Dollie, the Toy Maker

Stacona··4 votes·3,013 views
Time

NOTE: Not my art! But this is pretty close to what I imagined what Dollie would look like and she even has a Piltover feel about this character.


Dollie was a toy, or more specifically a life-like doll that looks like an adorable little girl. She was created by one of the greatest toy makers out of all of Runeterra where his shop resides within Piltover. It is quite the quaint little toy shop that everyone who visits surely enjoys their stay. The reason why Dollie was created was due to the toy maker's desire to have a daughter of his own, but sadly was unable to since the love of his life died in a terrible accident.

When the man finished creating the full-sized, life-like doll and before going to sleep a dark magic mage who has been studying in forbidden, ancient magics over heard of the man's wishes to have a daughter of his own. When the toy maker went to sleep he left open a window, so the mage sneaked in and went straight to the doll. What happened next was that he cast a spell to bring objects to life, turning the doll into a real girl, and then left unseen for any use of this kind of magic has harsh punishments if caught using it.

Now a girl, and with some excess magic that got absorbed, is able to cast magic herself and give the toy maker the daughter he always wanted... though quite the shock at first since what was once a doll is now a little girl. The man ended up raising the girl like she was his own and taught her how to make toys herself to hopefully one day take over the business for herself. Though appreciative of her father's kindness and teachings, the girl has some other goals in mind to try out for herself...


Dollie is a summoning mage, creating toys to fight for her rather than fight the enemy directly. Her healing passive is her incentive to be within her attack range to her target.


Basic Attack Range: 575 units Attack Speed: 0.690 +4% per level Movement: 340 units per second


#Gentle Glee (Passive):

Every toy currently in play causes Dollie's basic attacks to heal 5(+5%AP) health on hit, 40% healing against minions and non-epic monsters.

Dollie's basic attacks reduce her basic ability cooldowns by 0.5 second, increases to 2 seconds against enemy champions and epic monsters.

All toys grant some vision around them.

#Choo Choo Train (Q): Cooldown: 45 seconds; Cost: 80/85/90/95/100 mana; Range: 2000 units

Dollie places a train track down. Once the train track is complete, a train is summoned on it to constantly go around the track, dealing 100/150/200/250/300(+100%AP) magic damage whenever it hits an enemy, 75% damage against minions and non-epic monsters. The train track remains in play for 30 seconds.

Some things about the track: ~ The track follows the mouse cursor. ~ The track completes as soon as it connects with the starting location. ~ The longer the track is, the faster the train will move. ~ The track can only cross over itself 0/1/2/3/4 times. ~ The track cannot be lay down too close to existing track unless it is crossing over it. ~ Only one track and train can be in play at a time, creating a new track destroys the previous one.

#Cymbal Monkey (W): Cooldown: 2.5 seconds; Cost: 20/25/30/35/40 mana; Range: 800 / 350 units

Dollie summons a Cymbal Monkey at the target location to walk around in a circle, clashing its cymbals, for the next 6 seconds.

When an enemy is struck by the clashing of the sound waves, they vibrate a very short distance away from the monkey and dealt 45/55/65/75/85(+20%AP) magic damage, clashing its cymbals once every 2/1.75/1.5/1.25/1 second.

(Vibrating a target only slightly displaces them, it does not disrupt them in anyway.) (Cymbal Monkey will clash its cymbals immediately when it's initially summoned.)

#Sticky Spider (E): Cooldown: 15 seconds; Cost: 70/85/100/115/130 mana; Range: 1500 / 350 units

Dollie unleashes a toy spider to the target location and then acts on its own, shooting out a web at its closest enemy, dealing 50/75/100/125/150(+50%AP) magic damage to the target and laying down an area web for the next 2 seconds. Enemies standing on this web are slowed by 55/65/75/85/95% and are grounded.

Sticky Spider: ~ Remains in play for 21 seconds. ~ Has 150/200/250/300/350(+100%AP) health. ~ Has 30/35/40/45/50(+25%AP) armor. ~ Has 23/26/29/32/35(+15%AP) magic resistance. ~ Has 425 attack range. ~ Can attack once every 3 seconds. ~ Moves 50% faster than Dollie.

#Puppet (R): Cooldown: 190/145/100 seconds; Cost: 100 mana; Range: 4000/5500/7000 units

Dollie unleashes a giant puppet to the target location for the next 45 seconds or until killed.

Puppet: ~ Has 425 attack range. ~ Deals 40/70/100(+40%AP) magic damage for its attacks. ~ Has 1400 sight radius. ~ Moves 10% faster than Dollie. ~ Has 600/900/1200(+400%AP) health. ~ Abilities can be placed around Puppet, based on who is closer. ~ Move and attack with ALT + Right Click or by casting Puppet again.


UPDATE NOTES:

Gentle Glee: Removed ally healing.


StaconaConcept

13 Comments

Rainbow Fusion2 votes

I like the idea of it but the numbers and the skills need more look put in to them.

Q-I think having a toy train moving around for 30 sec would be annoying and adding that ink mage idea for the drawing of the track sounds too much.

W- The monkey sounds realy easy to evade and i didnt realy get the combination between the train tracks and the moneys vibrations.

E-Its Annies ult but a point and click stun.I think you should scrap the Q and make the Train go here as a wide medium ranged skil shot that she sends a train that when colides with enemyes would stun them and when it hits teammates would give them speed.

R-The oven is too much i just can imagine a giant toy oven in the middle of the map.Why not somthing more funny i mean she is a creator of toys why would she have an oven for her ultimate.

Also i would like to add that you said she would work well as a support role when she has nothing to support with. But still i like the idea and good job for the work it. [slayer-jinx-catface]

FrostlySpark1 votes

I agree, the ink mage idea is kinda ridiculous cause they could just zig zag the train and have it be op op. I think the q could work in a way like Aurelion sol's stars. You cast it to place where the center of a circular track is, and then recast it. The track is larger depending on how far the second recast is to the first.

The W sounds pretty annoying actually. Having a projectile that walks around that constantly makes this aoe could really zone you off. I think the combination between it and the train tracks is like, you know how when a character and a slapstick cartoon gets hit by like a hammer or something and they vibrate while moving away? I think that's how it is. The soundwave hits you hard and vibrates you over to the train track

The E however, is questionable. I think the W gives enough CC, and this should probably be changed to a defensive ability, because she has way too many ways to deal damage

The R is a solid idea, gameplay wise it'd be pretty good. But thematically, I agree that it could have been something different.

Overall I also think the idea is good, but it's kinda strange in some parts

Stacona2 votes

Cymbal Monkey I will remove the silence and just be a push away when struck by it, this would mean monkeys walk in a circle instantly at the target location rather than walk there first, just remove the interaction and have it more skill expressive.

A stun is very much needed otherwise impossible to land the train, I may change the toy being used however and creating something more unique, but the train is the most unique ability and the one I like the most.

Choo Choo Train - I may make it where the number of times you can bend the track is limited based on rank, i.e. 1/2/3/4/5 times, so at rank 1 you can only do a simple circle or oval track, rank 2 you can make a figure eight, etc you get the point. Also increase the base cooldown so track placement is more critical since replacing the train is a lot less often.

Ultimate I may change the toy for this as well and form something different, not like we need two displacement abilities anyways.

Stacona1 votes

The train has two ways of being telegraphed:

  1. The enemy can see you laying down the tracks.
  2. The train is very visible and easy to dodge, which is why there is W+E interaction to move them onto the track and stun them in place so they can actually get hit by the thing.

~ Also the tracks can cross over with each other, but they cannot do things that do not make sense for a train, i.e. a back and forth line, the restriction is making sense to how a train on tracks will actually work in real life.


Have you never seen a toy kitchen set before? It is a giant toy oven. There is probably something better I can come up with.

I think I may implement a puppet, that way there is irony to it since Dollie was a puppet/doll and she now makes puppets herself!


She has a lot of utility in her kit, but she is meant to be a middle lane summoning mage, so damage being from summons is a must, but still some reward for being in basic attack range (her passive), that utility can make her somewhat viable as support, definitely not her main role.


I really want a paint brush ability in the game and this is perfect for it. I think I will change monkeys to walk around in circles at the target location rather than walk to the location first to make it more fluid and remove the silence and instead just vibrates struck enemies away so you can move them onto the tracks to get hit by the train, stun very much needed somewhere so they sit on the track and get struck. I like the comboing of the abilities and the train being a strong nuke, but needs help from its abilities to actually hit something.

I do not think the train be that annoying since it is only one that you need to look at.


Things I will do are: ~ Make Cymbal Monkey more skill expression and remove the automatic vibration, instead always vibrates the targets away from the monkey. This will help to not make Dollie annoying to play against. I may change Teddy Bear to something else, but the core ability being a stun will be kept. ~ Change her ultimate.

Stacona1 votes

UPDATE NOTES (1):

Gentle Glee: Now also reduces Dollie's cooldowns by 0.5 second on hit, increases to 2 seconds against enemy champions and epic monsters, whenever she basic attacks a target for better incentive to play in her attack range. Still has a stacking heal based on amount of toys currently in play, now the cooldown reducing effect makes the passive more a part of her kit, rather than just being there.

Choo Choo Train: ~ Tried to clean up the tooltip a little better ~ Removed unneeded "can only damage the same target once every 3 seconds" ~ Cooldown increased to 45 from 18 seconds to make proper track placement that much more critical ~ The track can now not be placed too close to already existing track ~ The track can cross over itself a maximum of 0/1/2/3/4 times from unlimited (so simple circle and oval tracks at rank 1)

Cymbal Monkey: ~ Cast range reduced to 800 from 1200 units ~ Effect / Damage radius lowered to 350 from 500 units ~ Cost reduced to 20/25/30/35/40 from 40/45/50/55/60 mana ~ Cooldown decreased to 2.5 from 4 seconds ~ Duration decreased to 6 from 8 seconds ~ No longer silences for 1 second ~ Damaging and other effects against the same target within 10/9/8/7/6 seconds is removed and is now non-restrictive ~ Damage lowered to 45/55/65/75/85(+20%AP) magic damage every 2/1.75/1.5/1.25/1 seconds from the same Cymbal Monkey, having multiple monkeys in play is now no longer redundant; from 60/90/120/150/180(+50%AP) ~ Cymbal Monkey now slightly vibrates targets away from them every time they clash their cymbals, once every 2/1.75/1.5/1.25/1 second; from vibrating their target only when they are near a train track and vibrating all the way onto the train track. (Clarified that the vibrations do not disrupt the target at all, just a slight push away from the monkey(s).)

Sticky Spider: Completely new toy and an entirely new rework. Was Teddy Bear, causing a bear to run out and stun the first enemy struck, then the bear lasted for 8 seconds dealing magic damage for its 125 range attacks against the closest enemy to it, acting on its own.

Puppet: Completely new toy and an entirely new rework. Was Play Oven, causing a giant toy oven that acts as impassable terrain to fall from the sky after a delay. Once in play, will stasis struck enemies for 2.5 seconds and then launch them out 800 range for a magic damage nuke and debuff their damage that they deal for 2.5 seconds.

Rathar Dashing1 votes

With that range, movement speed, and ungodly attack speed, she could easily be built as an ADC, or at the very least a very powerful Nashor's user. You could build her AP-on-hit with Nashor's Runaan's Rageblade to heal for an insane amount per-auto attack without even building lifesteal, not to mention healing every ally near you and melting your enemies. Plus with that cooldown refresh mechanic, her high cooldowns on her ult and Q are pretty much nullified.

Stacona1 votes

It procs on attack not on hit, but the idea is make Nashor's Tooth a viable item and have her play in her auto range, otherwise she will just stay far away and let her summons do everything. The passive does not deal direct damage so more range will not be broken and the heal is very mana gated because she has really high mana costs / burns through mana quickly, like her main damage spell is monkeys because it is auto a champion and summon a monkey, the spam of monkeys will will burn through a lot of mana.

I was debating on making the cooldown reduction basic ability only, I probably should do that as it controls the balance of the ultimate's cooldown.

Rathar Dashing1 votes

Even as an on-attack buff, that's giving her a ridiculous amount of healing just from a single Nashor's purchase. As a support, she could heal her ADC roughly 2+2% AP per second for free simply by auto attacking minions, more if she lands a basic trade on an enemy (and with 575 range and 340 MS, that's gonna happen VERY often), and remember this is PER toy she has summoned (she has 4?). Compared to Nami/Sona, who, with about 25% cdr, can heal roughly 16+4% AP per second, on an ability that costs lots of mana and can only heal 2 targets.

Imagine if an ADC's lifesteal applied to all his allies around him as well. This passive just encourages uninteractive play. Make a trade with your adc, put down some toys to annoy your enemies for a while (like 30 seconds? really?), then fully heal your adc with a handful of auto attacks between the two of you.

Stacona1 votes

That is 2 health an auto early on, you can get more healing for a rejuvenation bead. Her support side I gutted, she is just a summoning mage in the middle lane that helps her team. The train is the longest summon, outside of ultimate, but that uses a lot of mana for a very low amount of health.

Actually it encourages interaction because it places her in auto range, she has no reason to be there otherwise. If anything we can lower the non-champion sustain further, but it is pretty low as is, especially since it consumes mana to get that healing so it is never free healing and rewards the player for basic attacking. Her kit has no reason to be in auto range otherwise and she has no way to stop the enemy from dealing damage so she needs the heal. The other thing that can be done is just half the ally healing since only Dollie needs the stronger heal since she is placing herself at risk - probably will end up doing that now. I do want some kind of team utility left on the kit.

The train is very telegraphed and you can fully see where it can go and when it arrives. The only way you are getting hit by it is by being forced onto the track and kept there, that is why the W+E utility is required so the train can actually damage champions and not just minions. Clever trick with it is having the train go around one of the side brushes in mid lane and pass through the minions for a scouting tool on one side and wave clear (reduced minion damage so that it cannot one shot the entire wave).

Stacona1 votes

UPDATE NOTES (2):

Gentle Glee: Now only reduces basic ability cooldowns on attack from all ability cooldowns. Ally healing is now halved to Dollie's healing.

Puppet: Cooldown reduced to 190/145/100 from 200/160/120 seconds (Is a nerf, passive would have reduced a lot more cooldown than this.)


This better controls the balance of her ultimate cooldown.

Stacona1 votes

UPDATE NOTES:

Gentle Glee: Removed ally healing.


This no longer makes sense, there might have been a reason for an ally heal with the original concept, but now she is just a summoning mage.

Stacona1 votes

Made things look slightly nicer.

Stacona1 votes

Personal favourite.

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