[Champion Suggestio] [Game Mechanics] Ashura

justletmecreate·6/24/2019, 1:43:03 PM·3 votes·3,321 views
https://cdnb.artstation.com/p/assets/images/images/010/178/331/large/hung-nguyen-asuraaa-color-2-2-artboard-2.jpg?1556733198

Image merely illustrative which I inspired myself in it. Link to Artist Page: Hung Nguyen

  • Brief history: Ashura was just a boy taken by boredom of a monk's temple, and to escape the "boring" teachings of the acolytes, he procrastinated preaching tricks. One day, after receiving a good sermon due to his perplexities, out of sheer tantrum, he fled to more distant areas of the mountain, and when he found a small altar for an unknown entity, Ashura discounted his anger, destroying the small musty wooden house. The altar actually sealed a weak evil spirit that could easily be exorcized by a more prepared mind. The spirit, though weak, knew exactly what he was doing, he possessed the child and sneaked up to the heart of the mountain, almost destroying the child's body by killing the guards of the safe, disregarded in their respective turnings. The safe guarded a cursed arm of an ancestral demon who had been defeated and forgotten in the heart of the mountain. Without a second of waiting, the spirit that possessed Ashura cut off the child's arm and implanted the arm of his master, but luckily the old master noticed the invasion almost too late. Too late to save the guards, but not to save Ashura and seal the power of the cursed arm. Ashura now fights every day to keep the curse from overpowering him and to keep the evil spirits in their due worlds.

Skills:

  • Passive - Cursed Arm: The presence of Ashura and his cursed arm draw demons to the physical plane, creating random ruptures on the map from which demons and evil spirits arise and attack enemy and allied champions. Closing these points creates a temporary area that is capable of healing allies and enemies.

  • Q - Weak Seal: Ashura weakens the seal of his cursed arm once in exchange for a percentage of life. For each time he weakens the seal of his cursed arm, he gains a different effect that can be used, he can only change the current effect to the effect of the following abilities if he has hit the skill or 4 basic attacks of the previous one. When using the last activation, the ability will reset to the first form. 1st time: Ashura will punch the air with his cursed arm, launching a ball of fire that deals damage over time to the enemies. Basic attacks with this fire targets. 2nd time: Ashura will punch the ground with his cursed arm, launching freezing the ground in a straight line that causes slowness to the enemies that cross it. Basic attacks in this activation will cause slowness to enemies 3rd time: Ashura will use his arm to move the earth and advance straight, gaining shield. Basic attacks will snare enemies (has recharge time). 4th time: Ashura will gain tremendous strength and launch a gigantic rock straight, in case he activates Retreat Seal soon after this activation, he will cast the demon and cause a greater stunning to the enemies. Basic attacks push enemies.

  • W - Withdraw Seal: Upon withdrawing his seal of protection, Ashura draws a large demon to fall on him causing damage and stunning to enemies. If he can not dodge, he will also receive damage and stunning, but will soon be protected from projectiles.

  • E - Repositioning: Ashura rolls forward and his next basic attack will be ranged.

  • R - Inner peace: Every time Ashura withdraws or weakens his seal of protection, a cursed version will appear on the map and will chase him, there will be a time when that version will attempt to jump and possess Ashura, if Ashura activates Inner Peace* at the right time he will keep the curse under control, becoming invulnerable for 0.5 seconds at the time this occurs and your abilities will change over a period of time. Activating Inner Peace too late will cause Ashura to become possessed by the curse.

  • Inner peace:

Passive: All basic attacks become projectiles and portals of evil spirits are automatically sealed (and do not create healing areas).

Q - Self Control: Ashura uses all his arms to punch in a straight line, causing damage and slowness to hit enemies

W - Determination: Ashura jumps and collides with the ground, dealing damage and giving a brief knockup of enemy strikes.

E - Temperance: Ashura gives a brief advance forward.

  • Possessed: Upon being possessed, Ashura will launch random abilities on his own, will have difficulty obeying the move commands and will do more damage with abilities.

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