Visum, The Light-Breaker

Megaverse·1/10/2018, 1:31:40 AM·2 votes·631 views

Secondary Bar: Mana Secondary Attributes: Melee Mana: 380 - 1200 Health: 500 - 2000 Range: 175

Playstyle: Utility / Support

Archetype: Light Controller

Short Lore: Since the beginning of Zeds tyranny over the innocents of Ionia there has always been a clan waiting in the light for the day that they will have to put an end to Zeds ways. Every generation one child is trained in the art of Light-Breaking in order to defeat the shadows, since the previous Light-Breaker died to Zeds hand Visum was chosen to learn the ways of the light and watch over Zeds progressions through Ionia.

Passive: Vision Shrinker

Any wards withing a 2500 range of Visum have their range of vision reduced by 25% and have their maximum health reduced by one point. Zombie wards, Ghost poros and Control Wards are unaffected

Q: Creation

Visum creates a weapon of light if Visum has more Kill participation then Assist Participation he makes a dagger of light in which he throws at a target location dealing 85/110/135/160/185 +75% AP scaling.

If Visum has more Assist participation then Kill participation he throws out light in a cone in front of him (enemies hit by the light are slowed by 30/35/40/45/50% for 1.5 seconds and take 60/70/80/90/100 +50% AP scaling

If Visum has the same Kill participation and Assist participation then Visum gets the option choosing his weapon by recasting his q when the correct Icon is lit above his head (Like Twisted Fate card selection)

Range: 550

Cost: 80 mana

Cooldown: 7/6/6/5/5 seconds

W: Luminous Pond

Visum roots himself and channels for 1 second leaving behind a pool of light (175 radius) that heals all allies within for 25/35/45/55/65 +60% AP scaling every second over 3 seconds. If an enemy champion steps in the pool it turns into a pool of darkness Visum to blink to the pool of darkness and root the enemy for 2 seconds. If interrupted during his channel he gets 50% of Luminous Pond back. Pools last for 30 seconds before dispersing or 3 seconds after an ally or enemy steps in it.

Cost: 90/95/100/105/110/115 mana

Cooldown: 12 seconds

E: Vision Bending

Visum selects a target ally and bends light around them, speeding them up by 15% for 2 seconds and makes them immune to ward vision for 2 seconds, control wards reveal sonar pings as to where the ally is and Oracles Lens or Sweeping Lens also reveal them with sonar pings. If the Ward Immune ally passes a ghost poro the poro remains there and if the Ward Immune ally walks into champion vision/minion vision/true vision or is hit by an ability that grants true vision; the allies immunity to vision disappears while the speed remains until the duration is over.

Range: 750

Cost: 90/80/75/70/65 mana

Cooldown: 15/14/13/12/11 Seconds

R: Perfect Vision

Visum creates a wave of light around him; destroying wards and causing nearby enemies to become nearsighted for 0.5 seconds. Visum marks nearsighted enemies, when the mark is activated by an ally Visum gains the ability to blink to that allied champion and drop a Perfect Luminous Pond on them. Perfect Luminous ponds are immune to becoming Ponds of Darkness and increase healing for allies in that pond by 5%/8%/11% while also increasing armor and magic resist by 5%/7%/10% to all allies within the pond.

Range: 1000

Cost: 150/250/300 mana

Cooldown: 150/125/100 Seconds

Tell me what you think :D. I tried to use scalings similar to other utility supports while also allowing him to be able to survive a solo lane.

6 Comments

Classic Spitfire1/10/2018, 2:20:50 AM1 votes

I think the concept is very interesting! I love his first ability and think the idea of an ability changing based off of your kill to assist ratio is a very unique concept. However, I really feel like his kit needs some CC to use against enemies. As a support champion, it's understandable to see why he wouldn't have damage on all abilities but maybe his W could be altered to offer some CC to enemies. As much as I like the idea of his pond being corrupted by enemies I don't necessarily think that should harm your allies. Not many people would be willing to play a support champion that will negatively effect your ally. Perhaps instead you could consider causing enemies that corrupt the pool to receive a root instead? Or maybe just change the armor reduction to harm the enemy on the pool instead of your ally? Other than those points I think this is a great champion with good potential and a unique kit too

ZedUsanGovos1/10/2018, 1:05:11 PM1 votes

This is a really cool design, and despite liking darker champions, I would def play him if he were in the game, what with being an ex-support. I really like how his Q works based off of KDA. One thing tho, is that Zed isn't tyrannical. He doesn't look to RULE Ionia, but simply to militarize its martial arts to defend against invading nations or fCUKING VASTAYAN FUCKINF SCUM.

What you could change it to is Visum being the son of parents from the Kinkou when it was under siege by Zed. Perhaps one of his parents was killed in the siege, and his other parent survived because of Shen-- wanting Visum to join the Kinkou. Like Zed, he saw the Kinkou as flawed. Shen to Visum could be as Kusho was to Zed. But unlike Zed, he embraces the light, yet still remains in good spirits with the Kinkou. This would create a direct mirror between Zed/VIsum and a buffer in the middle. Zed being darkness, Visum being light, and Shen being in the middle.

But that's just what I'd do. You're free to change the lore as you see fit.

Overall, pretty cool kit design. Well done.