Tyrant the Master of the Flame.

Helix1977·12/14/2014, 5:23:03 PM·1 votes·743 views

Tyrant is a jungler, deadly with his knowledge of Flame, his damage and powerful minions make him a worthy pick for the Fields of Justice.

Lane: Mid. Role: Mage.

Appearance: The picture below is mostly what he looks like except he has a giant axe that is black with red, wraith-like, tongues of flame enveloping it.

Appearance: This is mostly what he looks like except he has a giant axe that is black with red, wraith-like, tongues of flame enveloping it.

I want to make this VERY clear, his kit right now is just a test, i need feedback on how to make him not the most OP champ ever, yet how to make him still worthy to play, so, i am going to toss out an idea of his kit and see what you guys think.

Passive: Flaming Minions. Tyrant has 3 flaming fire spirits at his side, they have 1 ability early on, they attack certain enemies that Tyrant commands them to attack, but without his command they will attack enemies without him wanting to. Every level six his fire spirits will get a boost on their normal stats and get 1 new ability that they can use randomly, Tyrant can tell them to do it before then. These fire spirits will always be with him. If he dies they die, if he respawns, they respawn.

                             This ability would be a HUGE help in lane, constantly having  4 opponent's attacking you in mid lane would make it very hard to get minions and it would just be downright depressing for the other opponent, by level 18 these fire spirits would be a devastating weapon on the battle field. 

First: Flame Chariot. Tyrant summons 2 flame wolves that pull a flaming chariot, he leaps upon it gaining extra movement speed. These flame wolves, if commanded, can devour enemies with a lot of basic attack damage, they have the ability to knock aside enemy champions if they run over them. The chariot also leaves a path of flame in its wake damaging enemy units that move on it and when this ability is activated, the flame wolves can smell enemies in a certain radius.

                                                   This would be a way to escape an enemy, to chase one down, to cause chaos in a teamfight for the enemy, and could trap an enemy. The basic attack damage for the flame wolves im thinking should be pretty high, and a way to mow down an enemy tank.

Second: Volcanic Golem. Tyrant summons a Volcanic Golem from the earth, it erupts from the ground in the place Tyrant selects, knocking up enemies, the Volcanic Golem automatically attacks enemies, his basic attacks deal splash damage and adds stacks of burn on enemies hit with damage. Tyrant can control the Volcanic Golem and tell it who to attack.

                               This ability would just be chaos for enemy's team fights, destructive and monstrous the Volcanic Golem would be key to winning team fights.




         Third: Flaming Lizards. Tyrant summons 5 Flaming lizards with daggers, Tyrant can command them to attack the target that he wants them to attack, when the lizards attack, they leap upon their enemies dealing extra damage if they are low on health.


                                    This ability would be a quick assassination ability, it would help clean up team fights and take down isolated,  low health targets.

2 Comments

Helix197712/15/2014, 9:25:52 PM1 votes

bump

GreenLore12/16/2014, 12:47:44 AM1 votes

So yeah here are some of my suggestions:

FIrst of all his general theme: I think he needs a bit more besides "big fiery dude",because lets be honest here,if you want to play a pure fire champ,you'll play brand(or annie could also work).Riot tries to avoid thematic similarities nowadays and thus I don't see the point in making yet another pure fire champ,I mean a bit fire is ok(just look at all the ice champs),but it shouldn't be the main basis for the character,because that is already brands job. Maybe you could go for a more demonic route,although you'd need to make sure that he is different from aatrox(not just on a skill level,but on a thematic one)

Also I think his appearance kinda clashes with his role. Mages are supposed to be rather squishy,but deal huge amounts of damage through abilities,but he looks like tank or fighter.

Now to his abilities. First of all,they are a bit confusing,I mean are his fire spirits attackeable?Can they be destroyed?If yes,how can they regenerate?And how does he command them? Overall his abilities are rather monotone,he just summons fiery monsters with every ability(which is another reason why I'd suggest making him a bit more demonic and less fiery,as summoning stuff fits better with that),you definetly need to mix things up.The same question arises for all these monsters: How do you control them?

Also him having fire spirits that attack automatically sounds rather bad,because on the one hand it would be extremely oppressive in lane(and make it extremely easy to farm for him),you should always consider to make your abilities fair for the opponent too. And secondly it would kinda suck for him outside of lane(if he hides in a bush,do they attack enemies bypassing?Ruining your sneak attempt?What if they accidently make a monster aggro that you don't want to face?)

Also you are missing one ability,you have the spirits as passive,the wolves,golem and lizards as standard ability but he lacks an ultimate