Mal'Kor, The Titan of Runeterra

Forhonor321·7/5/2016, 4:14:29 AM·8 votes·2,295 views

#Lore

Mal'Kor is an ancient creature stretching far back in the history of Runeterra, even before the rise of any humans. In this age, many more dangerous beasts roamed the lands. One of these were the titans, gigantic monstrosities to which some were nearly a few hundred feet tall. They were few in number but they were the strongest out of all the predators at that time. Mal'kor was one of these, if not, the greatest one. Unfortunately, much like the dinosaurs in our world, an unknown phenomenon happened, nearly wiping out all life on the planet, the last being the titans. Mal'Ko,r on the other hand, somehow survived, a greater mystery then the massive phenomenon that wiped his kind out. He roamed the changing world for years and millennia, with the 1000 years finally settling down and hibernating within the area, known later as the Kumungu jungle. However, with disturbances from the outside world, he has now come out of his slumber and roams the jungle, seeking for new prey to feast upon. For though he may seem a mindless beast, he is the strongest and biggest inhabitant this world has seen.

#Stats

Health: 632.45 - 2432.8 Health Regen: 6.2 - 24.6 Mana: 352 - 1022 Mana Regen: 7.2 - 13.8 Melee: 150 Attack Damage: 60 - 142 Attack Speed: .43 - .60 Armor: 27.9 - 88.1 Magic Resist: 32.1 - 53.4 Movement: 325

#Abilities

Passive: Devastating Blows - Basic attacks deal additional damage to target equal to 8% of Mal'kor's bonus health.


Q: Vicious Bite - Deals damage plus % of AD to target. If used on a minion or monster, it deals bonus damage equal to 10% of their health, capped at 400. As well, killing a monster with this would grant him the buff as if he smited them, but the duration of the buff would be lower then normal. Killing minions and monsters with this will also grant him a flat portion of his health back. Using this ability on a champion heals him for 2/2.5/3/3.5/4% of his max. health, doubled if he kills them. Cooldown: 16/15/14/13/12


W: Titan's Toss - Mal'kor can throw any minions(friendly or enemy), monsters or even friendly and enemy champions at target location. Throwing any kind of minion deals a moderate amount of damage to enemies in the impact zone and will deal damage to the minion, even if its friendly (you can kill minions with this as well and thus earn gold for killing enemy minions. You cannot earn gold by killing your own however.) Throwing an enemy monster will deal a little more damage then before and grant additional effects (Like Syndra's W). Throwing any champions will have greater range and deal the most damage to enemies in the impact and will slow them as well. If an enemy champion is thrown, they will also be damaged and slowed as well. If they are thrown at a wall or terrain, they are stunned for a short time. If an ally champion is thrown, they still deal damage at the impact point but they themselves are not harmed. Dragon and Baron cannot be tossed. Cooldown: N/A

Notes:

  • When I say an enemy champion is thrown against terrain, I don't mean like its a gnar Q because it isn't. The best i can desribe it as is like a gragas Q, you point at location barrel goes to location. Gnar is more like aim at location, stop at the first thing you hit. So how this would work for the stun is that the impact zone would roughly be half in some sort of terrain. Like if you aimed them directly at a Trundle pillar they would smack right at it and be stunned. Again, this is the best that I can describe it as.

Effects from monsters:

  • Red Buff and Gromp - Adds small fireball explosion or small gas explosion, depending on monster, on impact, causing small damage over time for a short time( like a small area of effect red buff burn or gromp poison ability.)

  • Wolves, Raptors and Scuttle - Projectiles are faster

  • Krugs and Blue Buff - Slow is increased


E: Bristled Back - (Passive) - All damage dealt to Mal'Kor is reflected back at his attacker equal to a portion of his bonus health and armor. When Bristle Back is on cooldown, the passive is deactivated.

(Active) - Mal'kor shoots the spikes from his back all around him. Enemies hit take initial damage and are rended for 1.75/2/2.25/2.5/2.75 seconds, which they bleed for damage based on Mal'kor's bonus health and armor and are grounded for the duration. Cooldown: 12/11.5/11/10.5/10 seconds


R: World Shaker - Leaps a short distance and upon landing deals damage to all enemies in a radius. This radius, after landing, becomes unstable ground for X seconds, slowing enemy movement within. Enemies in the epicenter of the landing zone are heavily stunned while enemies outside the landing zone are knocked up and a little away from the epicenter, but not fully to the edges. (Knock up time depends on how close enemies where from the epicenter.)

#Appearance

To put it simply, he's somewhat of a cross between a baloth from Magic: the Gathering and the Goliath/Behemoth from Evolve. (Art below are to give visual representation and reference. All credit goes to the original creators.)

(http://i.imgur.com/ZUS9Mgo.jpg) (http://i.imgur.com/5Sp175Z.png) (http://i.imgur.com/NALefrT.png)

#Itemization

For items, you're really are just going to build tank aside from item 3748 and item 3025 as your few offensive items. Reality is you're mostly there to be a literal meat shield and provide some nice AoE CC.

#Trivia

  • Originally his W was going to be a throw ability where you could actually throw minions(friendly and enemy), monsters, and even allied and enemy champions. It could be use to help catch out a champion, help a teammate if they get caught out, throw a teammate(or enemy) to initiate, peel for your ADC, poke, etc. But because it had all of these uses,( and the large possibility of trolling, the amount of time to try and figure out the numbers, and me just wanting to get this idea out as quick as possible) I just decided to go with something else.(This ability has been implented instead after feedback of old W.) Other abilities that could of been were an AoE Cho'gath-like roar that would fear enemies, and a AoE Alistar Q but it stunned all enemies around you instead of the knock up.

And that's the end of the concept. I'm sorry to anyone who didn't find this very interesting, his abilities weren't very detailed or has seen some of my other concepts and wondered why this isn't as detailed as thoughs, but considering that this is the third champion concept that I've thrown out to the community within the last two weeks, I just got lazy. It's a lot harder trying to pump out so many concepts in a very short amount of time( your mind just starts feel like its turning into goop after finishing the second concept). I might come back and try to add some numbers in, but it may be unlikely( Feel free to try it yourselves though, I don't care.) Anyways, if you didn't like my concept and just have hate for this then just move along please. However, if you did enjoy, even if I half-assed it, please vote up and feel free to leave any comments or questions about him, and check out my other concepts in the links below. Thank you all for reading this.

#Change Log

7/4/2016

  • Changed Health Regen from 10.9 - 33.1 to 5.7 -22.9

7/5/2016

  • Changed Health Regen from 5.7-22.9 to 6.2 - 24.6

  • Added to Q that dealing damage to minions and monsters deals 10% of their health, to a cap of 400 and killing a monster with this ability grants bonus effects for a short duration. Dealing damage to a champion heals him for 2/2.5/3/3.5/4% of his max. health, doubled if he kills the champion. Lower the Coolddown from 18/17/16/15/14 to 16/15/14/13/12.

  • Replaced Earth Throw with new ability, Titan's Toss.

  • Renamed ult from Titan's Smash to World Shaker.

  • Added active to Bristled Back. (Credit for changes and ideas go to Spoofghoul for his feedback.)

31 Comments

Neekotine7/5/2016, 4:20:32 AM1 votes

This champion should be in the game, I just have a question, what is the e active? Other than that, gj!

Draaaaaavéééééén7/5/2016, 4:20:41 AM1 votes

holy shit

Friendly Ram7/5/2016, 4:21:52 AM1 votes

Ok just some nitpicks. erveything but the ult and passive is already in the game in one way or another. On the other hand the ulti seems quite nice and seems like a ball to play.

Emerald Fang7/5/2016, 4:49:18 AM1 votes

Nitpicks here: HP is about 200 more than the highest in the game, right now. (At level 18)

Actually, just in general, this guy is too tanky. 2400 HP is too much, and over 6 HP regen per sec?

pixelclerk7/5/2016, 5:45:19 AM1 votes

cool idea but i have an idea to your e active or maybe rework of hes passive if malkor stayes still and not attacked for 8/6/4 seconds and becomes a solid rock taking 20%less damage

BowieTheNifty7/5/2016, 7:15:37 AM1 votes

Okay so I am going to give a little bit of a review. Keep in mind I have been drinking due to celebrations of the 4th but I still have the ability to type. Anyways lets get started with this tiny look over.

Passive So the passive is a bit bland in my eyes. It is simply adding more damage to basic attacks. Not only that I believe a few words are needed here for clarity. It is the targets bonus health or Mal'Kor's bonus health that this extra damage is based off? While it is a minor detail it can actually change a lot. Either way I feel as though this doesn't exactly stand out or bring anything new to league.

Q It isn't too bad of an ability. A single target form of damage that can heal if it kills the target. A good form of sustain and even a good form of securing CS. Seeing that it deals bonus damage to minions and monsters I can see that it could put him in a good jungler position.

W Okay so this feels exactly like mega gnars Q. They do literally the same thing, throw a boulder, deal damage in an area, slow targets hit. The only thing is that it is weaker due to Mal'Kor can't pick up the boulder to reduce the cooldown of the ability. It is a weaker version of an ability already within the game. It doesn't feel unique sorry to say.

E As a passive ability this actually kinda annoys me. Being able to reflect a portion of all damage back constantly to who ever hits you. That is not only bad design, but it lacks any sort of counter play. Sure you have Rammus who does something similar, but at least his only works when active and on basic attacks only. Being up constantly is just kind of a bad mechanic.

R As for the Ultimate it isn't bad as an ability. It does have a lot of things involved with it. From creating a slowing zone, stunning, to knocking some targets away. A lot of different things can happen with this ult. Though perhaps this is simply my opinion but while it does have all of these things, I can't help but find it lack luster. Something about this just doesn't scream Ultimate.

Now from the feedback I gave you isn't to shut you down at all. Mainly it is to help think about on how to not only improve designs or fix what is busted. In the case or concept, alot of the abilities feel like they were pulled from another champions within the game. You have a character that doesn't feel like its own. Basically this concept doesn't have its own identity. There are ways to improve the concept and in ways that make it feel more unique but keep the same elements you have listed here. It is okay if some aspects of a kit are simple, but don't be afraid to try complex mechanics. Anyways I hope this helps you and gives you a bit of insight on some things.

Spoofghoul7/5/2016, 8:56:12 PM1 votes

Ok

cool champion idea

few points just make it 6-24 health regen because why not.

The Q seems ok personally id give it a bitlower cooldown and make it so he takes a bite out of his opponent healing for 2-4% of his maximum health. Deals execute damage vs monsters like extra 10% of their health capped at 400 when they are lower on health and whenever a monster is killed he gains the buff they would grant on smiting them.

His bouldertoss is pretty much a weak megagnar copy paste this could be a different ability perhaps he can toss minons monsters and champions, like throwing your allied amumu into their team

or

perhaps this could be a small leap + lunge + grab where he can grab an opponent and hold him in place which could work like a root + silence for something like 1 second maybe just coming up with ideas here ^^

The E is cool, bit similar to rammus and thornmail, but since it doesnt give extra 120 armor like rammus i guess its ok.

However here is an idea for an active on this ability

E: Bristled Back - (Passive) All damage dealt to Mal'Kor is reflected back at his attacker equal to a portion of his bonus health and armor.

E: Active launches his spikes in an aoe around him rending all targets causing them to bleed scaling with a portion of his bonus health and armor for X seconds, whilst bleeding targets are grounded aswell

when the active is on cooldown so is the passive so using it will disable the passive untill the active comes off cooldown

these would be my changes if i were to make any which is alot if i oook back on it well anway its just idea's do with them what u will

pixelclerk7/6/2016, 9:22:19 AM1 votes

Ok i look at the changes and they r good but i feel like his w is little trolly i dont mind it but it could be a little bit anoing like TahmKench w and hes e is kinda like brisstle backs from dota other wise good ideas

Arakadia7/7/2016, 8:20:18 PM1 votes

Awesome idea. Sidenote, his passive I think is the same name as Nauts passive.

CobaltTheMadMage7/7/2016, 9:47:18 PM1 votes

So... he's a bit like Runeterra's version of the Tarrasque? That would be interesting.

Considering how old he is it would be humorous if he recognized Gnar or vice-versa.

dekkuu7/7/2016, 9:51:21 PM1 votes

kinda looks like malphite but still great idea tbh

Cloak and Sword7/8/2016, 4:30:47 AM1 votes

His w seems like it could be op. If you can throw any unit near you that is basically a nice projectile yes, but being able to throw champions could be a little too strong. There is cc like a pull or knock up which seems fine for a basic ability, but being able to throw a champion where you want, dealing splash damage, and hurting the unit seems a bit much. Also you can throw ally champions but it won't hurt them. This would be soooo abused. o.o/

King Maruilla7/16/2016, 12:35:55 PM1 votes

Feels like an proper Jungle Kalista

I have an request for you, if you want to do it.