[Champion Concept] Zezaleya, the Winter Wyvern
Zezaleya, the Winter Wyvern
http://i.imgur.com/kh45HiD.jpg
Champion for the February CCOS
Good Neighbor Bonuses Niado, The Razor Conductor
Art done by toi number8
Table Of Contents Gameplay Mechanics Gameplay Summary Stat Block Gameplay Kit Solid Item Choices Lore Zezaleya’s Backstory Age/Timeline Notes Story Continuation Gameplay Misc Voice Lines Animations
Gameplay Summary Classification: Artillery Mage / Disruptor (though Unique Playstyle may be equally fitting) Zezaleya, the Winter Wyvern, is an old school immobile mage that provides modern levels of gameplay depth based on when and how abilities are used. Her kit is fluid, functional, and has high levels of mastery and decision-making, without being “I can do everything” Azir problematic, or “I puke all my spells” Annie simplistic.
Passive - Snowstorm Shimmer: Like invisibility, but people can see you. Bypassed by proximity to enemy champions. Q – Tundra Turbine: Morgana Snare Lite, less CC, less damage, higher CD, but the spell is recastable after successful snares. W – Wyvern Whirlwind: Togglable damage aura on self. Also affects the last place your Q hit. E – Frail Foes: Autoattack reset that reduces the target’s resistances and reduce your cooldowns on champ hit/target kill. R – Banshee Screech: Big roar, many damage. Wide AoE that amplifies Frail Foes and inflicts a silence that first lets 1 spell through.
The dragon blooded Sorceress has two separate gameplay patterns. Turbines and Whirlwinds serve as siege and poke tools, and the groundwork for her default battle pattern. Her maximal damage comes from diving close enough to deliver a singular kiss of death to her Frail Foes before retreating back into her long-range pattern (or or peeling a diving enemy then grabbing some distance). Easier said than done, with no mobility or defensive steroids, but well worth the effort.
Gameplay Mechanics
Stat Block Health: 550- 2100 Health Regen: 6- 15 Mana: 350-1250 Mana Regen: 8.5-22.1 Autoattack Range: 125 Attack Damage: 60 - 120 Attack Speed: 0.625 (+ 0 – 17%) Armor: 24-88 Magic Resist: 32.1-53.4 Movespeed: 330
Ability Kit
http://i.imgur.com/JkwoWXC.jpg Passive - Snowstorm Shimmer
Zezaleya blends into the winter wind, rendering herself Shimmering to all enemy champions. Whenever an enemy champion is within 400 units of Zezaleya for 0.5 seconds, Zezaleya is no longer Shimmering to that champion. Zezaleya resumes Shimmering against all enemy champions after not being within 400 units of or in combat with enemy champions for a static 19.5-11 seconds (scaling on level).
Shimmering: As stealth, but always flickering/outlined and thusly visible, merely unclickable (health bar will also show). True Sight will render Zezaleya clickable despite Shimmering, but only if it would also render a stealthed unit clickable.
http://i.imgur.com/EENzaQ5.jpg Q - Tundra Turbine (Not a literal mechanical turbine, limited in pictures, but more of a summoned storm.)
Cast a linear projectile skillshot that deals magic damage and inflicts a root. If the skillshot did not travel a full 1000 units, it leaves behind a Turbine lasting 3 seconds. The Turbine can be consumed by recasting the ability, launching the skillshot from that location instead of her character model (no enemy can be hit more than once). The ability starts cool down on first cast, but cannot be recast normally until the ability is out of recasts (either by timing out, running out of recasts, or missing a skillshot).
Cooldown: 13 Seconds Root Duration: 1.375/1.5/1.625/1.75/1.875 Recasts Available: 2/2/3/3/4 Mana Cost: 50/55/60/65/70 Recast Mana Cost: 22/19/16/13/10 Projectile Speed: 1500 Travel Range per cast: 1000 Units Damage: 70/110/150/190/230+80% AP Turbine Vision Granted: 325 Units in all directions
http://i.imgur.com/dLgLLbD.jpg W - Wyvern’s Whirlwind
Creates a whirlwind around Zezaleya and her active Turbine, dealing magic damage to all enemies within. Enemies within both areas take 120%/127.5%/135%/142.5%/150% damage. The Whirlwind remains at the last location of the Turbine if the Turbine times out until the ability is toggled off, but not if Tundra Turbine is recast.
Cooldown (Toggle ability): 1 second Mana Cost per Tick: 2,+1 per third tick (2-2-3-3-3-4-4-4-5-5-5-6 etc) Ticks per second: 4 Damage per Tick: 7/10/13/16/19+6.25% AP Damage per second: 28/40/52/64/76+25% AP Radius Around Self and Q: 325 Units
http://i.imgur.com/attv61K.jpg E - Frail Foes
Zezaleya’s autoattack timer is reset and her next Autoattack inflicts Brittle Bones. Brittle Bones reduces the target’s resistances by a flat amount, and lasts until the victim hasn’t taken damage from Zezaleya for 3 seconds. Hitting an enemy champion or killing a unit with Frail Foes reduces the cooldown of all your abilities by a flat amount. Killing a unit refunds the Mana Cost.
Cooldown: 6/5.5/5/4.5/4 Cooldown Reduction: 0.35/0.45/0.55/0.65/0.75 Mana Cost: 30 Brittle Bones AR/MR Reduction: 4/6/8/10/12+4 per 100% AP
http://i.imgur.com/rBIYsKc.jpg R - Banshee Screech
Zezaleya lets out a primal roar, inflicting Magic Damage and Brittle Sound on all enemies in a cone (imagine Cassopeia R).
Brittle Sound: The first time an enemy inflicted with Brittle Sound successfully casts an ability or uses an item active, they are Silenced for 1.5 seconds. An enemy with the Brittle Sound debuff has its resistances significantly reduced whenever afflicted with Brittle Bones.
Cooldown: 125/95/65 Mana Cost: 100 Banshee Screech Magic Damage: 130/190/250+100% AP Banshee Screech Explosion Radius: 825 Brittle Sound Duration: 6 seconds Brittle Sound Resistance Debuff: 6%/9%/12%+6%/7%/8% per 100 AP (Both Armor and Magic Resist, only while Brittle Bones is actively reducing the stats.)
Solid Item Choices Boots: Sorc Boots, Ionian Boots Mana: RoA, if necessary. Redemption, if you’re on the Redemption OP Hype Train. AP+Defense+CDR: Abyssal, Zhoynas Raw Damage: Liandries, Void Staff Stayin’ Alive: Solari Locket, Zzrot Portal 40 minutes and 5k gold: Deathcap (Maybe)
Lore
Zezaleya’s Lore
There once lived a family on the tippy top of the highest mountain of Freljord. It was no Mt. Targon, but the Wyverns were proud to make it their home. There was a dragon mother, in all her fiery cyan brilliance. There was a human father, with strength to challenge the Viking legends themselves. Finally, a half dragon child who was starry eyed and curious about everything and everyone. Living life in relative solitude and causing terror in the local tribes whenever momma drake foraged.
Father and daughter were left alone together many times, and most often it was peaceful. Other times… the daughter wished to explore the outside world, and the father was prone to drunkenness during their arguments. If she intended to venture all alone into the outside world… she’d have to prove she was strong enough.
She studied on her own, of course. Learned all about Demacia, Noxus, all their wars. Saw all the sights through the stolen tomes of the townspeople. She could even spot the tip of Mt. Targon when taking flights along her mother’s back across the icy wastes.
Seasons changed, and eventually came the night of Zezaleya’s adulthood-coming rites. Mother dearest was out late preparing a special trial, to teach Zezaleya to unleash her draconic heritage. In the mean time, they partook in the feast of the previous hunt. Now that she was fourteen, and clearly a grown-up, Zezaleya could partake heartily in the drink with her father and much jubilation was had.
They talked of all the people of the Freljord, and the political stance their family had with the tribes. They talked of the outside world, the forays the three had done across the Freljord together. Again, Zezaleya longed for the outside. Again, her father forbade it. Drunken arguments turned into drunken beatings. Her fear led to anger. Anger led to hate.
Her mother came back to a frostbitten, gore decorated home. Zezaleya hadn’t tried to hide anything. Even when they were face to face, Zezaleya would offer no apology, no morsel of regret, no explanation why. Words were said that could never be taken back, many more never said at all. They parted ways, never to speak again.
“Nothing good can ever come from a child sired between a dragon and a human. Such a union spawns a cursed beast indeed.”
Ironically, it was Zezaleya who stayed cloistered within their mountaintop abode, for all her talk of traveling the world. Something about the incident… soured the idea. Her mother left the northern wastes entirely, far too many ruined memories to bear in what was once home sweet home.
While traveling the world had lost luster, traveling the Freljord had become a hobby. Zezaleya was in a secure spot to spot mother drake returning after so many moons. Bleeding and fleeing like mere prey, hounded after by a pack of Demacian Dogs. These weren’t just any Demacian dogs, these were lead by Prince Jarvan himself. Even more interesting, accompanying them was…
A half-dragon. Shyvanna, they called her. It was the first time Zezaleya had ever seen another of her kind. While in the act of ripping her mother’s heart out.
Before they had another chance to talk. Before… well. It didn’t matter now.
Zezaleya wore a rueful smile, and went home to pack her things as the prince packed up dragon trophies. This isn’t how Zezaleya imagined leaving the nest, on a quest to reclaim the trophy she called her mother’s skull. Life rarely has the decency to be predictable, though, and Zezaleya’s long since learned to roll with the punches.
Age/Timeline Notes Shyvana comes from a more modern notation of childhood, where culture dictates that to be up to age 18 (I perceive this is the case for Shyvana, at least, having lived farther south). However, Zezaleya comes from the Freljord, where ancient Viking standards apply, and adulthood is more a matter of being about age 14. Meaning the mother left the wastes and started terrorizing shyvana at age 8-9 ish when Zezaleya turned 14. So she’s definitely older, but it’s not a literal generational gap.
Story Continuations Potential ways to direct her story involve confrontations with Shyvana (obviously), but also her reactions to the different cultures on her travels, as well as no longer being at the top of the food chain. The method upon which she sets out on her goals is another metric. Sneaking into the palace to steal her mother’s remains, joining up with Noxus to fight Demacia head to head for a chance at Shyvana’s throat, or J4 himself. Stalking and ambushing Shyvana to ask why.
Whether Shyvana and Zezaleya mutually choose to forgive and forget, or become hate fueled rivals is up in the air, but a story within the second arc is well suited to the way lore is laid out for league.
Gameplay Misc To Be Added (provided I have enough time this month)