Mal'Kor, The Titan of Runeterra

Forhonor321··8 votes·2,295 views

#Lore

Mal'Kor is an ancient creature stretching far back in the history of Runeterra, even before the rise of any humans. In this age, many more dangerous beasts roamed the lands. One of these were the titans, gigantic monstrosities to which some were nearly a few hundred feet tall. They were few in number but they were the strongest out of all the predators at that time. Mal'kor was one of these, if not, the greatest one. Unfortunately, much like the dinosaurs in our world, an unknown phenomenon happened, nearly wiping out all life on the planet, the last being the titans. Mal'Ko,r on the other hand, somehow survived, a greater mystery then the massive phenomenon that wiped his kind out. He roamed the changing world for years and millennia, with the 1000 years finally settling down and hibernating within the area, known later as the Kumungu jungle. However, with disturbances from the outside world, he has now come out of his slumber and roams the jungle, seeking for new prey to feast upon. For though he may seem a mindless beast, he is the strongest and biggest inhabitant this world has seen.

#Stats

Health: 632.45 - 2432.8 Health Regen: 6.2 - 24.6 Mana: 352 - 1022 Mana Regen: 7.2 - 13.8 Melee: 150 Attack Damage: 60 - 142 Attack Speed: .43 - .60 Armor: 27.9 - 88.1 Magic Resist: 32.1 - 53.4 Movement: 325

#Abilities

Passive: Devastating Blows - Basic attacks deal additional damage to target equal to 8% of Mal'kor's bonus health.


Q: Vicious Bite - Deals damage plus % of AD to target. If used on a minion or monster, it deals bonus damage equal to 10% of their health, capped at 400. As well, killing a monster with this would grant him the buff as if he smited them, but the duration of the buff would be lower then normal. Killing minions and monsters with this will also grant him a flat portion of his health back. Using this ability on a champion heals him for 2/2.5/3/3.5/4% of his max. health, doubled if he kills them. Cooldown: 16/15/14/13/12


W: Titan's Toss - Mal'kor can throw any minions(friendly or enemy), monsters or even friendly and enemy champions at target location. Throwing any kind of minion deals a moderate amount of damage to enemies in the impact zone and will deal damage to the minion, even if its friendly (you can kill minions with this as well and thus earn gold for killing enemy minions. You cannot earn gold by killing your own however.) Throwing an enemy monster will deal a little more damage then before and grant additional effects (Like Syndra's W). Throwing any champions will have greater range and deal the most damage to enemies in the impact and will slow them as well. If an enemy champion is thrown, they will also be damaged and slowed as well. If they are thrown at a wall or terrain, they are stunned for a short time. If an ally champion is thrown, they still deal damage at the impact point but they themselves are not harmed. Dragon and Baron cannot be tossed. Cooldown: N/A

Notes:

  • When I say an enemy champion is thrown against terrain, I don't mean like its a gnar Q because it isn't. The best i can desribe it as is like a gragas Q, you point at location barrel goes to location. Gnar is more like aim at location, stop at the first thing you hit. So how this would work for the stun is that the impact zone would roughly be half in some sort of terrain. Like if you aimed them directly at a Trundle pillar they would smack right at it and be stunned. Again, this is the best that I can describe it as.

Effects from monsters:

  • Red Buff and Gromp - Adds small fireball explosion or small gas explosion, depending on monster, on impact, causing small damage over time for a short time( like a small area of effect red buff burn or gromp poison ability.)

  • Wolves, Raptors and Scuttle - Projectiles are faster

  • Krugs and Blue Buff - Slow is increased


E: Bristled Back - (Passive) - All damage dealt to Mal'Kor is reflected back at his attacker equal to a portion of his bonus health and armor. When Bristle Back is on cooldown, the passive is deactivated.

(Active) - Mal'kor shoots the spikes from his back all around him. Enemies hit take initial damage and are rended for 1.75/2/2.25/2.5/2.75 seconds, which they bleed for damage based on Mal'kor's bonus health and armor and are grounded for the duration. Cooldown: 12/11.5/11/10.5/10 seconds


R: World Shaker - Leaps a short distance and upon landing deals damage to all enemies in a radius. This radius, after landing, becomes unstable ground for X seconds, slowing enemy movement within. Enemies in the epicenter of the landing zone are heavily stunned while enemies outside the landing zone are knocked up and a little away from the epicenter, but not fully to the edges. (Knock up time depends on how close enemies where from the epicenter.)

#Appearance

To put it simply, he's somewhat of a cross between a baloth from Magic: the Gathering and the Goliath/Behemoth from Evolve. (Art below are to give visual representation and reference. All credit goes to the original creators.)

(http://i.imgur.com/ZUS9Mgo.jpg) (http://i.imgur.com/5Sp175Z.png) (http://i.imgur.com/NALefrT.png)

#Itemization

For items, you're really are just going to build tank aside from item 3748 and item 3025 as your few offensive items. Reality is you're mostly there to be a literal meat shield and provide some nice AoE CC.

#Trivia

  • Originally his W was going to be a throw ability where you could actually throw minions(friendly and enemy), monsters, and even allied and enemy champions. It could be use to help catch out a champion, help a teammate if they get caught out, throw a teammate(or enemy) to initiate, peel for your ADC, poke, etc. But because it had all of these uses,( and the large possibility of trolling, the amount of time to try and figure out the numbers, and me just wanting to get this idea out as quick as possible) I just decided to go with something else.(This ability has been implented instead after feedback of old W.) Other abilities that could of been were an AoE Cho'gath-like roar that would fear enemies, and a AoE Alistar Q but it stunned all enemies around you instead of the knock up.

And that's the end of the concept. I'm sorry to anyone who didn't find this very interesting, his abilities weren't very detailed or has seen some of my other concepts and wondered why this isn't as detailed as thoughs, but considering that this is the third champion concept that I've thrown out to the community within the last two weeks, I just got lazy. It's a lot harder trying to pump out so many concepts in a very short amount of time( your mind just starts feel like its turning into goop after finishing the second concept). I might come back and try to add some numbers in, but it may be unlikely( Feel free to try it yourselves though, I don't care.) Anyways, if you didn't like my concept and just have hate for this then just move along please. However, if you did enjoy, even if I half-assed it, please vote up and feel free to leave any comments or questions about him, and check out my other concepts in the links below. Thank you all for reading this.

#Change Log

7/4/2016

  • Changed Health Regen from 10.9 - 33.1 to 5.7 -22.9

7/5/2016

  • Changed Health Regen from 5.7-22.9 to 6.2 - 24.6

  • Added to Q that dealing damage to minions and monsters deals 10% of their health, to a cap of 400 and killing a monster with this ability grants bonus effects for a short duration. Dealing damage to a champion heals him for 2/2.5/3/3.5/4% of his max. health, doubled if he kills the champion. Lower the Coolddown from 18/17/16/15/14 to 16/15/14/13/12.

  • Replaced Earth Throw with new ability, Titan's Toss.

  • Renamed ult from Titan's Smash to World Shaker.

  • Added active to Bristled Back. (Credit for changes and ideas go to Spoofghoul for his feedback.)

31 Comments

Neekotine1 votes

This champion should be in the game, I just have a question, what is the e active? Other than that, gj!

Forhonor3211 votes

I actually didn't think of it of having an active effect. It's just suppost to be more like vi's E, as in she just gets two whole passives. This may have to do with the fact that I've been playing a lot of Dota recently (just for a change of pace from league) and as stated in the end I was just lazy and wanted to get this idea out there. If you have an idea of what could be his active E just post it. I'm open to other people's ideas and concepts.

Neekotine1 votes

{quoted}

I actually didn't think of it of having an active effect. It's just suppost to be more like vi's E, as in she just gets two whole passives. This may have to do with the fact that I've been playing a lot of Dota recently (just for a change of pace from league) and as stated in the end I was just lazy and wanted to get it out there. If you have an idea of what could be his active E just post it. I'm open to other people's ideas and concepts.

I was maybe thinking of something like you add a part on his passive that when an ennemy attack Mal'Kor, they would get marked, and also dealing the same passive, but whith the active effect: each ennemy marked by the mark get sneared for 1s at all rank and also gain movement speed based on how much ennemies it activated. Dealing damage if more than 1 target has been marked. Stunning only monsters, but snearing all else. Sorry If I am a bit to complex, I always do champion concepts and I'm pretty good at it, ain't gonna lie ^^ hope you liked my idea

Forhonor3211 votes

That's not a bad idea. Not exactly sure how he would snare champions, (maybe he shoots spikes out of his back at them?) but it's definitely creative. Thumbs up to you. :)

Neekotine1 votes

{quoted}

That's not a bad idea. Not exactly sure how he would snare champions, (maybe he shoots spikes out of his back at them?) but it's definitely creative. Thumbs up to you. :)

More like sej's e instantly slowing. Ty tho

Draaaaaavéééééén1 votes

holy shit

Friendly Ram1 votes

Ok just some nitpicks. erveything but the ult and passive is already in the game in one way or another. On the other hand the ulti seems quite nice and seems like a ball to play.

Forhonor3211 votes

Glad u like it. Would've tried to come up with more interesting Q W and E abilities but as I said in the end I just wanted to rush this out due to my brain being mush. Feel free to come up with more interesting ones if you wish.

Emerald Fang1 votes

Nitpicks here: HP is about 200 more than the highest in the game, right now. (At level 18)

Actually, just in general, this guy is too tanky. 2400 HP is too much, and over 6 HP regen per sec?

Forhonor3211 votes

Yes 2400 HP is a lot but if you check the wiki Alistar has about the same amount of health at that level. Regen I may tone down a bit though to try and balance things out if that's concerning you.

pixelclerk1 votes

cool idea but i have an idea to your e active or maybe rework of hes passive if malkor stayes still and not attacked for 8/6/4 seconds and becomes a solid rock taking 20%less damage

Forhonor3211 votes

An... interesting idea but having him turn into a rock doesn't sound like it fits with his theme. He's suppost to be this great lumbering ancient beast that can near squash you with just one sweep of his arm. Having him turn into a rock just seems completely out of place and more of something that galio or malphite should have in their kit. Not a bad idea but not quite for this character.

pixelclerk1 votes

K :_D

BowieTheNifty1 votes

Okay so I am going to give a little bit of a review. Keep in mind I have been drinking due to celebrations of the 4th but I still have the ability to type. Anyways lets get started with this tiny look over.

Passive So the passive is a bit bland in my eyes. It is simply adding more damage to basic attacks. Not only that I believe a few words are needed here for clarity. It is the targets bonus health or Mal'Kor's bonus health that this extra damage is based off? While it is a minor detail it can actually change a lot. Either way I feel as though this doesn't exactly stand out or bring anything new to league.

Q It isn't too bad of an ability. A single target form of damage that can heal if it kills the target. A good form of sustain and even a good form of securing CS. Seeing that it deals bonus damage to minions and monsters I can see that it could put him in a good jungler position.

W Okay so this feels exactly like mega gnars Q. They do literally the same thing, throw a boulder, deal damage in an area, slow targets hit. The only thing is that it is weaker due to Mal'Kor can't pick up the boulder to reduce the cooldown of the ability. It is a weaker version of an ability already within the game. It doesn't feel unique sorry to say.

E As a passive ability this actually kinda annoys me. Being able to reflect a portion of all damage back constantly to who ever hits you. That is not only bad design, but it lacks any sort of counter play. Sure you have Rammus who does something similar, but at least his only works when active and on basic attacks only. Being up constantly is just kind of a bad mechanic.

R As for the Ultimate it isn't bad as an ability. It does have a lot of things involved with it. From creating a slowing zone, stunning, to knocking some targets away. A lot of different things can happen with this ult. Though perhaps this is simply my opinion but while it does have all of these things, I can't help but find it lack luster. Something about this just doesn't scream Ultimate.

Now from the feedback I gave you isn't to shut you down at all. Mainly it is to help think about on how to not only improve designs or fix what is busted. In the case or concept, alot of the abilities feel like they were pulled from another champions within the game. You have a character that doesn't feel like its own. Basically this concept doesn't have its own identity. There are ways to improve the concept and in ways that make it feel more unique but keep the same elements you have listed here. It is okay if some aspects of a kit are simple, but don't be afraid to try complex mechanics. Anyways I hope this helps you and gives you a bit of insight on some things.

Forhonor3211 votes

Hey thanks for the feedback man.

The passive is suppose to deal damage equal to His bonus health. Guess I did forget to clarify that.

Q's in a good spot like you said.

I can understand why his W feels like Gnar's but allow me to clarify my thought on it. Gnar's boulder is somewhat thrown underhand and stops immediately when it hits the first enemy in contact. On top of this, he can pick it up because the boulder is still intact. Mal'kor on the other hand, raises it over his head and can throw it at a target location, like a gargas q except exploding on impact and slightly larger impact radius. If your Gnar and throw your boulder, you're most likely to hit minions the enemy is hidding behind. Mal'kor can essentially drop a mountain on their heads with little resistance from them except for moving out of the way. Plus it's an AoE slow and they can be pretty powerful. Idw maybe I'll switch this ability out with the original idea in the trivia where he can actually throw any champions.

E: I may just make it to be from auto attacks. Having him reflect All kinds of damage aside from AA does seem very annoying.

As for the Ult, I respect your opinion if you don't think its worthly of that posistion. Idk maybe I'll add some small buffs to it soon if i think of any.

Spoofghoul1 votes

Ok

cool champion idea

few points just make it 6-24 health regen because why not.

The Q seems ok personally id give it a bitlower cooldown and make it so he takes a bite out of his opponent healing for 2-4% of his maximum health. Deals execute damage vs monsters like extra 10% of their health capped at 400 when they are lower on health and whenever a monster is killed he gains the buff they would grant on smiting them.

His bouldertoss is pretty much a weak megagnar copy paste this could be a different ability perhaps he can toss minons monsters and champions, like throwing your allied amumu into their team

or

perhaps this could be a small leap + lunge + grab where he can grab an opponent and hold him in place which could work like a root + silence for something like 1 second maybe just coming up with ideas here ^^

The E is cool, bit similar to rammus and thornmail, but since it doesnt give extra 120 armor like rammus i guess its ok.

However here is an idea for an active on this ability

E: Bristled Back - (Passive) All damage dealt to Mal'Kor is reflected back at his attacker equal to a portion of his bonus health and armor.

E: Active launches his spikes in an aoe around him rending all targets causing them to bleed scaling with a portion of his bonus health and armor for X seconds, whilst bleeding targets are grounded aswell

when the active is on cooldown so is the passive so using it will disable the passive untill the active comes off cooldown

these would be my changes if i were to make any which is alot if i oook back on it well anway its just idea's do with them what u will

Forhonor3211 votes

Thanks for the feedback man. Your ideas for the Q and E i may just take as well as the thought of changing the W to what i originally planned for him. Just looking back, the current W does feel cheap and weaker to Gnar's Q and overall the tossing champions and whatnot does sound fun (even if there will be trolls abusing it.)

Spoofghoul1 votes

Ok nice

Thought i'd throw some idea's out there that seemed cool in my mind glad to see you like them :)

pixelclerk1 votes

Ok i look at the changes and they r good but i feel like his w is little trolly i dont mind it but it could be a little bit anoing like TahmKench w and hes e is kinda like brisstle backs from dota other wise good ideas

Forhonor3211 votes

yeah his W does have that troll sense all over it, which was originally why i didn't want to include it, but in retrospect it's better then having a copy and paste gnar Q as his original W. Also sometimes you can't help it if you get trolls. People can easily troll with Anivia wall as well. You just kinda have to hope that you don't get that kind of people in your matches. And yes his E was based off of bristleback. League just hasn't been that fun for a while now and I just needed a change from it so a lot of my concepts may be heavily Dota inspired.

Arakadia1 votes

Awesome idea. Sidenote, his passive I think is the same name as Nauts passive.

CobaltTheMadMage1 votes

So... he's a bit like Runeterra's version of the Tarrasque? That would be interesting.

Considering how old he is it would be humorous if he recognized Gnar or vice-versa.

Forhonor3211 votes

I guess he would be a Tarrasque now that I think about it. Not sure how he would recognize Gnar though, considering that he behaves similar to Rek'Sai: has some signs of intelligence, but is mostly acts like a wild, savage animal.

dekkuu1 votes

kinda looks like malphite but still great idea tbh

Cloak and Sword1 votes

His w seems like it could be op. If you can throw any unit near you that is basically a nice projectile yes, but being able to throw champions could be a little too strong. There is cc like a pull or knock up which seems fine for a basic ability, but being able to throw a champion where you want, dealing splash damage, and hurting the unit seems a bit much. Also you can throw ally champions but it won't hurt them. This would be soooo abused. o.o/

Forhonor3211 votes

I can understand your reason but overall I just thought it would be a cool ability to add in. Also I never decided on what the cooldown for it was, which in turn can play a big part of how powerful a ability can be. So in short it is a very powerful ability, but if added in a high cooldown for it it makes it more important to use it at important times and moments rather then spamming the shit out of it like most other champions do in the game. As well, having it damage allied champions just didn't seem fair when I thought of it. Maybe I'll make a change to it soon, I don't know yet.

King Maruilla1 votes

Feels like an proper Jungle Kalista

I have an request for you, if you want to do it.

Forhonor3211 votes

A request? Ok I'll bite. What is it?

King Maruilla1 votes
Forhonor3211 votes

So you want me to do a remake of one of your concepts? Hm... yeah ok. I still have to post some of my other concepts that I thought up recently but when I get around to it, I'll try it.

King Maruilla1 votes

Thanks!

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