Amatsu the cloud serpent

nasu010·1/7/2019, 9:15:29 PM·3 votes·3,151 views
god of storms

Role: mage, support, jungle Base health: 425 Damage type: ranged magic Secondary bar: mana Difficulty: high Mobility: high Utility: medium Crowd control: high Toughness: average

Passive: Storm caller: Amatsu leaves thunder clouds at his location after spell casts Max of 5 clouds which last for 10 secs enemies passing through are slowed by 8% while within 200 units. Passive: Cloud serpent, gains 20% increased attack and movement speed while near clouds (200 units).


Basic attack: fires bullets of wind and water dealing 10% ap as bonus damage.


[Q] forked lightning; fires a burst of lightning in a 60° x 500 unit cone dealing 40/60/80/100/120 +20%ap and leaves the target with electrified status, if any other enemy units are present or within 400 units of anything hit by the burst a bolt of lightning chains to them and any other units within the same range, forked lightning deals 40% less damage and can only damage the same champion once every 5 secs , forked lightning can chain to thunder clouds to detonate them dealing 50/70/90/110/130 true damage to enemies within 500 units of the clouds , detonation does not stop the fork from jumping but increases it's range to 400 units outside the blast radius.

Electrified status causes enemies to hold shock charges max of 3 these charges are consumed when hit by forked lightning to deal an additional 5%ability power per stack, and causes Thunder clouds to detonate dealing 5% of their maximum health per stack.


[W], typhoon breath, First cast inhales for 3 seconds pulling units in a 120° arc towards himself slowing units moving away and speeding those moving towards him by 40% (can be cast while moving). Second cast breathes out a cyclone that travels 800/900/1000/1100/1200 units in a straight line dealing 50/65/75/85/95+ 35% AP and knocking up enemies hit. These cyclones can be used to move thunder clouds and carry it's effects while moving, typhoons can be detonated to stun enemies in 300 units of them, clouds settle and disperse 4seconds after travel distance.


[E], Ariel Ace; Amatsu floats higher into the air for 10 secs gaining 50% increased movement speed, attack speed and range. Can travel over walls and can be used to avoid non target projectiles and non ranged basic attacks.


[R]God of calamity; Amatsu channels for 2/4/6 seconds summoning 2/4/6 typhoons, 400 unit radius to rotate around himself dealing 150/250/350+60% AP, after another 5 seconds the typhoon circle expands to 800 units and pull near by enemies towards them, then after another 5 seconds the circle shrinks to 200 units. Effect lasts 20 secs. Each typhoon summoned can be detonated and launched as normal, launched typhoons donor affect the movement of the others in the abilities duration. Detonated typhoons may chain to each other if in range of either forked lightning or a detonation. 90 secs CD.

Casting this ability leaves behind a thunderhead; enlarged stationery Thunder clouds that discharge bolts of lightning chaining to and stunning the nearest enemy champions within 400 units before detonation, these clouds have a 700 unit explosion radius but only detonate after it hits a champion deals 10% maximum health per stack of electrified.


Play style

Amatsu is referred to as the god of calamity a powerful cloud serpent that lives in the storms, each time it casts an ability it leaves behind a charged thunder cloud, these clouds can be used to set traps or as mines for enemy units in the area. Casting typhoon breath as your basic cloud summon then angle and recast to set up a cloud for a forked lightning detonation; a powerful ability which can strike multiple foes at variable distances, using Aerial ace can extend the range of forked lightning and typhoon breath allowing Amatsu to make a hasty retreat or close the gap while detonating clouds. His ultimate; God of calamity can be used to drag enemies into vortexes of death while still able to move which can be used as a real trap if you own your zone by laying down multiple thunder clouds which can all chain to a thunderhead detonation.

11 Comments

Shmeeve1/7/2019, 9:20:35 PM1 votes

One problem, Amatsu doesn't have the lightning element at all in the game. He only makes wind, and water blasts, and rams into people...

ChaosReyn1/7/2019, 10:35:55 PM1 votes

One of those tricky, manipulative concepts. These are simultaneously my favorite and least favorite champions. xD

If you're good at manipulating your clouds and cyclones, you're a literal god. If you're not so good, you're as much of a blowhard as you are a tryhard in playing this type of champ. :P

Balancing this type of champion is really difficult, cause you have to sort of imagine an average play instead of imaging something god-tier or something akin to a complete whiff of everything you tried doing. Overall, I think the ratios are a little undertuned across the board, but the fact that everything sort of triggers of every other move you make means a lot of trouble if you buff them too much. still...I think a slight tuning up would be ok.

Gilgayu1/10/2019, 11:50:17 PM1 votes

A concept with no skill ceiling but begins with a quite high skill floor.

Does his passive (thunder storm) forms the moment he casts spells? or is there a channeling effect (like 0.5 second till it's full size). Personally, I think tweaking it a little will make first-timers more comfortable. What if you make all his abilities the thunder cloud after every ability? What I mean is :

  1. You cast any ability
  2. all the ability icon becomes thunder cloud (so you can cast it withing 250 radius or so and manipulate it easily, and you no longer has to move back for your w to push the cloud) You can also hold it strategically (so flash then thunder cloud for better combo with q), but then you can't use any other ability, making it riskier if you want better plays
  3. you cast the cloud
  4. everything is then back to normal

That step 2 will also allow control over the distance it travels with w (now we're talking about god-tier Amatsu players). For example, if you w the clouds at an angle (so not aim directly at the cloud), it will travel a certain distance since his w's hit box isn't just a line, then it would stop when the w's hit box is outside of the cloud's hit box (does it make sense if I put it this way?). Being able to put down the cloud at an angle allow this to happen in teamfights, whereas previously you can't really move around you cloud that much since it wastes time.

I just feel like this would make his teamfight much easily to pull off --- there wouldn't be just storms all over the place, and none of those places are good for the fight.

Personally, I think it might be a good idea to increase that movement speed buff from his e when near the thunder storms because, well, he is "the cloud serpent."

Can't wait to see him in one for all. [sg-lulu]

Gilgayu1/10/2019, 11:52:32 PM1 votes

His ultimate is also a bit confusing, since it is a lot of action within 10 seconds.

Can you expend on how should it be used?