh instead of having to go revise different elements of change. Eg neither the centipede or i was thinking a spiderlike creature, both of these despite having the elemental ability they would require different animations, the E and W are good examples a centipede can't spin after dashing and the lack of a tail kind of rules out the toad and spider, i was considering the original concept of tamra a dragon rider but i would have to leave out too many elements of a dragon eg flight and other things that make dragons

nasu0101 votes

Ill think up a demon beast this might be usable

nasu0101 votes

Shes still not Quinn's sister hers dies in noxus i can also edit out the explicit scenes

FlameHalbrdOkido1 votes

{quoted}

Shes still not Quinn's sister hers dies in noxus i can also edit out the explicit scenes

alright i understand who her sister isn't now. And thank you, LoL community thanks u.

nasu0101 votes

{quoted}

alright i understand who her sister isn't now. And thank you, LoL community thanks u.

Wasn't expecting a reply so soon and i get it since she's not an original concept check out my gallery

https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/Eal50gAL-nasu-010-concepts-gallery

Warlord Rhinark1 votes

I feel it's a bit too similar to Kled.

nasu0101 votes

haha honestly he was sort of a thought when i made her but there is no similarity except that they both ride an animal kled is nothing compared to tamra just go over her kit :[slayer-jinx-wink] )

nasu0101 votes

OK i understand that if her theme was different she would be no problem but visually there's no similarities she's a human riding a 4-6 legged fire breathing lizard who uses a spear while kled is a migit with a lance riding a chicken. So yeah i get that she would completely different overshadow kled, but in the same right she's not the same the dynamics of her kit make her an extremely versatile champion who at the same time doesn't need that much coding in her. Also i see that you are misunderstanding how the E and R work so I'll break them down her [E] is a simple command in every regard the lizard spins when shes on like ( spin the bottle but goes straight forward) and throws her off where she wants. And when she's off the code basically draws a circle with her as the center point that's the E simple now the R is not adding more moved just empowing what she already has her [Q] does damage like MF's Q (the small cone behind he first target) but this damage can heal allies if they are there and this same cone after the pull but at the front of the pulled target ( so its coming e of them in both directions) that's all it does.

[W] changes the way the fireball is fired from a morgana fireball to a xerth ult fire ball, when she's on the ground she does the same vault but instead of a stun its an aoe knock back with short root that's pretty much it.

Her E on the other hand is what might become complex since the e was so basic i thought about making it a more Aggressive ability after the R empowerment, when she is on if she uses her W it leaves a burning area, she cam then use the Q+E combo to get a special effect knock up kinda like bowling here's how it works, she uses q the reach the circle from w then has to time her e to get the spin in the fire for the knock up to work its supposed to look like a vortex of fire picks up enemies like a larger janna cyclone but doesn't travel far.

Lol am not expecting much from it, but am just showing how a champions kit is supposed to mesh and how ability effect should be added, in all honesty tamra wasn't even my first choice for this ccos my first entry was already four months old and wasnt allowed to participate, its very unfortunate because he was a fully unique and original concept which I had hoped would get some attention for the others in his zone ( all this i created as a patch for a new zone in runeterra, complete with 2 new maps, 2 game modes, an event and a host of characters all still waiting to be discovered adding even more space for a game story line and character evolution).


I was just waiting for the next ccos to put out Solution the Acid, but with what we discussed on thematics am wandering if she might be considered too close to Zac, their common traits being they are both slimes and can use molecular division ( hers is again a better use of the ability).

That said there's still a roster of champion concepts that I have yet to publish so am not being insistent with Tamra i'll cut the obscene parts of her story. Laterz [vlad-salute]

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