Natsu the Fire Dragon
I want to make this clear, this is a work in progress I am toying with the kit and working on the lore right now so ill keep you guys posted. Please take a look at this concept and help me make a champion that will fit league and inspire other players, thank you.
Lore so far: We Dragons are ancient. By this I mean we are many things. Not old, nor long lived. We are ancient, immortal, we were born into this universe long before the fabric of this world was woven together. We are powerful, with more power than even a god could hope for. We are unlike the puny mortals that call themselves Humans and make themselves numerous. Vast are their numbers they multiply continuously, building cities and roads hoping to make themselves a force. They are ignorant of how powerless they are. They are not like us, for we are the Flame and Wind made to live and remind the world of what is truly in charge.
Passive: Rageborn. Natsu is one of the Rageborn, meaning he is able to stack damage done to him and his allies and reflect that damage when fully stacked into a single spell, or auto attack, ( 4 stacks is the max amount) Natsu takes 25% of the damage done to him and his allies into each stack once fully stacked his next auto attack will deal a critical strike and his next spell will have a bonus.
First: Inferno. Natsu breathes a cloud of deadly flame on target area leaving the area burning for 10 seconds dealing 11/15/19/23/27/31/36/41/46/51/56/62/68/74/80/86/93/100 ( + 60% of AD) damage to enemies in target area slowing them by 60% . If the the cloud of flame hits enemy it deals 100/150/200/250/300 (+ 30% of AD) damage to them. ( Unique bonus see passive) Natsu has 5 charges of this ability. Active: Natsu launches a fireball towards target direction on contact deals 100/120/140/160/180 ( 15% of AD) damage to enemies in a 137.5-radius area. Cooldown for bonus is 1 second. Cooldown for normal ability is 15 seconds. Cost: 70/80/90/100/120 mana. Range 1200.
Second: Aerial Strike. Natsu launches himself into the air and dives downward towards target area. On contact, Natsu knocks up enemies in targeted area for 1 second and deals 80/100/120/140/160 (+ 80% of AD) damage to enemies in targeted area. (Unique bonus see passive) Natsu launches himself into the air and targeting a single enemy marks them with an X.When targeted, Natsu does an X strike on them slashing them with his flaming wings dealing 170/200/230/260/290 ( + 60% of AD) damage to them. Leaving his target burning for 5 seconds dealing 6/12/18/24/30 ( 60% of AD) damage each second for 3 seconds. Cooldown for bonus ability is 5 seconds. Cooldown for normal ability is 10 seconds. Cost: 90 mana. Range: 800.
Third: Hunger for Power. Natsu slashes enemies around him with his flaming wings and claws dealing 150/170/190/110/130 (+ 80% of AD) damage targets reducing their armor by 25% for 10 seconds and granting him 10% of that armor. ( Unique bonus see passive) Natsu targets an enemy and once activated, leaps to his target, biting them dealing 200/220/240/260/280 (+ 80% of AD) damage and transferring 25% of the damage dealt, to health for him. Cooldown for normal ability is 8 seconds. Cooldown for bonus ability is 12 seconds. Range for bonus ability is 550. Cost: 80 mana.
Ultimate: Fury of the Rageborn. Natsu becomes living flame, getting 5 charges of this ability. Active: Natsu dashes forward firing bolts of flame damaging 3 nearby enemies (prioritizes Champions) dealing 80/120/160 (+ 90% of AD) damage. (Unique bonus see passive) Natsu calls down a bolt of powerful light from the sun on the ground on contact it explodes, dealing 100/200/300 (+80% AD) damage to enemies in the area of explosion. Cooldown for both abilities: 100 seconds. Cost: 150 mana. Range for normal ability: 500. Range for bonus ability: Whole map. Width of Area of explosion for bonus ability: 1000.