Visum, The Light-Breaker
Secondary Bar: Mana Secondary Attributes: Melee Mana: 380 - 1200 Health: 500 - 2000 Range: 175
Playstyle: Utility / Support
Archetype: Light Controller
Short Lore: Since the beginning of Zeds tyranny over the innocents of Ionia there has always been a clan waiting in the light for the day that they will have to put an end to Zeds ways. Every generation one child is trained in the art of Light-Breaking in order to defeat the shadows, since the previous Light-Breaker died to Zeds hand Visum was chosen to learn the ways of the light and watch over Zeds progressions through Ionia.
Passive: Vision Shrinker
Any wards withing a 2500 range of Visum have their range of vision reduced by 25% and have their maximum health reduced by one point. Zombie wards, Ghost poros and Control Wards are unaffected
Q: Creation
Visum creates a weapon of light if Visum has more Kill participation then Assist Participation he makes a dagger of light in which he throws at a target location dealing 85/110/135/160/185 +75% AP scaling.
If Visum has more Assist participation then Kill participation he throws out light in a cone in front of him (enemies hit by the light are slowed by 30/35/40/45/50% for 1.5 seconds and take 60/70/80/90/100 +50% AP scaling
If Visum has the same Kill participation and Assist participation then Visum gets the option choosing his weapon by recasting his q when the correct Icon is lit above his head (Like Twisted Fate card selection)
Range: 550
Cost: 80 mana
Cooldown: 7/6/6/5/5 seconds
W: Luminous Pond
Visum roots himself and channels for 1 second leaving behind a pool of light (175 radius) that heals all allies within for 25/35/45/55/65 +60% AP scaling every second over 3 seconds. If an enemy champion steps in the pool it turns into a pool of darkness Visum to blink to the pool of darkness and root the enemy for 2 seconds. If interrupted during his channel he gets 50% of Luminous Pond back. Pools last for 30 seconds before dispersing or 3 seconds after an ally or enemy steps in it.
Cost: 90/95/100/105/110/115 mana
Cooldown: 12 seconds
E: Vision Bending
Visum selects a target ally and bends light around them, speeding them up by 15% for 2 seconds and makes them immune to ward vision for 2 seconds, control wards reveal sonar pings as to where the ally is and Oracles Lens or Sweeping Lens also reveal them with sonar pings. If the Ward Immune ally passes a ghost poro the poro remains there and if the Ward Immune ally walks into champion vision/minion vision/true vision or is hit by an ability that grants true vision; the allies immunity to vision disappears while the speed remains until the duration is over.
Range: 750
Cost: 90/80/75/70/65 mana
Cooldown: 15/14/13/12/11 Seconds
R: Perfect Vision
Visum creates a wave of light around him; destroying wards and causing nearby enemies to become nearsighted for 0.5 seconds. Visum marks nearsighted enemies, when the mark is activated by an ally Visum gains the ability to blink to that allied champion and drop a Perfect Luminous Pond on them. Perfect Luminous ponds are immune to becoming Ponds of Darkness and increase healing for allies in that pond by 5%/8%/11% while also increasing armor and magic resist by 5%/7%/10% to all allies within the pond.
Range: 1000
Cost: 150/250/300 mana
Cooldown: 150/125/100 Seconds
Tell me what you think :D. I tried to use scalings similar to other utility supports while also allowing him to be able to survive a solo lane.