New Champ: Boxer
This is a true-style Boxing character, focused on melee scrapping, and short bursty mobility
Passive: Boxer's melee attacks occurr in a 3-stage combo on a single target; Jab: A single attack dealing regular damage One-Two: Two fast attacks, dealing 75% each Hammer Hook: A big wind-up punch devestates the enemy and pushes them back just a few feet. If the attack critically strikes it deals 300% instead of 200%.
Q: Swift-step - Boxer dodges a very short distance in a direction, evading basic attacks for a brief moment during the dash. Boxer's last melee attack is repeated (eg. Jab, One-Two > Step > One-Two > Hook). Swift-step grants special properties depending on when it's used; After Jab - Swift-step is immediately refreshed after the next Jab. Boxer can Jab up to 4 times in a row this way. Swift-step goes on cool-down if another combo punch is used. After One-Two - Combines Hook into the next One-Two, for 3 fast hits dealing 75% damage. The quickened Hook does not push-back or deal empowered critical damage. Repeated Hook - The next Hook is empowered, also stunning the opponent for 1 second after the push-back.
W: Fighter's Discipline - Boxer gains 1% additional move-speed and 2% Critical Strike chance for every 5% of Attack Speed for 10 seconds.
E: Champion's Taunt - Boxer gains a physical damage shield, 100 + their Bonus Armor. If the shield is not broken, this ability cools down quickly. The enemy Champion that breaks the shield is marked for a K.O. Blow.
R: K.O. Blow - Can only be used when an enemy has been marked by Champion's Taunt. Boxer winds up and lunges forward in a target direction with their strongest punch, dealing large damage to the first enemy champion hit. If it was the marked target, they're down for the count. If they're not helped up by an ally within 10 seconds (click them while standing next to), they're defeated.