Second: Ball of Death. Jerang throws his ball of bamboo (full of deadly gas)at target area exploding on contact with the ground dealing 70/110/150/190/230 (+ 60% of AD) attack damage lowering their sight radius.Range of throw: 650. Width of AOE:500.Cooldown:8 seconds.Cost: 45 energy.
- What is the area the circle encompasses?
- Does it start at max size right away?
- Does it deal full damage right away upon landing? Or once upon entering the area?
- Is the DOT like a poison? If so does it act like Cassiopia meets Graves - the slowing effect?
- Another Poison based off AD?
I am going to assume it deals the damage upon landing, and not through the poison. Which would make it comparable to Graves's W. Which yours scales Lower then Grave's, but will deal more damage because you get bonus damage based off AD, while his is AP... also yours has a much higher proportionate cost and much lower cool down.
Third:Leap.Jerang leaps to target enemy or wall sticking to it for 2 seconds becoming invulnerable if Jerang does not reactivate this ability he jumps off target dealing 50/90/130/170/210 (+ 80% AD) attack damage to enemies next to him. And can reactivate before time runs out to leap off to another wall or enemy 3 more times.
- Range he can jump?
- Cool down?
- Energy cost?
- is this a skill shot or a click cast?
deep breath No-no-no-no-no-no-no-no... just no... this ability is... TOO STRONG... there is a lot going on here...
2 second invulnerability, why? What purpose does this serve for him? to not take damage? That ability is used on VERY few champions. What comes to mind first is Fizz, who uses it in his E slot.
Active: Fizz hops onto his trident in a nearby location, becoming untargetable for 0.75 seconds and gaining the ability to use Trickster.png Trickster for no additional cost before the effect ends.
He only gets less then a second invulnerability. Let's look at another champion with an ability that makes someone invulnerable... Lissandra!
Active - Enemy Cast: Lissandra freezes target champion solid, dealing magic damage and stunning it for 1.5 seconds.
Active - Self Cast: Lissandra encases herself in a glacier for 2.5 seconds, becoming untargetable and invulnerable but unable to take any actions.
She uses her ULTIMATE to get a 2.5 second immunity.
But not Jerang... nono, he gets ~2 seconds... then another ~2 seconds, another AND another... total, ~8 seconds of invulnerability, plus who knows how much distance traveled. And an AOE damage after the ability is over... Wait a minute... Invulnerability, potential AOE damage... no it couldnt be...
Active: Fiora dashes around the battlefield — becoming untargetable in the process — dealing physical damage to random enemy champion(s) 5 times.
Oh yeah.. and dont forget the infamous
Unique Active - Stasis: Champion becomes invulnerable and untargetable for 2.5
So why do you get up to 8 seconds immunity from all damage?
> Ultimate:Silent Hunter. Jerang turns invisible for 7 seconds making his next basic attack to deal 150/190/230/270/310/350% damage and slows enemies movement speed and attack speed by 20/30/40/50/60% for 2 seconds revealing himself but gaining 40% bonus movement speed for 4 seconds.
This ultimate seems a little weird... why does it scale 6 times? The duration is fine, the buffs get ridiculous for the AD bonus, plus you reduce their movement speed and attack speed by a fairly huge amount AND you gain bonus movement speed., your personal buffs are really strong as is... i can see that the intent here is to get through the back line and take out the enemy carry... similar to Rengar in duration.... And buffs surpassing Kha'Zix's buffs/debuffs from his passive.
All together I can see what you are trying to do, and i am not opposed to your attempt. But you have a champion who is generally too strong. Passives give way too much in the bonuses, the logic of poison scaling with AD is kind of ridiculous. I'd say more but i am running out of typing space.