Amatsu the cloud serpent

nasu010··3 votes·3,151 views
god of storms

Role: mage, support, jungle Base health: 425 Damage type: ranged magic Secondary bar: mana Difficulty: high Mobility: high Utility: medium Crowd control: high Toughness: average

Passive: Storm caller: Amatsu leaves thunder clouds at his location after spell casts Max of 5 clouds which last for 10 secs enemies passing through are slowed by 8% while within 200 units. Passive: Cloud serpent, gains 20% increased attack and movement speed while near clouds (200 units).


Basic attack: fires bullets of wind and water dealing 10% ap as bonus damage.


[Q] forked lightning; fires a burst of lightning in a 60° x 500 unit cone dealing 40/60/80/100/120 +20%ap and leaves the target with electrified status, if any other enemy units are present or within 400 units of anything hit by the burst a bolt of lightning chains to them and any other units within the same range, forked lightning deals 40% less damage and can only damage the same champion once every 5 secs , forked lightning can chain to thunder clouds to detonate them dealing 50/70/90/110/130 true damage to enemies within 500 units of the clouds , detonation does not stop the fork from jumping but increases it's range to 400 units outside the blast radius.

Electrified status causes enemies to hold shock charges max of 3 these charges are consumed when hit by forked lightning to deal an additional 5%ability power per stack, and causes Thunder clouds to detonate dealing 5% of their maximum health per stack.


[W], typhoon breath, First cast inhales for 3 seconds pulling units in a 120° arc towards himself slowing units moving away and speeding those moving towards him by 40% (can be cast while moving). Second cast breathes out a cyclone that travels 800/900/1000/1100/1200 units in a straight line dealing 50/65/75/85/95+ 35% AP and knocking up enemies hit. These cyclones can be used to move thunder clouds and carry it's effects while moving, typhoons can be detonated to stun enemies in 300 units of them, clouds settle and disperse 4seconds after travel distance.


[E], Ariel Ace; Amatsu floats higher into the air for 10 secs gaining 50% increased movement speed, attack speed and range. Can travel over walls and can be used to avoid non target projectiles and non ranged basic attacks.


[R]God of calamity; Amatsu channels for 2/4/6 seconds summoning 2/4/6 typhoons, 400 unit radius to rotate around himself dealing 150/250/350+60% AP, after another 5 seconds the typhoon circle expands to 800 units and pull near by enemies towards them, then after another 5 seconds the circle shrinks to 200 units. Effect lasts 20 secs. Each typhoon summoned can be detonated and launched as normal, launched typhoons donor affect the movement of the others in the abilities duration. Detonated typhoons may chain to each other if in range of either forked lightning or a detonation. 90 secs CD.

Casting this ability leaves behind a thunderhead; enlarged stationery Thunder clouds that discharge bolts of lightning chaining to and stunning the nearest enemy champions within 400 units before detonation, these clouds have a 700 unit explosion radius but only detonate after it hits a champion deals 10% maximum health per stack of electrified.


Play style

Amatsu is referred to as the god of calamity a powerful cloud serpent that lives in the storms, each time it casts an ability it leaves behind a charged thunder cloud, these clouds can be used to set traps or as mines for enemy units in the area. Casting typhoon breath as your basic cloud summon then angle and recast to set up a cloud for a forked lightning detonation; a powerful ability which can strike multiple foes at variable distances, using Aerial ace can extend the range of forked lightning and typhoon breath allowing Amatsu to make a hasty retreat or close the gap while detonating clouds. His ultimate; God of calamity can be used to drag enemies into vortexes of death while still able to move which can be used as a real trap if you own your zone by laying down multiple thunder clouds which can all chain to a thunderhead detonation.

11 Comments

Shmeeve1 votes

One problem, Amatsu doesn't have the lightning element at all in the game. He only makes wind, and water blasts, and rams into people...

nasu0101 votes

yeah its my spin on amatsu i like the fact that he swims on clouds so i made a concept out of it this is not plagiarism

ChaosReyn1 votes

Ahri is a twist of the legend of the 9-Tailed Fox. Surely there can be a twist on Amatsu.

ChaosReyn1 votes

One of those tricky, manipulative concepts. These are simultaneously my favorite and least favorite champions. xD

If you're good at manipulating your clouds and cyclones, you're a literal god. If you're not so good, you're as much of a blowhard as you are a tryhard in playing this type of champ. :P

Balancing this type of champion is really difficult, cause you have to sort of imagine an average play instead of imaging something god-tier or something akin to a complete whiff of everything you tried doing. Overall, I think the ratios are a little undertuned across the board, but the fact that everything sort of triggers of every other move you make means a lot of trouble if you buff them too much. still...I think a slight tuning up would be ok.

nasu0101 votes

yeah hes meant to be a setup champ who specializes in zoning and taking down multiple champions at a time the deadliest thing in his kit is the vortex explosion since you got to try to out run it lol its still pretty hard to get thou since you'd have to be in range to detonate it or use another cloud lol hes a really tricky one as for balancing ehh.... its a bit hard like you said since hes got all those traps around the place a vortex explosion is almost a one shot if don correctly, e.g. enemy champ has full 3 stacks of electrified and amatsu blows a vortex after them, if it comes close enough to them they detonate it dealing 50/65/75/85/95+ 35%ap + 15% ap from stacks

Gilgayu1 votes

A concept with no skill ceiling but begins with a quite high skill floor.

Does his passive (thunder storm) forms the moment he casts spells? or is there a channeling effect (like 0.5 second till it's full size). Personally, I think tweaking it a little will make first-timers more comfortable. What if you make all his abilities the thunder cloud after every ability? What I mean is :

  1. You cast any ability
  2. all the ability icon becomes thunder cloud (so you can cast it withing 250 radius or so and manipulate it easily, and you no longer has to move back for your w to push the cloud) You can also hold it strategically (so flash then thunder cloud for better combo with q), but then you can't use any other ability, making it riskier if you want better plays
  3. you cast the cloud
  4. everything is then back to normal

That step 2 will also allow control over the distance it travels with w (now we're talking about god-tier Amatsu players). For example, if you w the clouds at an angle (so not aim directly at the cloud), it will travel a certain distance since his w's hit box isn't just a line, then it would stop when the w's hit box is outside of the cloud's hit box (does it make sense if I put it this way?). Being able to put down the cloud at an angle allow this to happen in teamfights, whereas previously you can't really move around you cloud that much since it wastes time.

I just feel like this would make his teamfight much easily to pull off --- there wouldn't be just storms all over the place, and none of those places are good for the fight.

Personally, I think it might be a good idea to increase that movement speed buff from his e when near the thunder storms because, well, he is "the cloud serpent."

Can't wait to see him in one for all. [sg-lulu]

nasu0101 votes

Lol thanks for the feed back nice to see more active members join the community.

Now to elaborate on the way he is structured you see Amatsu is a serpent in more ways than one thus the reason the cloud are created at his current location, every ability cast creates a cloud that lingers for 10s see but this in it self is the trickery, any enemy passing through or near clouds are slowed meaning that amatsu is supposed to bait his opponents into coming into range/ his trap. I get that you want him for lower skill level players but at the time of his creation he was made for people with higher skill levels, however I do agree that he should gain more ms on and near clouds l was already thinking to add As as well as increasing the range on his ult.

Considering the type of champion he is there's no exact way to play him but if played optimally his combo should be q aa, reposition w to draw in enemies w to spit the vortex and either send the cloud after them or send them unto the cloud. The first q is to charge the target enemy/s so that the clouds detonate when they reach within a certain range of them. Now using his e would increase the range of all his abilities, yes including his ult and allow him to travel faster, so e q w w q can work or using his ult he'd be able to travel over the rift bring with him his vortexes of death which can all carry the effects of clouds and be detonated...... Hmmm going to change his ult in a bit to better accommodate this, so the vortexes would already have the cloud effect. Again i do thank you as new comments always shed light on certain areas and help in tweeking concepts.

Gilgayu1 votes

Thanks for responding!

I believe there are still a few things that you can make clearer:

  1. Are the clouds visible to enemies? I mean, if they are, then it is kind of hard for you to bait enemies, since they know you are much stronger when closer to storms (and you really did a very good job in that aspect, as he is really a "god" when near his clouds).
  2. How long does the electrified status last? or should I say, how long, or how many times, can enemies zap each other? I also think 5 second is a little too long of a window between damage, how about making it scale with ranks? (so 5/4.5/4/3.5/3) or cdr? (so 3 seconds for 40% cdr)
  3. When you say Thunder Clouds denotate, do they still pass on the "electrified status?" Meaning, do they electrify other enemy units in the radius before exploding? or do they simply "explode?" (Same things with Thunderheads)

Besides those I'd say this is one of the best concept I've ever seen (but I've only seen one of Voldling's though lol). I better start working xD

nasu0101 votes

OK so for question

  1. The clouds are visible but enemy champions still have to come in range to hit him so baiting works fine .

  2. Guess i forgot to add each stack falls off after 5 seconds. Now depending on how long the enemies live for and how many there are and how close they are lightning can bounce around for a good while passing from one to the other like Sivir w but goes on as long as it can hit. So to kind of kill it i gave it the 5 seconds but you are right since that is a long time.

  3. And to this one that's a yes detonation procs electrified to all units in the blast zone but unlike forked lightning there is no wait time so if someone with 1 stack triggers a cloud he is reapplied 1 stack and can trigger a second cloud if he is in range, however if he has 1 stack he is still able to trigger 2/3/4 clouds if in range of their blasts or if they set each other off eg cloud 1 triggers 2 which triggers 3 he is hit with 3 stacks. Should of also made it so cyclones also electrify or maybe electrify can be spread by passing near a electrified unit, this also applies for item 3087 charged units from this also process clouds.

nasu0101 votes

OK so for question 1. The clouds are visible but enemy champions still have to come in range to hit him so baiting works fine . 2. Guess i forgot to add each stack falls off after 5 seconds. Now depending on how long the enemies live for and how many there are and how close they are lightning can bounce around for a good while passing from one to the other like Sivir w but goes on as long as it can hit. So to kind of kill it i gave it the 5 seconds but you are right since that is a long time.

  1. And to this one that's a yes detonation procs electrified to all units in the blast zone but unlike forked lightning there is no wait time so if someone with 1 stack triggers a cloud he is reapplied 1 stack and can trigger a second cloud if he is in range, however if he has 1 stack he is still able to trigger 2/3/4 clouds if in range of their blasts or if they set each other off eg cloud 1 triggers 2 which triggers 3 he is hit with 3 stacks. Should of also made it so cyclones also electrify or maybe electrify can be spread by passing near a electrified unit, this also applies for item 3087 charged units from this also process clouds.

Thunder heads are larger clouds that strike enemies regardless of electrified these deal double damage with a much larder range. Can be used to hit stealthed champions, so its like someone is trying to sneak past your mine field and this is like s guard dog, the come in range the get stun and it explodes triggering all clouds in its range which in turn spreads electrified to anything else in range, Please note clouds extend the range of explosions if placed properly.

Gilgayu1 votes

His ultimate is also a bit confusing, since it is a lot of action within 10 seconds.

Can you expend on how should it be used?

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