Ora'war, The Paver Of The Void [CONCEPT ART] [CHAMPION IDEA]
**THE LINKS THAT I USED ARENT WORKING, SO IF YOU WANT TO SEE THE SKILLS, ACESS MY PAGE: Skills
AND IF YOU WANT TO SEE THE CONCEPTS, ACESS HERE: Concepts**
I had this idea of champion and I found it so cool, that I ended up doing some concepts of it. I made it a challenge for myself, in fact. I want to work with concept art (or game design in general) and I ended up doing these arts with that goal: to look like something professional. However, I ended up becoming unmotivated during the process (my hand hurting so far kk) and it turned out that I only did a single model in digital painting. Another "though" is that I found the character very polluted visually (too many details), in addition to being too complex to turn into a 3D model. I would like you to evaluate both the idea and the arts.
Digital painting is not exactly my forte, but here's the idea: (I did not put values of damage or recharge time, because the important thing is the idea itself, not the balancing)
> "The heavy thunderings reverberated in my chest, the cloudy sky became almost night, a pale violet light was moving on the horizon.And then, that empty creature that swallowed mountains, with only its voice, shuddered the ground, moved the sands, demanding in a roaring roar: Hunger !! " Memories of an unknown man.
Ora'war - The Paver of the Void: I thought of Ora'war as a machine of destruction, to which even far away you will fear your arrival.
And for that, I gave him a perfect quit to do splish push.
Passive Skill: Ora'war can accumulate energy up to 6 times. Each accumulation of energy gives a bonus percentage of skill damage.
Ability Q: Ora'war discharges an immense amount of energy into the ground, opening a rupture at the target location. For each Q used in the same fissure, an additional effect is applied.
One Q - opens a crack in Y that causes slowness in area Two Q's - Throw all enemy units up (or in the opposite direction of the fissure) Three Q's - The terrain rises, creating a barrier Skill Q
Skill W: Ora'war carries a core that will become a fast track to move around. For X time, Ora'war will move backwards, carrying a mini-core that will damage the contact and consume enemies (if he kills them). The more you walk / cause damage, the faster the core will be ready. After loading the core, you need to choose an input and output position. After choosing the starting position, the core will be stopped at a location of your choice and at each X time, it will create another mini-core. The nuclei have life and can be destroyed, if the nucleus that is being constructed is destroyed, the construction stops.
When you use it, you quickly reach the target location, consuming the nuclei. (would be at the speed similar to the old ult of rek'sai) Skill W
Ability E: During X time, Ora'war will create a vortex of energy that will do damage-over-time at a target location, being able to move freely during. (but if it goes too far, the ability is canceled) Skill E
Enable R: Pave The Void Ora'war consumes 3 energy batteries (the ability can only be activated with a minimum of 3), gaining a maximum percentage of life, your abilities gain bonus attributes and your basic attacks become automatic. Upon reaching the number of limit units (1000 units per battery), the ultmate will cease. However, if you do not move for x time, it ends. If you disable it shortly after activating it, the 3 batteries will be consumed automatically (no deactivating in one tower and activating in the other). You spend movement, that is, if you are pushed, you will have to spend again to walk to the target point. Ora'war only goes through walls created by champions (with the exception of Azir, that teemo mushroom).
Bonus: All 6 legs release lasers that do damage. Up to 3 lasers can focus on a tower (this, if you're on the side for it), but the 3 lasers do 10% damage from your standard basic attack. (effect only for towers)
Bonus Q: You get one more load.
Bonus W: You can remotely choose input and output, but the time for input to form will be the equivalent of the time it takes to form the core.
Bonus E: It is no longer necessary to choose a target area, and E is automatically causing damage in front of you. Skill R
Concepts: Concept 1