[Champion Concept] Joan, The Iron Zealot
Champion: Joan, the Iron Zealot Type: Melee Tank/Fighter Role: Top Resource: Mana
Lore: Demacia is home to the righteous and just, this is simply fact. Any who would shine away from this light are heretics who dwell in darkness, whether it be the darkness of Noxus, the darkness of The Freljord, or the darkness of Ionia, to Joan it's all the same. Named "The Iron Zealot", this paladin has seen countless battles, fought against foes human and inhuman, and perhaps most remarkably, still lives to tell tales. Captured by Noxian forces long before the Institute put the city states in a cold war, Joan suffered such vile torture that not even she dares to regale anyone with a story, however, the one thing she tells anyone who asked what happened is "Blight, beasts, and blades are effective against all but two things. Iron and Faith." Before her capture she was a faithful warrior of justice. After her torture, she was a weapon of retribution.
Taunts: Ally Garen: Let us stand against the vile scourge once again, old friend. Garen: DEMACIA! Jarvan IV: I will be the Light's Shield this day, my Prince. Jarvan IV: Let the faith of your forefathers give you strength, my Prince Galio: The hour of penance is nigh, my friend. Galio: Sorrow to salvation, Galio. Leona: Your presence really is warming, Leona. Leona: Show them the wrath behind your radiance. Leona: Stunning... Taric: That armor...truly outrageous. Vayne: You call that condemning? Let me show you a thing or two. Vayne: Let us hunt every heretic. Kayle: Let us show them the weight of sin. Kayle: Give me strength. Kayle: We are birds of a feather, Judicator. Lucian: You will free her...but can you free yourself?
Taunts: Enemy Swain: I'll show you a murder of crows, Swain. Swain: Let's clip those wings, Swain. Vladimir: Iron doesn't bleed, fool. Vladimir: You call this bleeding? Noxus is slipping. Morgana: Soon to fall...6 feet under. Morgana: I'll bury you in that soil. Thresh: You...I remember you. Thresh: Finishing what we started? About time. Thresh: Hope you learned something new. I might flinch this time.
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Passive: Flagellation "Pain breeds purity." Taking damage from a champion generates stacks of Atonement up to a cap of 5. Each stacks gives you 6 bonus armor and 6 AD. Max stacks give your abilities bonus effects at the cost of consuming all Atonement stacks.
Q: Zealots Judgement
Range: 325
Cost: 50 / 65 / 80 / 95 / 110
Cooldown: 13 / 12 / 11 / 10 / 9
Damage: 90 / 110 / 130 / 150 / 170 (+40% Bonus AD)
Slow: 15% / 20% / 25% / 30% / 35%
Bleed: 10 (+10% of Bonus AD)
You judge a single target as guilty, striking them with your whip dealing physical damage. If the target is facing you, you lash their face, dealing bonus damage and blinding them for 1 second and reducing vision radius. If the target is facing away, you deal reduced damage (-50% of total damage) but apply a slow and a bleed for 3 seconds.
Atonement Bonus: Zealots Persecution - Range increased to 425 and this ability gains 80% of your Bonus AD as damage. If they are facing you, they will be stunned for 1.5 seconds. If they are facing away from you, the slow is doubled.
W: Condemnation
Range: N/A
Radius: 250
Cost: 40 / 50 / 60 / 70 / 80
Cooldown: 15
Damage: 60 / 65 / 70 / 75 / 80 (+60% of Total AP)
Reduced Damage Debuff: 11% / 12% / 13% / 14% / 15%
You condemn all enemies in an area around you, causing them to deal reduced damage for 4 seconds, as well as causing the area underneath you to become holy ground, dealing magic damage to enemies over 5 seconds.
Atonement Bonus: Consecration - Enemies struck deal further reduced damage (Reduction Increased by 5%), allies standing on holy ground gain 10% bonus movement speed.
E: Fanatical Rush Range: 1000 Cost: 80 / 90 / 100 / 110 / 120 Cooldown: 15 You mark an Enemy Champion gaining 25 bonus movement speed while you move towards them. Attacking a marked target will snare them for .5 seconds. Only 1 champion may be marked at a time, and after consuming the mark you may not place another one for 15 seconds. Atonement Bonus: Fanatics Assault - A second target may be marked, bonus movement speed increased to 75.
R: The Iron Angel
Range: 450
Cost: 100 / 100 / 100
Cooldown: 120 / 100 / 80
Damage: 100 / 250 / 400
Bleed: 10 (+10% of Bonus AD)
You target an Enemy Champion, calling forth a grand Iron Maiden from the sky, stunning them for 2 seconds, reducing their vision radius, and applying a bleed.
Atonement Bonus: The Iron Demon - You summon a grand Iron Demon from the earth under an area, all enemy champions struck will be knocked up for 1 second and stunned for 1 second after they land. For 10 seconds, you control the demon, who slows all Enemies nearby for 40%. The Demons' health rapidly falls.
((I thought it'd be cool to have a female paladin in lol. plus zealots are rad.))