Mal'Kor, The Titan of Runeterra
#Lore
Mal'Kor is an ancient creature stretching far back in the history of Runeterra, even before the rise of any humans. In this age, many more dangerous beasts roamed the lands. One of these were the titans, gigantic monstrosities to which some were nearly a few hundred feet tall. They were few in number but they were the strongest out of all the predators at that time. Mal'kor was one of these, if not, the greatest one. Unfortunately, much like the dinosaurs in our world, an unknown phenomenon happened, nearly wiping out all life on the planet, the last being the titans. Mal'Ko,r on the other hand, somehow survived, a greater mystery then the massive phenomenon that wiped his kind out. He roamed the changing world for years and millennia, with the 1000 years finally settling down and hibernating within the area, known later as the Kumungu jungle. However, with disturbances from the outside world, he has now come out of his slumber and roams the jungle, seeking for new prey to feast upon. For though he may seem a mindless beast, he is the strongest and biggest inhabitant this world has seen.
#Stats
Health: 632.45 - 2432.8 Health Regen: 6.2 - 24.6 Mana: 352 - 1022 Mana Regen: 7.2 - 13.8 Melee: 150 Attack Damage: 60 - 142 Attack Speed: .43 - .60 Armor: 27.9 - 88.1 Magic Resist: 32.1 - 53.4 Movement: 325
#Abilities
Passive: Devastating Blows - Basic attacks deal additional damage to target equal to 8% of Mal'kor's bonus health.
Q: Vicious Bite - Deals damage plus % of AD to target. If used on a minion or monster, it deals bonus damage equal to 10% of their health, capped at 400. As well, killing a monster with this would grant him the buff as if he smited them, but the duration of the buff would be lower then normal. Killing minions and monsters with this will also grant him a flat portion of his health back. Using this ability on a champion heals him for 2/2.5/3/3.5/4% of his max. health, doubled if he kills them. Cooldown: 16/15/14/13/12
W: Titan's Toss - Mal'kor can throw any minions(friendly or enemy), monsters or even friendly and enemy champions at target location. Throwing any kind of minion deals a moderate amount of damage to enemies in the impact zone and will deal damage to the minion, even if its friendly (you can kill minions with this as well and thus earn gold for killing enemy minions. You cannot earn gold by killing your own however.) Throwing an enemy monster will deal a little more damage then before and grant additional effects (Like Syndra's W). Throwing any champions will have greater range and deal the most damage to enemies in the impact and will slow them as well. If an enemy champion is thrown, they will also be damaged and slowed as well. If they are thrown at a wall or terrain, they are stunned for a short time. If an ally champion is thrown, they still deal damage at the impact point but they themselves are not harmed. Dragon and Baron cannot be tossed. Cooldown: N/A
Notes:
- When I say an enemy champion is thrown against terrain, I don't mean like its a gnar Q because it isn't. The best i can desribe it as is like a gragas Q, you point at location barrel goes to location. Gnar is more like aim at location, stop at the first thing you hit. So how this would work for the stun is that the impact zone would roughly be half in some sort of terrain. Like if you aimed them directly at a Trundle pillar they would smack right at it and be stunned. Again, this is the best that I can describe it as.
Effects from monsters:
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Red Buff and Gromp - Adds small fireball explosion or small gas explosion, depending on monster, on impact, causing small damage over time for a short time( like a small area of effect red buff burn or gromp poison ability.)
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Wolves, Raptors and Scuttle - Projectiles are faster
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Krugs and Blue Buff - Slow is increased
E: Bristled Back - (Passive) - All damage dealt to Mal'Kor is reflected back at his attacker equal to a portion of his bonus health and armor. When Bristle Back is on cooldown, the passive is deactivated.
(Active) - Mal'kor shoots the spikes from his back all around him. Enemies hit take initial damage and are rended for 1.75/2/2.25/2.5/2.75 seconds, which they bleed for damage based on Mal'kor's bonus health and armor and are grounded for the duration. Cooldown: 12/11.5/11/10.5/10 seconds
R: World Shaker - Leaps a short distance and upon landing deals damage to all enemies in a radius. This radius, after landing, becomes unstable ground for X seconds, slowing enemy movement within. Enemies in the epicenter of the landing zone are heavily stunned while enemies outside the landing zone are knocked up and a little away from the epicenter, but not fully to the edges. (Knock up time depends on how close enemies where from the epicenter.)
#Appearance
To put it simply, he's somewhat of a cross between a baloth from Magic: the Gathering and the Goliath/Behemoth from Evolve. (Art below are to give visual representation and reference. All credit goes to the original creators.)
(http://i.imgur.com/ZUS9Mgo.jpg) (http://i.imgur.com/5Sp175Z.png) (http://i.imgur.com/NALefrT.png)
#Itemization
For items, you're really are just going to build tank aside from
and
as your few offensive items. Reality is you're mostly there to be a literal meat shield and provide some nice AoE CC.
#Trivia
Originally his W was going to be a throw ability where you could actually throw minions(friendly and enemy), monsters, and even allied and enemy champions. It could be use to help catch out a champion, help a teammate if they get caught out, throw a teammate(or enemy) to initiate, peel for your ADC, poke, etc. But because it had all of these uses,( and the large possibility of trolling, the amount of time to try and figure out the numbers, and me just wanting to get this idea out as quick as possible) I just decided to go with something else.(This ability has been implented instead after feedback of old W.) Other abilities that could of been were an AoE Cho'gath-like roar that would fear enemies, and a AoE Alistar Q but it stunned all enemies around you instead of the knock up.
And that's the end of the concept. I'm sorry to anyone who didn't find this very interesting, his abilities weren't very detailed or has seen some of my other concepts and wondered why this isn't as detailed as thoughs, but considering that this is the third champion concept that I've thrown out to the community within the last two weeks, I just got lazy. It's a lot harder trying to pump out so many concepts in a very short amount of time( your mind just starts feel like its turning into goop after finishing the second concept). I might come back and try to add some numbers in, but it may be unlikely( Feel free to try it yourselves though, I don't care.) Anyways, if you didn't like my concept and just have hate for this then just move along please. However, if you did enjoy, even if I half-assed it, please vote up and feel free to leave any comments or questions about him, and check out my other concepts in the links below. Thank you all for reading this.
- Cenric: (http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/keoHF0Ai-champion-concept-cenric-the-unbowed-reaver)
- Rhea: (http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/H0bXf9op-rhea-the-centurion-of-the-stormcast-legion-champion-concept)
- Athanasius: (http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/kGygLpM9-athanasius-the-immortal-king-champion-concept)
- Drull: (http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/KcuavnRg-drull-the-stormcaller-of-the-giants)
#Change Log
7/4/2016
- Changed Health Regen from 10.9 - 33.1 to 5.7 -22.9
7/5/2016
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Changed Health Regen from 5.7-22.9 to 6.2 - 24.6
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Added to Q that dealing damage to minions and monsters deals 10% of their health, to a cap of 400 and killing a monster with this ability grants bonus effects for a short duration. Dealing damage to a champion heals him for 2/2.5/3/3.5/4% of his max. health, doubled if he kills the champion. Lower the Coolddown from 18/17/16/15/14 to 16/15/14/13/12.
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Replaced Earth Throw with new ability, Titan's Toss.
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Renamed ult from Titan's Smash to World Shaker.
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Added active to Bristled Back. (Credit for changes and ideas go to Spoofghoul for his feedback.)
w and hes e is kinda like brisstle backs from dota other wise good ideas