Sorei the oni kid

nasu010·3/17/2019, 12:45:42 PM·2 votes·2,757 views
https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/fca98793-3197-49f0-a871-3e20c17ca3f3/dakld2f-2cb72f2b-a17d-4619-a334-d63a37cd64fc.jpg/v1/fill/w_786,h_1017,q_70,strp/rain_by_zhao_p_dakld2f-pre.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyM

https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/fca98793-3197-49f0-a871-3e20c17ca3f3/dakld2f-2cb72f2b-a17d-4619-a334-d63a37cd64fc.jpg/v1/fill/w_786,h_1017,q_70,strp/rain_by_zhao_p_dakld2f-pre.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9MTMyNiIsInBhdGgiOiJcL2ZcL2ZjYTk4NzkzLTMxOTctNDlmMC1hODcxLTNlMjBjMTdjYTNmM1wvZGFrbGQyZi0yY2I3MmYyYi1hMTdkLTQ2MTktYTMzNC1kNjNhMzdjZDY0ZmMuanBnIiwid2lkdGgiOiI8PTEwMjQifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.x3vGDuSvknVEn98Fg1Qpwy2yBEqz2SRKri5QA0-MIP0

Art not created by me but thanks to gilgayu for sharing this pic.

Role: bruiser, assassin, jungle, support Lane: mid / bot Resource: mana damage type: mixed Reliance: abilities crowd control: Average Utility: high mobility: high toughness: low - average difficulty: 5/7 Weakness: cc, burst damage.


Health --------------------------------- 525 (+95) HP Regen --------------------------- 6 (+0.55) Mana ----------------------------------- 400 (+25) Mana Regen ---------------------- 5 (+ 0.55) Attack Damage ----------------- 50 (+ 3.5) Attack Speed -------------------- .650 (+2%) Armor ---------------------------------- 20.88 (+3.5) Magic Resist --------------------- 35 (+0.5) Movement Speed ------------ 340 Range ---------------------------------- 175


Lore:


[Passive]: Demon magic, Sorie is a descendant of ancient magic users from the voodoo lands and has inherited the powers of a flame demon giving him bonus magic resistance based on 10/20/30% attack damage and bonus armor based on 10/20/30% ability power increasing at levels 1/7/13.


[Q] Demon Flare:

Sorie launches a flame orb 800 units to a target location revealing fog along its path and combusting on the first enemy unit hit stunning them for .6/1.2/1.8/2/2.5 sec and dealing 40/60/80/100/120 (+20% ap ) to all enemies within 400 units caught in the explosion and leaves a burning area at the location dealing 10/20/30/40/50 (+20%ad) magic damage per second for 5 seconds to enemy units inside it.


[W] Flame Shadow:

Sorie creates a clone of flame and commands it to dash 600 units in a target direction dealing 30/50/80/110/140 (+30% ap) and slowing all enemy units along its path. Upon arrival at its maximum distance the clone lingers for 3 seconds before bursting in a 200 unit area. This ability can be recast after 2 seconds to swap places with Sorie having the explosion occur at his original location instead.


[E] Aguni:

Sorie summons a flame for 12 seconds offering it 40% of his maximum health and becomes stealthed and immobilized while becoming immune to cc for the duration. While Aguni is active it becomes the controlled unit and replaces Sories first 2 abilities. [Recast] Sorie releases Aguni gaining its remaining health as a shield that blocks 60% damage and grants 20% health regeneration for 3 seconds while out of combat.

Aguni [passive]: [Flame Being]; Aguni deals 10/20/30/40/50 (+20% ap) magic damage to enemies within 200 units of him burning them per second. Aguni has + 30% bonus movement speed and is able to move anywhere within 1400 units of Sorie however he has no basic attack and returns 20% of all damage as omnivamp to Sorie. If Aguni is killed while active or Sorie is hit while channeling, he becomes revealed and is stunned for 3 seconds.

[Q ]flame swipe: Aguni slashes 150 units in a 60° cone dealing 40/60/80/100/120 (+60% ad) to enemy units and 40% reduced damage to structures. Recastable up to 3 times 15 sec CD lowered by attack speed.

[W] Flame shell: Aguni channels for 1 second increasing the size of his aura to 400 units and causing it to spiral dealing 10/20/30/40/50% bonus Ad as magic damage but consumes 1 second of his summon time for every second it is active.


[R] Beryl flame sword / Halo dance:

First cast Sorie channels for 2 seconds transforming Aguni into his sword gaining 30% bonus movement speed and 40% ap as bonus ad and turning sorie into a melee champion for 6 seconds. Second cast Sorie dashes 400 units in a target direction then after a 2 second delay swings his sword launching a flaming vortex in the direction of the curser traveling 400 units froward dealing 100/200/300 (+80%) ap to enemy units hit and knocking them into the air.

[E] Burning desire: [Passive] while Aguni is being channeled as a sword Sorie is able to fully harness the power of his flames granting him +50 bonus range and leaves blue flame orbs at the location of enemies struck while in this form. Blue Flame orbs remain for 3 seconds and can be consumed by Aguni to restore 5% maximum health per orb or detonated to deal 10/20/30/40/50 (+20% ap) magic damage ignoring 10% physical armor and leaves a burning zone at the location, (orbs already in burning zones reset the duration timer of zones).

[Active] Sorie brandishes his sword and slashes in a ring causing Aguni's aura to flare dealing 40/60/80/100/120 (+60% ad) physical damage to enemies within 400 units of him and pushing them 200 units away.


Break down

Sorie is a magic caster who is as able to summon a flame spirit to aid him in combat. Sories spirit Aguni allows him the versatility of an assassin while remaining unseen by his enemies. Sortie can be played in 1 of three ways, building him in ad+as/on hit prioritizing the use of Aguni where as building him ap creates a more tanky sortie, the final way of playing his is hybrid which should be a fair balance in the use of both forms.

Playing as Sorie Sorie is a tank mage capable of becoming an assassin Depending on your choice of play style, due to this, Sorie has a range of items which can be beneficial to his kit, however one of his main faults is that he lacks the ability to stick to his opponents. At early levels Sorie sorie should focus on building up his ability power by rushing item 3116, item 3115 or item 3124 with item 3124 being the ideal choice for his early game. After build an item 3001 or item 3151 to increase his health/health regeneration to aid in his durability and for the bonus effect of these items. at mid to late game or if playing more as an assassin build a item 3146 ,item 3156 oritem 3153,item 3165 and item 3020 would become viable to effectively use Aguni.


Playing against Sorie At early levels Sorie is vulnerable due to his low health and physical resistance, but since he gains bonus armor from ap or bonus magic resistance from ad one should monitor what Sorie is building as to properly counter his build. Sorie is a highly mobile champion who relies mainly on his abilities to deal damage, but if he is building ad one should be weary of him leaving the lane. Sories q is ideal for striking enemies from a distance as it expands after dealing its initial damage as well as leaving behind burning areas. To properly combat this one playing against sorie should try to isolate him and keep him at close quarters.

In the event that Sorie summons Aguni it is advised to target and kill it as soon as possible to minimize the healing to Sorie and to reveal his current location.

lastly while Sorie is in his melee form his abilities leave flame orbs in burning zones after hitting champions and monsters, which he can be collect or detonate, destroy these orbs by attacking them to reduce the amount of healing available to him.

11 Comments

nasu0103/17/2019, 12:53:31 PM1 votes

Sigh gonna do the final edits on Monday to fix formating spell check and proof read to clarify any elements not explained properly.

Iron Jarvis3/18/2019, 4:59:59 PM1 votes

Hmmm i like it :D , i would love to use this champ , along with a yasuo knock up combo , via his Beryl flame's second cast , now i have a question , since the Beryl flame second cast is his Ultimate , what is its " Hook " factor ? like malphite's ult it has the potential of nasty damage + almost point and click reliable knock up , what is the case with sorei's ult Hook factor ? is the knock up actually longer in duration ? or is it just its potiential Nuke/ burst factor ? im curious :D nice concept bro [slayer-pantheon-rainbows]

Gilgayu3/19/2019, 10:31:39 PM1 votes

I won't go into specifics because all the numbers are pretty good (most of them are on the low side, but I think it's fine if you want him to be more bruiser style).

I'll talk about his entire kit in general. Be aware that this comment might sound a bit weird here and there because the point I'm trying to get across is... complicated.


When I first saw his passive and aa range, I expected him to be an ad bruiser / ap glasscannon. I'm not sure where are you heading to (you mentioned ap being the tankier version, but his passive contradicts that to a certain degree).

As seen with most "transformers" (nidalee, jayce, shyv, etc.), they tend to end up being a jack of all trades. Sorei has too many tools in his hands. I heavily suggest removing some of the tools he has now and strengthen the leftovers.

For example, his q provides damage (aoe, which counts as one "tool" for arguement sake), cc, dot aoe (burning area), and even ms for allies. This level of combination of "tools" is pretty strong, and there are a lot of ways of fixing it. If you want to give his ad/ap build more power, boost the ratios and perhaps remove the ms. If you want to make him grant more utility, maybe make the burning area (for q only) something different that grants ms for allies but doesn't deal damage.

There are honestly a lot of ways to fix this, and like I said before, I have no idea of your final "destination" (like what you hope your concept will look like at the end).

I sincerely believe that this concept has great potential, and the effort you put into this concept makes me believe you think the same.

By cutting away less-necessary effects and strengthening necessary ones, this concept will be unique even among transformers (no pun intended, xP).

Just one last warning if you decide to give Sorei a small rework: 500 isn't the farthest range, but an average marksman can turn into a devastating fighter really quickly.