Bolt and Zero the Assassins of the Galaxy.

Helix1977·11/12/2014, 7:28:23 PM·1 votes·745 views

Bolt and Zero have very different strengths and weaknesses but they can work together and make it almost impossible to lock down or escape from without getting hammered.

Role: Assassin. Second Role: Fighter.

Lane: Bottom or Jungle.

Appearance: Bolt is a energetic, sly, proud, and confident human working for his pay, nothing else. He has a Steel Suit with a blue screen in front of his eyes, (think blue sun glasses except its a attached to his helmet, there is only the glass part not the handles, and it can move inward and outward) an electric blade, a laser assault blaster, bottles of Atomic Punch, and Rocket powered boots.

Appearance: Zero is a creature similar to a dog except WAY bigger and has electric claws and teeth. He has Steel armor, a flamethrower attached to the top of his mouth that he can control with his brain, enhanced legs, a laser gun attached to his tail, and a super sonic bark.

Passive: Targets and Lightning speed. Targets: Bolt and Zero can see any enemy champion on the map that has 50% or lower health for 2 minutes. (has 3 minute cooldown) Lightning speed: Bolt and Zero have bonus movement speed.

First: Persistent Rocket Powered Leap/ Enhanced Bite. Persistent Rocket Powered Leaps : Bolt leaps into the air then blasts an even greater distance to target area. Can reactivate if he basic attacks twice. Range of distance leaped: 600. Cooldown: 25 seconds. No cost. Feral Bite: Zero bites his target and holds onto it for 6 seconds making the target unable to attack or move, Zero deals 200/210/220/230/240 (+ 80% of AD) attack damage during that time. Range of bite: 400. No Cost. Cooldown: 10 seconds.

Second: Atomic Punch/ Inferno. Atomic Punch: Bolt gulps down a bottle of Atomic Punch, then, exploding with energy, he turns into a blue blur for 20 seconds, gaining 400 movement speed, becoming invulnerable, and gaining 4 extra rocket leaps but he can’t cast spells or basic attack during that time. Cooldown: 40 seconds. No cost. Zero creates a cloud of flame at target direction dealing 300/310/320/330/340 ( + 60% of AD.) attack damage and slowing enemies 50%.Cooldown: 20 seconds. No cost.

Third: Storm Missiles/ Super Sonic Bark. Deadly Missiles: Bolt auto controls his space ship telling it to unleash all Storm Missiles, on contact the missiles explode in blue flame sweeping across the map the fire slides throughout the map dealing 450/480/510/540/570 ( + 60% of AD) damage to enemies in its path. Range: whole map. Width: whole map. No cost. Cooldown: 100 secs. Super Sonic Bark: Zero barks with super sonic force unleashing a shock wave in one direction knocking back enemy champions 1,000 units dealing 350/360/370/380/390 ( + 80% of AD) attack damage, and dealing 100 additional damage to turrets or any kind of structure. Cooldown: 100 seconds. Range: 700. Width: a whole lane. No cost.

Ultimate: Switch. Either Zero or Bolt switch with each other gaining each others AD, health, AS, MR, armor, etc, and their personal abilities.

No lore yet.

Skins: Pool Party Bolt and Zero.

Bolt taunt: “ We’ll run circles around ya, ain’t that right Zero? Ruff! “ We’re fast as lightning! But you're not….. heeeheee!” “ Oh man, i gotta tell you man my legs are burnin baby they are burnin! Hahaaha! Oh i guess i gotta tip toe gotta tip toe, eat my dust dingo, yahooo!”

Zero taunt: Zero bites a rock throws it up in the air, and fires his laser gun at it turning the rock into ash. He growls afterward. Zero turns around and kicks dirt in that direction and stalks away head held high.

Well, got a bit done on these highly mobile Assassins, what do you guys think?

1 Comments

Sunny Death11/13/2014, 3:45:55 AM1 votes

I like the concept, but they just seem to be a bit overloaded. I have a few questions aswell:

  1. Feral Bite seems just unreal. 6 second stun(basically)? WTF, can't tell if this is a joke or not.

  2. That Atomic Punch reference seems a bit obvious,any way you can make that not so? Copyright stuff,ya know.

  3. I have a pet peeve with no mana-cost champions. They just don't seem fair,and most are no mana-cost simply for the reason that they "look" it. Please don't do this, try to find a sweet spot like the way Jayce is setup.

  4. Storm Missiles/ Super Sonic Bark is ridiculous. That's just too much scaling and too much base damage. Add the CC to that,and just....nope.

I think most of these could be solved by making Bolt/Zero's transformation take longer than an instant, maybe over a few seconds. But still.

Don't feel bad about this comment please,it's just criticism! And remember, highly mobile assassins are easily the hardest to balance(Yasouop,I'm looking squarely at you).