[{quoted}](name=Penta Penguin,realm=NA,application-id=ZGEFLEUQ,discussion-id=bO5VrxWB,comment-id=,timestamp=2020-01-25T12:19:43.410+0000)
Your ADC is 0/2 and you just died trying to gank for them.
They're having a bad time but they're not given up yet and are ready to turn it around and come back.
Then you say "What the fuck this bot lmao ff 15 pls"
So not only have you decided to give up but you're also trying to tilt your team-mates and further drive your chances into the ground.
Maybe your team got out-played but if you start flaming then you're just playing yourself.
This may be true, but seeing how the whole game is DESIGNED around how your team REACTS when fights break out, and Thinking ahead of what the enemy team will do before they do it, The game will always make a player flame. Its DESIGNED to make you get upset.
Here is your mix of players
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Players who have took the time to master a few champs, and there ability's
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Afk players
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Intent to feed players who walk right in to feed.
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Players who do not care about helping there team mates and just farm.
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Players who are too scared to try to fight in team fights.
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Players who spend the whole time waiting to KS instead of just fighting to win the trade.
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Players who want to surrender because the team made some really bad picks in champ select.
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Players that get upset if someone picks there champion in Champ select, and then follows that player for the whole match to try and get them killed, or just KS them.
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Players who think the 6 to 34 in just 10 min match is still winnable like the old version of League of Legends.
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Players who think there way, and mind set is always right.
Having all those mix of players in a video game that is based, and DESIGNED around reaction, and Strategy will always in time end with you getting tilted, and upset.
Why was the old version of League of Legends not as upsetting? Because the game was more built around how well a single player was playing, and not around how well the whole team does. There were other factors as well such as 10 min lane phase, Ruins that gave extra stats that could be mixed to do, many things like Extra Damage, Extra Armor, Magic Resist, Armor Pen, Magic pen, and the list goes on. Some of the best things about the Old ruins were you could go full Armor pen ruins and not have to worry about getting Armor pen Items. You could buy other items that could make your lane phase easyer. I sure miss those days of having so much extra health at level 1 for tanks, Or that full ruin page of AD for jungle.
One way or the other there is no such thing as never flaming, no matter how calm or pro you feel. In time one match will make you want to scream. Its inevitable.